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[Include] AddAllClass - Printable Version

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+---- Thread: [Include] AddAllClass (/showthread.php?tid=522239)



Deleted - Rittik - 26.06.2014

-Deleted-
If you still want the download link , PM me in forums.
I'll be back soon with something.


Respuesta: AddAllClass - Swedky - 27.06.2014

Quote:
Originally Posted by Rittik
Посмотреть сообщение
--------------------------------------------------------------------------------
If this include is already made by some other person,then please inform me I'll remove this thread.
I searched a lot but I didn't found something.
[/CENTER]
https://sampforum.blast.hk/showthread.php?tid=72311, https://sampforum.blast.hk/showthread.php?tid=243152, https://sampforum.blast.hk/showthread.php?tid=152664, https://www.******.com.ar/?gws_rd=ss...all+class+samp.


Yeah, your search much, very much!


Re: AddAllClass - Rittik - 27.06.2014

@EnzoMetic: I apologize for that.

But 17 people had downloaded this, so I think I should go with it.
Though I will try to release Version 2.R soon which will be a little different.


Re: AddAllClass - xo - 27.06.2014

pawn Код:
for(new r = 0; r < 300; r++) AddPlayerClass(r, your_X, your_Y, your_Z, your_Angle, your_weapon1, your_weapon1_ammo, your_weapon2, your_weapon2_ammo, your_weapon3, your_weapon3_ammo);
Thats magical!


Re: AddAllClass - Rittik - 27.06.2014

Quote:
Originally Posted by XO
Посмотреть сообщение
pawn Код:
for(new r = 0; r < 300; r++) AddPlayerClass(r, your_X, your_Y, your_Z, your_Angle, your_weapon1, your_weapon1_ammo, your_weapon2, your_weapon2_ammo, your_weapon3, your_weapon3_ammo);
Thats magical!
Before taunting check your code.
Код:
for(new r = 0; r < 300; r++) 
{
if(i == 74) continue;
else AddPlayerClass(r, your_X, your_Y, your_Z, your_Angle, your_weapon1, your_weapon1_ammo, your_weapon2, your_weapon2_ammo, your_weapon3, your_weapon3_ammo);
}
I hope it's fixed now.


Re: AddAllClass - xo - 27.06.2014

Quote:
Originally Posted by Rittik
Посмотреть сообщение
Before taunting check your code.
Код:
for(new r = 0; r < 300; r++) 
{
if(i == 74) continue;
else AddPlayerClass(r, your_X, your_Y, your_Z, your_Angle, your_weapon1, your_weapon1_ammo, your_weapon2, your_weapon2_ammo, your_weapon3, your_weapon3_ammo);
}
I hope it's fixed now.
I use "r" not "i", also nothing wrong with skin id 74, it's the 2nd CJ skin i think?
And yet, it's more a useful function than an include. I really don't mean anything..


Re: AddAllClass - Rittik - 27.06.2014

@XO: Okay