How to make Level System -
prooftzm - 26.06.2014
Hi all!
I try to make a level system using y_ini. I don't wanna have payday, players can only earn respect points working at jobs.
Anyone can help me with /buylevel?
Sorry for my englis, RO right there.
Re: How to make Level System -
RedFusion - 26.06.2014
Use a variable to store every player's level. Save the value of the variable to the player's y_ini file when the player disconnects. And load the value of the player's y_ini file to your variable when the player logs on.
Re: How to make Level System -
prooftzm - 26.06.2014
Already make that but...i don't have no idea how to make /buylevel command.
Re: How to make Level System -
Tadas - 26.06.2014
Try to do something like that:
// On top of your script
new level[MAX_PLAYERS];
// Command
CMD:buylevel(playerid, params[])
{
GivePlayerMoney(playerid, -200);
level[playerid]=1;
return 1;
}
Sorry I don't know why [PAWN] [PAWN] not working.
Re: How to make Level System -
RedFusion - 26.06.2014
Quote:
Originally Posted by Tadas
Try to do something like that:
pawn Код:
// On top of your script new level[MAX_PLAYERS];
// Command CMD:buylevel(playerid, params[]) { GivePlayerMoney(playerid, -200); level[playerid]=1; return 1; }
Sorry I don't know why [PAWN] [PAWN] not working.
|
This is how
Re: How to make Level System -
prooftzm - 26.06.2014
Don't work man
(
i edit that little bit because i have pRP on enum.
CMD:buylevel(playerid, params[])
{
if(PlayerInfo[playerid][pRP] == 50)
{
GivePlayerMoney(playerid, -200);
level[playerid]=1;
}
return 1;
}
don't work
anyone know what i need to do?
EDIT: player need to have 50 RP to buylevel
Re: How to make Level System -
Dignity - 26.06.2014
Quote:
Originally Posted by RedFusion
This is how
|
Uhm, lol, no, it isn't.
level[playerid]=1; will always set the level to 1, which you should already know.
This will work:
pawn Код:
CMD:buylevel(playerid, params[])
{
if(PlayerInfo[playerid][pRP] >= 50)
{
GivePlayerMoney(playerid, -200);
level[playerid] += 1;
PlayerInfo[playerid][pRP] -= 50;
}
return 1;
}
If it still doesn't work the way you want it to, please emphasize on
what doesn't work, so we know what to fix!
Re: How to make Level System -
RedFusion - 26.06.2014
Quote:
Originally Posted by Mionee
Uhm, lol, no, it isn't.
level[playerid]=1; will always set the level to 1, as you probably already knew.
This will work:
pawn Код:
CMD:buylevel(playerid, params[]) { if(PlayerInfo[playerid][pRP] >= 50) { GivePlayerMoney(playerid, -200); level[playerid] += 1; } return 1; }
If it still doesn't work the way you want it to, please emphasize on what doesn't work, so we know what to fix!
|
I was referring to the pawn tags, read above...
Re: How to make Level System -
prooftzm - 26.06.2014
Thx a lot guys! It works! edit a little bit but it works!
CMD:buylevel(playerid, params[])
{
if(PlayerInfo[playerid][pRP] >= 50)
{
GivePlayerMoney(playerid, -200);
PlayerInfo[playerid][pLevel] += 1;
}
return 1;
}
Re: How to make Level System -
RedFusion - 26.06.2014
pawn Код:
CMD:buylevel(playerid, params[])
{
if(PlayerInfo[playerid][pRP] >= 50)
{
if(GetPlayerMoney(playerid) >= 200)
{
GivePlayerMoney(playerid, -200);
level[playerid] ++;
}
else
SendClientMessage(playerid, 0xFF0000FF, "ERROR: You cannot afford this!");
}
else
SendClientMessage(playerid, 0xFF0000FF, "ERROR: You cannot use this command!");
return 1;
}