new bool:veh1spawned[MAX_PLAYERS]; //global new Float:x, Float:y, Float:z, Float:angle; new Float:x2, Float:y2; new vehid[MAX_PLAYERS]; //case in dialog response if(veh1spawned[playerid] == false) { veh1spawned[playerid] = true; GetXYInFrontOfPlayer(playerid, x, y, 10.0); GetPlayerPos(playerid, x2, y2, z); GetPlayerFacingAngle(playerid, angle); vehid[playerid] = CreateVehicle(Veh1[playerid], x, y, z, angle+90, 0, 0, -1); SetPVarInt(playerid, "veh1spawned", Veh1[playerid]); }else if(veh1spawned[playerid] == true) { veh1spawned[playerid] = false; DestroyVehicle(vehid[playerid]); } //opc if(veh1spawned[playerid] == true) { veh1spawned[playerid] = false; DestroyVehicle(GetPVarInt(playerid, "Veh1spawned")); } //opd if(veh1spawned[playerid] == true) { veh1spawned[playerid] = false; DestroyVehicle(GetPVarInt(playerid, "Veh1spawned")); }
new bool:veh1spawned[MAX_PLAYERS]; //global
new Float:x, Float:y, Float:z, Float:angle;
new Float:x2, Float:y2;
new vehid[MAX_PLAYERS];
//case in dialog response
if(veh1spawned[playerid] == false)
{
{
veh1spawned[playerid] = true;
GetXYInFrontOfPlayer(playerid, x, y, 10.0);
GetPlayerPos(playerid, x2, y2, z);
GetPlayerFacingAngle(playerid, angle);
vehid[playerid] = CreateVehicle(Veh1[playerid], x, y, z, angle+90, 0, 0, -1);
SetPVarInt(playerid, "veh1spawned", Veh1[playerid]);
}
}
else if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(vehid[playerid]);
}
}
//opc
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(GetPVarInt(playerid, "Veh1spawned"));
}
}
//opd
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(GetPVarInt(playerid, "Veh1spawned"));
}
}
new bool:veh1spawned[MAX_PLAYERS]; //global
new Float:x, Float:y, Float:z, Float:angle;
new Float:x2, Float:y2;
new vehid[MAX_PLAYERS];
//case in dialog response
if(veh1spawned[playerid] == false)
{
{
veh1spawned[playerid] = true;
GetXYInFrontOfPlayer(playerid, x, y, 10.0);
GetPlayerPos(playerid, x2, y2, z);
GetPlayerFacingAngle(playerid, angle);
vehid[playerid] = CreateVehicle(Veh1[playerid], x, y, z, angle+90, 0, 0, -1);
SetPVarInt(playerid, "veh1spawned", Veh1[playerid]);
}
}
else
{
{
veh1spawned[playerid] = false;
DestroyVehicle(vehid[playerid]);
}
}
//opc
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(GetPVarInt(playerid, "Veh1spawned"));
}
}
//opd
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(GetPVarInt(playerid, "Veh1spawned"));
}
}
new bool:veh1spawned[MAX_PLAYERS]; //global
new Float:x, Float:y, Float:z, Float:angle;
new Float:x2, Float:y2;
new vehid[MAX_PLAYERS];
//case in dialog response
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(vehid[playerid]);
}
}
else
{
{
veh1spawned[playerid] = true;
GetXYInFrontOfPlayer(playerid, x, y, 10.0);
GetPlayerPos(playerid, x2, y2, z);
GetPlayerFacingAngle(playerid, angle);
vehid[playerid] = CreateVehicle(Veh1[playerid], x, y, z, angle+90, 0, 0, -1);
SetPVarInt(playerid, "veh1spawned", Veh1[playerid]);
}
}
//opc
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(GetPVarInt(playerid, "Veh1spawned"));
}
}
//opd
if(veh1spawned[playerid] == true)
{
{
veh1spawned[playerid] = false;
DestroyVehicle(GetPVarInt(playerid, "Veh1spawned"));
}
}
not work.
now its like: first click - spawn, second click - nothing, third click - spawn, etc. |