forward AntiCheat(playerid);
public AntiCheat(playerid)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(HP > 99) //Anti Gyvybių cheat
{
SetPlayerHealth(playerid, 40);
Saugojimas(playerid);
ISZ(playerid, "{FF0000}[SERVER]: You have been kicked for HEALTH CHEAT");
new zin[150];
format(zin, sizeof(zin), "{FF0000}[SERVER]: %s was kicked for HEALTH CHEAT!", GetPlayerNameEx(playerid));
SendClientMessageToAll(-1, zin);
}
new Float:Arm;
GetPlayerArmour(playerid, Arm);
if(Arm > 99) //Anti Gyvybių cheat
{
SetPlayerArmour(playerid, 0);
Saugojimas(playerid);
ISZ(playerid, "{FF0000}[SERVER]: You have been kicked for armour cheat");
new zin[150];
format(zin, sizeof(zin), "{FF0000}[SERVER]: %s was kicked for ARMOUR CHEAT!", GetPlayerNameEx(playerid));
SendClientMessageToAll(-1, zin);
}
return 1;
}
|
Basically start your anti-cheat function for after the player spawns.
|
stock Load(playerid)
{
new
Float:Pos[3], // 0,1,2 - pos;
fetch[16],
Query[256];
format(Query, sizeof(Query), "SELECT * FROM `users` WHERE Name= '%s'", GetPlayerNameEx(playerid));
mysql_query(Query);
mysql_store_result( );
mysql_retrieve_row( );
mysql_fetch_field_row( fetch, "X" );
Pos[0] = floatstr(fetch);
mysql_fetch_field_row( fetch, "Y" );
Pos[1] = floatstr(fetch);
mysql_fetch_field_row( fetch, "Z" );
Pos[2] = floatstr(fetch);
SetPlayerPos( playerid, Pos[0], Pos[1], Pos[2] + 0.75);
mysql_fetch_field_row( fetch, "Health" );
SetPlayerHealth(playerid, floatstr(fetch));
mysql_fetch_field_row( fetch, "Armour" );
SetPlayerArmour(playerid, floatstr(fetch));
SetTimerEx("AntiCheat", 1000, true, "i", playerid);
}
|
use timers cuz timers are better than opu.
after that check your script that it doesn't set any %100 health. |
SetTimerEx("AntiCheat", 1000, true, "i", playerid);