Hello, who can help me? Fs save the variables but it not load it in OnPlayerConnect...
Код:
// Weapon skills by DarK_FeneR
#define FILTERSCRIPT
#include <a_samp>
#include <Dini>
#define COLOR_ROSSO 0xFF0000FF
#define COLOR_FUCSIA 0x9900FFFF
#define COLOR_BLU 0x0000FFFF
#define COLOR_CELESTE 0x0066FFFF
#define COLOR_VERDE 0x00FF00FF
#define COLOR_VERDEACQUA 0x00FF99FF
#define COLOR_GIALLO 0xFFFF00FF
#define COLOR_ARANCIONE 0xFF9900FF
#define COLOR_MARRONE 0x663300FF
#define COLOR_ROSA 0xFF6666FF
#define COLOR_SALMONE 0xFF9966FF
#define COLOR_NERO 0x000000FF
#define COLOR_BIANCO 0xFFFFFFFF
#define DIALOG_SKILLS 15
#define saveskills "Skills\%s"
#if defined FILTERSCRIPT
enum pInfo
{
Killz,
Skillz_Pt,
Skillz_Weapon,
Skillz_Armour
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Skill FS by DarK_FeneR LOADED");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print("Skill FS by DarK_FeneR UNLOADED");
print("--------------------------------------\n");
return 1;
}
#else
main()
{
print("\n----------------------------------");
print("Skill FS by DarK_FeneR");
print("----------------------------------\n");
}
#endif
public OnPlayerConnect(playerid)
{
new string[256];
new file[100],Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(file,sizeof(file),saveskills,Name);
if(!dini_Exists(file))
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),"M3_Server/Utenti/%s.cfg",pName);
dini_Create(string);
dini_IntSet(string,"Kills", 0);
dini_IntSet(string,"Weapon", 0);
dini_IntSet(string,"Morti",0);
dini_IntSet(string,"Armour", 0);
}
PlayerInfo[playerid][Killz]=dini_Int(string,"Kills");
PlayerInfo[playerid][Skillz_Pt]=dini_Int(string,"Skill_Pt");
PlayerInfo[playerid][Skillz_Weapon]=dini_Int(string,"Weapon");
PlayerInfo[playerid][Skillz_Armour]=dini_Int(string,"Armour");
}
public OnPlayerDisconnect(playerid, reason)
{
new string[256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),"M3_Server/Utenti/%s.cfg",pName);
dini_Create(string);
dini_IntSet(string,"Kills", PlayerInfo[playerid][Killz]);
dini_IntSet(string,"Skill_Pt", PlayerInfo[playerid][Skillz_Pt]);
dini_IntSet(string,"Weapon", PlayerInfo[playerid][Skillz_Weapon]);
dini_IntSet(string,"Armour", PlayerInfo[playerid][Skillz_Armour]);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][Killz]==10)//every 10 kills, give you 1 skill point
{
PlayerInfo[playerid][Skillz_Pt] ++; //give +1 skill point
PlayerInfo[playerid][Killz]=0; //reset kills to 0
}
if(PlayerInfo[playerid][Skillz_Weapon]>=1) //if you have got level 1 of Weapon Skill
{
GivePlayerWeapon(playerid,42,100); //give fire exting with 100 ammo, too
if(PlayerInfo[playerid][Skillz_Weapon]>=2) //if you have got level 2 of Weapon Skill
{
GivePlayerWeapon(playerid,39,15); //give C4 with 15 ammo, too
if(PlayerInfo[playerid][Skillz_Weapon]==3) //if you have got level 3 of Weapon Skill
{
GivePlayerWeapon(playerid,35,15); //give bazooka with 15 ammo
}
}
}
if(PlayerInfo[playerid][Skillz_Armour]==1) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,10); //give 10% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==2) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,20); //give 20% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==3) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,30); //give 30% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==4) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,40); //give 40% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==5) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,50); //give 50% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==6) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,60); //give 60% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==7) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,70); //give 70% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==8) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,80); //give 80% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==9) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,90); //give 90% armour
}
if(PlayerInfo[playerid][Skillz_Armour]==10) //if you have got level 1 of Armour Skill
{
SetPlayerArmour(playerid,100); //give 100% armour
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/skills", true) == 0)
{
ShowPlayerDialog(playerid,DIALOG_SKILLS,DIALOG_STYLE_LIST,"Skill Menu","Armi\nArmatura","OK","ANNULLA"); //skills dialog
return 1;
}
if(strcmp(cmdtext, "/skillstats", true) == 0)
{
new plName[25], string[90];
GetPlayerName(playerid,plName,MAX_PLAYER_NAME);
format(string,sizeof string,"|---------Stato Skill di %s---------|", plName);
SendClientMessage(playerid, COLOR_VERDE, string);
format(string,sizeof string,"Uccisioni: %d - Punti: %d - Armi: %d - Armatura: %d",PlayerInfo[playerid][Killz],PlayerInfo[playerid][Skillz_Pt], PlayerInfo[playerid][Skillz_Weapon], PlayerInfo[playerid][Skillz_Armour]);
SendClientMessage(playerid, COLOR_VERDE, string);
return 1;
}
if(strcmp(cmdtext, "/skillspt", true) == 0)
{
if(IsPlayerAdmin(playerid))//if you are rcon admin
{
PlayerInfo[playerid][Skillz_Pt] = PlayerInfo[playerid][Skillz_Pt] + 5; //give you +5 skill points
SendClientMessage(playerid,COLOR_VERDE,"[SKILL]Hai ricevuto 5 Punti SKill"); //skill point received
}
else
{
SendClientMessage(playerid,COLOR_VERDE,"[SKILL]Devi essere Rcon Admin per questo comando"); //Message "haven't permission to use this command"
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_SKILLS)
{
if(listitem == 0)
{
if(PlayerInfo[playerid][Skillz_Pt]>=1)//if you have got 1 or more skill points
{
if(PlayerInfo[playerid][Skillz_Weapon]<=2)//if weapon skill are < or = 2
{
PlayerInfo[playerid][Skillz_Pt] --; //take 1 skill point
PlayerInfo[playerid][Skillz_Weapon] ++; //Weapon skill level increase
SendClientMessage(playerid,COLOR_VERDE,"[SKILL]Hai uppato la Skill Armi di 1 livello"); //success upgrade
}
else
{
SendClientMessage(playerid,COLOR_VERDE,"[SKILL]Hai gia la Skill al Massimo!"); //Maximum Skill
}
}
else
{
SendClientMessage(playerid,COLOR_ROSSO,"[SKILL]Non hai abbastanza Punti Skill per Uppare!");//Haven't got enough Skill point
}
}
if(listitem == 1)
{
if(response)
{
if(PlayerInfo[playerid][Skillz_Pt]>=1)//If they have more or equal to the price.
{
if(PlayerInfo[playerid][Skillz_Armour]<=9)
{
PlayerInfo[playerid][Skillz_Pt] --; //take 1 skill point
PlayerInfo[playerid][Skillz_Armour] ++; //Armour skill level increase
SendClientMessage(playerid,COLOR_VERDE,"[SKILL]Hai uppato la Skill Armatura di 1 livello"); //success upgrade
}
else
{
SendClientMessage(playerid,COLOR_VERDE,"[SKILL]Hai gia la Skill al Massimo!");//Maximum Skill
}
}
else
{
SendClientMessage(playerid,COLOR_ROSSO,"[SKILL]Non hai abbastanza Punti Skill per Uppare!"); //haven't got Enough Skill point
}
}
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][Killz] ++; // The killer value will be increased
if(PlayerInfo[killerid][Killz]>=10)//every 10 kills, give you 1 skill point
{
SendClientMessage(killerid,COLOR_ROSSO,"[SKILL]Hai ricevuto 1 Punto Skill!");
PlayerInfo[killerid][Skillz_Pt] ++; //give +1 skill point
PlayerInfo[killerid][Killz]=0; //reset kills to 0
} // The killer value will be increased
return 1;
}
because string is always empty, change format(string,sizeof(string),"M3_Server/Utenti/%s.cfg",pName); before dini_Exists
Not load...
Код:
public OnPlayerConnect(playerid)
{
new string[256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),"M3_Server/Utenti/%s.cfg",pName);
if(!dini_Exists(string))
{
dini_Create(string);
dini_IntSet(string,"Kills", 0);
dini_IntSet(string,"Weapon", 0);
dini_IntSet(string,"Morti",0);
dini_IntSet(string,"Armour", 0);
}
PlayerInfo[playerid][Killz]=dini_Int(string,"Kills");
PlayerInfo[playerid][Skillz_Pt]=dini_Int(string,"Skill_Pt");
PlayerInfo[playerid][Skillz_Weapon]=dini_Int(string,"Weapon");
PlayerInfo[playerid][Skillz_Armour]=dini_Int(string,"Armour");
}
public OnPlayerDisconnect(playerid, reason)
{
new string[256];
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,sizeof(pName));
format(string,sizeof(string),"M3_Server/Utenti/%s.cfg",pName);
dini_Create(string);
dini_IntSet(string,"Kills", PlayerInfo[playerid][Killz]);
dini_IntSet(string,"Skill_Pt", PlayerInfo[playerid][Skillz_Pt]);
dini_IntSet(string,"Weapon", PlayerInfo[playerid][Skillz_Weapon]);
dini_IntSet(string,"Armour", PlayerInfo[playerid][Skillz_Armour]);
return 1;
}