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Help to covert /accept bodyguard,refill,repair,drugs,sex to pay in paycheck to pay in cash - Printable Version

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+--- Thread: Help to covert /accept bodyguard,refill,repair,drugs,sex to pay in paycheck to pay in cash (/showthread.php?tid=524301)



Help to covert /accept bodyguard,refill,repair,drugs,sex to pay in paycheck to pay in cash - Camataru7 - 06.07.2014

else if(strcmp(x_job,"sex",true) == 0)
{
if(SexOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > SexPrice[playerid])
{
if (IsPlayerConnected(SexOffer[playerid]))
{
new Car = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid) && IsPlayerInVehicle(SexOffer[playerid], Car))
{
GetPlayerName(SexOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You had sex with Whore %s, for $%d.", giveplayer, SexPrice[playerid]);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s had sex with you, the $%d was added to your PayCheck.", sendername, SexPrice[playerid]);
SendClientMessage(SexOffer[playerid], COLOR_WHITE, string);
PlayerInfo[SexOffer[playerid]][pPayCheck] += SexPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -SexPrice[playerid]);
PlayerInfo[SexOffer[playerid]][pSexSkill] ++;
if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 50)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 2, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 100)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 3, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 200)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 4, you offer better Sex (health) and less chance on STD."); }
else if(PlayerInfo[SexOffer[playerid]][pSexSkill] == 400)
{ SendClientMessage(SexOffer[playerid], COLOR_YELLOW, "* Your Sex Skill is now Level 5, you offer better Sex (health) and less chance on STD."); }
if(STDPlayer[playerid] == 0)
{
if(Condom[playerid] < 1)
{
new Float:health;
new level = PlayerInfo[SexOffer[playerid]][pSexSkill];
if(level >= 0 && level <= 50)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 30.0); }
new rand = random(sizeof(STD1));
STDPlayer[playerid] = STD1[rand];
STDPlayer[SexOffer[playerid]] = STD1[rand];
if(STD1[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD1[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD1[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD1[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 30 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 51 && level <= 100)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 60.0); }
new rand = random(sizeof(STD2));
STDPlayer[playerid] = STD2[rand];
STDPlayer[SexOffer[playerid]] = STD2[rand];
if(STD2[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD2[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD2[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD2[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 60 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 101 && level <= 200)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 90.0); }
new rand = random(sizeof(STD3));
STDPlayer[playerid] = STD3[rand];
STDPlayer[SexOffer[playerid]] = STD3[rand];
if(STD3[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD3[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD3[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD3[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 90 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 201 && level <= 400)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 120.0); }
new rand = random(sizeof(STD4));
STDPlayer[playerid] = STD4[rand];
STDPlayer[SexOffer[playerid]] = STD4[rand];
if(STD4[rand] == 0) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + no STD while having Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You haven't got a STD while having Sex."); }
else if(STD4[rand] == 1) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + a Chlamydia because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Chlamydia because of the Sex."); }
else if(STD4[rand] == 2) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + a Gonorrhea because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Gonorrhea because of the Sex."); }
else if(STD4[rand] == 3) { SendClientMessage(playerid, COLOR_WHITE, "* You got 120 Health + a Syphilis because of the Sex."); SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* You got a Syphilis because of the Sex."); }
}
else if(level >= 401)
{
if(GetPlayerHealth(playerid, health) < 150) {
SetPlayerHealth(playerid, health + 150.0); }
SendClientMessage(playerid, COLOR_WHITE, "* Your Sex Skill Level is so high you gave high health and No STD.");
SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* The Whore's Sex Skill Level is so high you got high health and No STD.");
}
}
else
{
SendClientMessage(SexOffer[playerid], COLOR_WHITE, "* The player used a Condom.");
SendClientMessage(playerid, COLOR_WHITE, "* You used a Condom.");
Condom[playerid] --;
}
}
else
{
SendClientMessage(SexOffer[playerid], COLOR_GREY, "* That player was already infected with a STD, can't get another one.");
return 1;
}
SexOffer[playerid] = 999;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You or the Whore are not both in a Car !");
return 1;
}
}//Connected or not
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Sex!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You dont have any Sex offerd by a Whore !");
return 1;
}
}
else if(strcmp(x_job,"repair",true) == 0)
{
if(RepairOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > RepairPrice[playerid])
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(RepairOffer[playerid]))
{
GetPlayerName(RepairOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
RepairCar[playerid] = GetPlayerVehicleID(playerid);
SetVehicleHealth(RepairCar[playerid], 1000.0);
format(string, sizeof(string), "* You repaired your car for $%d by Car Mechanic %s.",RepairPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You fixed %s's car, the $%d has been added to your PayCheck.",sendername,RepairPrice[playerid]);
SendClientMessage(RepairOffer[playerid], COLOR_WHITE, string);
PlayerInfo[RepairOffer[playerid]][pMechSkill] ++;
if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 50)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 100)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 200)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 400)
{ SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
PlayerInfo[RepairOffer[playerid]][pPayCheck] += RepairPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -RepairPrice[playerid]);
RepairOffer[playerid] = 999;
RepairPrice[playerid] = 0;
return 1;
}
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Repair !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you to Repair your Car !");
return 1;
}
}
else { return 1; }
}//not connected
return 1;
}

else if(strcmp(x_job,"license",true) == 0)
{
if(LicenseOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > LicensePrice[playerid])
{
if(LicenseType[playerid] == 0 || LicenseType[playerid] > 5)
{
return 1;
}
if(IsPlayerConnected(LicenseOffer[playerid]))
{
GetPlayerName(LicenseOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(LicenseType[playerid] == 1)
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have drivers license already.");
}
else
{
format(string, sizeof(string), "* You bought Drivers License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Drivers License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pCarLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 2)
{
if(PlayerInfo[playerid][pFlyLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have flying license already.");
}
else
{
format(string, sizeof(string), "* You bought Flying License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Flying License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pFlyLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 3)
{
if(PlayerInfo[playerid][pBoatLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have Sailing license already.");
}
else
{
format(string, sizeof(string), "* You bought Sailing License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Sailing License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pBoatLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 4)
{
if(PlayerInfo[playerid][pFishLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have Fishing license already.");
}
else
{
format(string, sizeof(string), "* You bought Fishing License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Fishing License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pFishLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
if(LicenseType[playerid] == 5)
{
if(PlayerInfo[playerid][pGunLic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have Weapon license already.");
}
else
{
format(string, sizeof(string), "* You bought Weapon License for $%d from Instructor %s.",LicensePrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your Weapon License for $%d and it was added to your PayCheck.",sendername,LicensePrice[playerid]);
SendClientMessage(LicenseOffer[playerid], COLOR_WHITE, string);
PlayerInfo[playerid][pGunLic] = 1;
SafeGivePlayerMoney(playerid, -LicensePrice[playerid]);
PlayerInfo[LicenseOffer[playerid]][pPayCheck] += LicensePrice[playerid] * 5;
}
}
LicenseOffer[playerid] = 999;
LicensePrice[playerid] = 0;
LicenseType[playerid] = 0;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford that License !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any License !");
return 1;
}
}

else if(strcmp(x_job,"refill",true) == 0)
{
if(RefillOffer[playerid] < 999)
{
if(IsPlayerConnected(RefillOffer[playerid]))
{
if(GetPlayerMoney(playerid) > RefillPrice[playerid])
{
GetPlayerName(RefillOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new car = gLastCar[playerid];
new fuel;
PlayerInfo[RefillOffer[playerid]][pMechSkill] ++;
if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 50)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 2, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 100)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 3, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 200)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 4, you can add more Fuel to any Players Cars."); }
else if(PlayerInfo[RefillOffer[playerid]][pMechSkill] == 400)
{ SendClientMessage(RefillOffer[playerid], COLOR_YELLOW, "* Your Car Mechanic Skill is now Level 5, you can add more Fuel to any Players Cars."); }
new level = PlayerInfo[RefillOffer[playerid]][pMechSkill];
if(level >= 0 && level <= 50)
{ fuel = 15; }
else if(level >= 51 && level <= 100)
{ fuel = 40; }
else if(level >= 101 && level <= 200)
{ fuel = 60; }
else if(level >= 201 && level <= 400)
{ fuel = 80; }
else if(level >= 401)
{ fuel = 100; }
format(string, sizeof(string), "* You refilled your car with %d%, for $%d by Car Mechanic %s.",fuel,RefillPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You refilled %s's car with %d%, the $%d has been added to your PayCheck.",sendername,fuel,RefillPrice[playerid]);
SendClientMessage(RefillOffer[playerid], COLOR_WHITE, string);
PlayerInfo[RefillOffer[playerid]][pPayCheck] += RefillPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -RefillPrice[playerid]);
if(Gas[car] < 110) { Gas[car] += fuel; }
RefillOffer[playerid] = 999;
RefillPrice[playerid] = 0;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You cant afford the Refill !");
return 1;
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offered to Refill your Car !");
return 1;
}
}

else if(strcmp(x_job,"bodyguard",true) == 0)
{
if(GuardOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > GuardPrice[playerid])
{
if(IsPlayerConnected(GuardOffer[playerid]))
{
GetPlayerName(GuardOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You accepted the Protection for $%d from Bodyguard %s.",GuardPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s accepted your Protection, and the $%d was added to your PayCheck.",sendername,GuardPrice[playerid]);
SendClientMessage(GuardOffer[playerid], COLOR_WHITE, string);
PlayerInfo[GuardOffer[playerid]][pPayCheck] += GuardPrice[playerid] * 5;
SafeGivePlayerMoney(playerid, -GuardPrice[playerid]);
SetPlayerArmour(playerid, 55);
GuardOffer[playerid] = 999;
GuardPrice[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford the Protection !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Protection !");
return 1;
}
}
else if(strcmp(x_job,"drugs",true) == 0)
{
if(DrugOffer[playerid] < 999)
{
if(GetPlayerMoney(playerid) > DrugPrice[playerid])
{
if(PlayerInfo[playerid][pDrugs] < 7)
{
if(IsPlayerConnected(DrugOffer[playerid]))
{
GetPlayerName(DrugOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You bought %d gram for $%d from Drug Dealer %s.",DrugGram[playerid],DrugPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your %d gram, the $%d was added to your PayCheck.",sendername,DrugGram[playerid],DrugPrice[playerid]);
SendClientMessage(DrugOffer[playerid], COLOR_WHITE, string);
PlayerInfo[DrugOffer[playerid]][pPayCheck] += DrugPrice[playerid] * 5;
PlayerInfo[DrugOffer[playerid]][pDrugsSkill] ++;
SafeGivePlayerMoney(playerid, -DrugPrice[playerid]);
PlayerInfo[playerid][pDrugs] += DrugGram[playerid];
PlayerInfo[DrugOffer[playerid]][pDrugs] -= DrugGram[playerid];
if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 50)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 2, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 100)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 3, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 200)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 4, you can buy more Grams and Cheaper."); }
else if(PlayerInfo[DrugOffer[playerid]][pDrugsSkill] == 400)
{ SendClientMessage(DrugOffer[playerid], COLOR_YELLOW, "* Your Drug Dealer Skill is now Level 5, you can buy more Grams and Cheaper."); }
DrugOffer[playerid] = 999;
DrugPrice[playerid] = 0;
DrugGram[playerid] = 0;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are fully loaded with Drugs, use them first !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't afford those Drugs !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Drugs !");
return 1;
}
}

Help me to adjust this /accept comand parts to money go in cash


Re: Help to covert /accept bodyguard,refill,repair,drugs,sex to pay in paycheck to pay in cash - Camataru7 - 07.07.2014

Pls help me.I give you +rep