CMD:wshop(playerid, params[]){ ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Weapon Shop", "Colt 45 ($75,000)\nDesert Eagle ($90,000)\nShotgun ($20,000)\nSawnoff Shotgun ($40,500)\nCombat Shotgun ($80,000)\nMicro SMG ($80,000)\nTec9 ($100,800)\nMP5 ($100,000)\nAK-47 ($300,000)\nM4 ($190,500)\nCountry Rifle ($150,000)\nSniper Rifle ($200,500)\nHeat-Seaking Rocket ($650,000)\nFlamethrower ($500,000)\nMinigun ($600,500)\nRPG ($700,000)\nParachute ($1.000)\n", "Buy!", "Cancel"); if(GetPlayerHealth(playerid) > 100) return SendClientMessage(playerid,COLOR_RED,"You cant use /god and /wshop together.Turn off your gode mode and then buy weapons"); return 1;}
new godmode[MAX_PLAYERS];
godmode[playerid] = 1;
godmode[playerid] = 0;
CMD:wshop(playerid, params[]){
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Weapon Shop", "Colt 45 ($75,000)\nDesert Eagle ($90,000)\nShotgun ($20,000)\nSawnoff Shotgun ($40,500)\nCombat Shotgun ($80,000)\nMicro SMG ($80,000)\nTec9 ($100,800)\nMP5 ($100,000)\nAK-47 ($300,000)\nM4 ($190,500)\nCountry Rifle ($150,000)\nSniper Rifle ($200,500)\nHeat-Seaking Rocket ($650,000)\nFlamethrower ($500,000)\nMinigun ($600,500)\nRPG ($700,000)\nParachute ($1.000)\n", "Buy!", "Cancel");
if(godmode[playerid] == 1) return SendClientMessage(playerid,COLOR_RED,"You cant use /god and /wshop together.Turn off your gode mode and then buy weapons");
return 1;}
godmode[playerid] = 0;
CMD:w(playerid) { if(gUser[playerid][U_MODE] != MODE_FREEROAM) return GameTextForPlayer(playerid, "~g~You Are Not In Freeroam", 5000, 3); if(! IsPlayerSpawned(playerid)) return GameTextForPlayer(playerid, "~g~You must be spawned", 5000, 3); ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons configurations/spawner", "Weapons list\nSpawn Weapons\nTools", "Select", "Close"); return 1; } |
CMD:god(playerid) { if(gUser[playerid][U_MODE] != MODE_FREEROAM) return GameTextForPlayer(playerid, "~r~You must be in freeroam", 5000, 3); if(gUser[playerid][U_GOD]) { SetPlayerHealth(playerid, 100.0); GameTextForPlayer(playerid, "~b~~h~~h~~h~Godmode ~w~~h~OFF", 5000, 3); ResetPlayerWeapons(playerid); } else { SetPlayerHealth(playerid, FLOAT_INFINITY); GameTextForPlayer(playerid, "~b~~h~~h~~h~Godmode ~w~~h~ON", 5000, 3); ResetPlayerWeapons(playerid); } PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); gUser[playerid][U_GOD] = (! gUser[playerid][U_GOD]); return 1; } |
CMD:w(playerid)
{
if(gUser[playerid][U_MODE] != MODE_FREEROAM) return GameTextForPlayer(playerid, "~g~You Are Not In Freeroam", 5000, 3);
if(gUser[playerid][U_GOD]) return GameTextForPlayer(playerid, "~g~You Are In God mode", 5000, 3);
if(! IsPlayerSpawned(playerid)) return GameTextForPlayer(playerid, "~g~You must be spawned", 5000, 3);
ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons configurations/spawner", "Weapons list\nSpawn Weapons\nTools", "Select", "Close");
return 1;
}