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Streamer for RemoveBuildingForPlayer. - Printable Version

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+--- Thread: Streamer for RemoveBuildingForPlayer. (/showthread.php?tid=522719)



Streamer for RemoveBuildingForPlayer. - AfikAtashga - 28.06.2014

There's a streamer for RemoveBuildingForPlayer? i reached the 1,000 removebuildings.
There's one? Thanks.


Re: Streamer for RemoveBuildingForPlayer. - AfikAtashga - 29.06.2014

Anyone?


Re: Streamer for RemoveBuildingForPlayer. - AfikAtashga - 30.06.2014

Up. friends, help me.


Re: Streamer for RemoveBuildingForPlayer. - davve95 - 30.06.2014

I think so. Look at their functions.


Re: Streamer for RemoveBuildingForPlayer. - ikey07 - 30.06.2014

Once you remove the building for player, it can't be restored, only by player reconnecting, so there is no way to make a streamer, there was an include which let you "restore" but in basic it just CreateObject serverwise.


Re: Streamer for RemoveBuildingForPlayer. - AfikAtashga - 30.06.2014

Quote:
Originally Posted by davve95
View Post
I think so. Look at their functions.
Quote:
Originally Posted by ikey07
View Post
Once you remove the building for player, it can't be restored, only by player reconnecting, so there is no way to make a streamer, there was an include which let you "restore" but in basic it just CreateObject serverwise.
Please, help me here.. https://sampforum.blast.hk/showthread.php?tid=522693


Re: Streamer for RemoveBuildingForPlayer. - AfikAtashga - 01.07.2014

UP..


Re: Streamer for RemoveBuildingForPlayer. - Vince - 01.07.2014

No such thing. Can't be done. No, njet, nein, nee, non, ...


Re: Streamer for RemoveBuildingForPlayer. - Pottus - 01.07.2014

Maybe one day we will get RestoreBuildingForPlayer() that will be the same day SetObjectScale() with collision works.


Re: Streamer for RemoveBuildingForPlayer. - AfikAtashga - 01.07.2014

Quote:
Originally Posted by [uL]Pottus
View Post
Maybe one day we will get RestoreBuildingForPlayer() that will be the same day SetObjectScale() with collision works.
Yep.. Something like a RestoreRemovedObject.