FCNPC problems - Printable Version
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+--- Thread: FCNPC problems (
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FCNPC problems -
SlonCHL - 03.07.2014
The FCNPC_GoTo's UseZMap isn't working properly(Player still go through objects when going to a higher point but going to a lower point seems kinda working) and its bullets doesn't damage me(Player)(Bullets impact animation is missing too)(It was working last time), is it normal for FCNPC's NPC to function like that or something is wrong?
Is there a way to call a function every time the NPC takes a step or something similar so that I can use my own Z-axis detection with MapAndreas?
Re: FCNPC problems -
SlonCHL - 03.07.2014
Bump
Re: FCNPC problems -
satafinix - 03.09.2014
That my probllem to because Samp dident have a good npc functions Yet !
so we are still waiting!
Re: FCNPC problems -
Ihateyou - 04.09.2014
yes... use a timer for the walking so every 100 ms u update the Z pos and use the plugin
Re: FCNPC problems -
Pottus - 04.09.2014
That function is complete junk if you want to achieve better results you will need to use RNPC to build playbacks documented here even though you will always be better off in the long run using RNPC.
https://sampforum.blast.hk/showthread.php?tid=497663