foreach(Player, i)
{
GameTextForPlayer(i, "~w~Server restarting...", 5000, 5);
DisablePlayerCheckpoint(i);
gPlayerCheckpointStatus[i] = CHECKPOINT_NONE;
for(new s = 0; s < 12; s++)
{
4766 if(PlayerInfo[i][pAGuns][s] != 0)
{
RemovePlayerWeapon(i, PlayerInfo[i][pAGuns][s]);
}
}
foreach(Player, i)
{
GameTextForPlayer(i, "~w~Server restarting...", 5000, 5);
DisablePlayerCheckpoint(i);
gPlayerCheckpointStatus[i] = CHECKPOINT_NONE;
for(new s = 0; s < 12; s++)
{
if(PlayerInfo[i][pAGuns][s] != 0)
{
RemovePlayerWeapon(i, PlayerInfo[i][pAGuns][s]);
}
}
PlayerInfo[i][pInt] = GetPlayerInterior(i);
if(GetPVarType(i, "tabbedVW") != 0) {
PlayerInfo[i][pVW] = GetPVarInt(i, "tabbedVW");
} else PlayerInfo[i][pVW] = GetPlayerVirtualWorld(i);
GetPlayerIp(i, PlayerInfo[i][pIP], 32);
GetPlayerPos(i, PlayerInfo[i][pPos_x], PlayerInfo[i][pPos_y], PlayerInfo[i][pPos_z]);
GetPlayerFacingAngle(i, PlayerInfo[i][pPos_r]);
OnPlayerStatsUpdate(i);
ResetPlayerWeapons(i);
4782 }
SetTimer("FinishServerRestart", 10000, false);
return 1;
}
|
1) Don't double post.
2) You can't rep people +10, in fact your status means your rep power is currently +0, i.e. nothing at all! |
for(new s = 0; s < =12; s++) //Changed the test conditions
{
if(PlayerInfo[i][pAGuns][s] != 0)
{
RemovePlayerWeapon(i, PlayerInfo[i][pAGuns][s]);
}
}