CMD:sethelperlevel(playerid, params[]) { new targetid, targetname[24], adminname[24], string1[128], string2[128], level, string3[128]; if(IsPlayerAdmin(playerid)) { if(sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /sethelperlevel [ID] [LEVEL]"); { new INI:file = INI_Open(Path(playerid)); INI_WriteInt(file,"HelperLevel",level); INI_Close(file); GetPlayerName(targetid, targetname, 24); GetPlayerName(playerid, adminname, 24); format(string1, 128, "You have promoted %s to Helper Level %d.", targetname, level); format(string2, 128, "Admin %s has promoted you to Helper Level %d. ", adminname, level); format(string3, 128, "Admin %s has used the command: SetHelperLevel", adminname); MessageToAdmins(COLOR_ORANGE, string3); SendClientMessage(playerid, COLOR_GREEN, string1); SendClientMessage(targetid, COLOR_GREEN, string2); } } else SendClientMessage(playerid, COLOR_RED, "You are not an Admin."); return 1; }
if(sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /sethelperlevel [ID] [LEVEL]");
new INI:file = INI_Open(Path(playerid));
INI_WriteInt(file,"HelperLevel",level);
INI_Close(file);
GetPlayerName(targetid, targetname, 24);
GetPlayerName(playerid, adminname, 24);
format(string1, 128, "You have promoted %s to Helper Level %d.", targetname, level);
format(string2, 128, "Admin %s has promoted you to Helper Level %d. ", adminname, level);
format(string3, 128, "Admin %s has used the command: SetHelperLevel", adminname);
MessageToAdmins(COLOR_ORANGE, string3);
SendClientMessage(playerid, COLOR_GREEN, string1);
SendClientMessage(targetid, COLOR_GREEN, string2);
new INI:file = INI_Open(Path(targetid));
INI_WriteInt(file,"HelperLevel",level);
INI_Close(file);
I think it's because you are opening the wrong file, you want to open the targetid's data file and save the level..right?
pawn Код:
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CMD:setlevel(playerid, params[]) { new targetid, targetname[24], adminname[24], string1[128], string2[128], level, string3[128]; if(IsPlayerAdmin(playerid)) { if(sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /setlevel [ID] [LEVEL]"); { new INI:file = INI_Open(Path(targetid)); INI_WriteInt(file,"AdminLevel",level); INI_Close(file); GetPlayerName(targetid, targetname, 24); GetPlayerName(playerid, adminname, 24); format(string1, 128, "You have promoted %s to level %d.", targetname, level); format(string2, 128, "Admin %s has promoted you to level %d. ", adminname, level); format(string3, 128, "Admin %s has used the command: SetLevel", adminname); MessageToAdmins(COLOR_ORANGE, string3); SendClientMessage(playerid, COLOR_GREEN, string1); SendClientMessage(targetid, COLOR_GREEN, string2); } } else SendClientMessage(playerid, COLOR_RED, "You are not an Admin."); return 1; }
AdminLevel = 2 [User's Data] Password = x AdminLevel = 0 Money = 0 Score = 0 Kills = 0 Deaths = 0 Interior = 0
new INI:file = INI_Open(Path(targetid));
INI_SetTag(file, "User's Data");
INI_WriteInt(file,"HelperLevel",level);
INI_Close(file);
CMD:setlevel(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new targetid, targetname[24], adminname[24], string1[128], string2[128], level, string3[128];
if(sscanf(params, "ud", targetid, level))
{
SendClientMessage(playerid, COLOR_RED, "USAGE: /setlevel [ID] [LEVEL]");
return 1;
}
else
{
GetPlayerName(targetid, targetname, 24);
GetPlayerName(playerid, adminname, 24);
format(string1, 128, "You have promoted %s to level %d.", targetname, level);
format(string2, 128, "Admin %s has promoted you to level %d. ", adminname, level);
format(string3, 128, "Admin %s has used the command: SetLevel", adminname);
PlayerInfo[targetid][AdminLevel] = level; //See this line carefully.
MessageToAdmins(COLOR_ORANGE, string3);
SendClientMessage(playerid, COLOR_GREEN, string1);
SendClientMessage(targetid, COLOR_GREEN, string2);
level = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "You are not an Admin.");
return 1;
}
return 1;
}
new INI:file = INI_Open(UserPath(playerid)); INI_SetTag(file,"data"); INI_WriteInt(file,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(file,"Admin Level",PlayerInfo[playerid][pAdmin]); INI_WriteInt(file,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(file,"Deaths",PlayerInfo[playerid][pDeaths]); INI_Close(file);
CMD:sethelperlevel(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You are not an Admin.");
new targetid, level;
if(sscanf(params, "ud", targetid, level)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /sethelperlevel [ID] [LEVEL]");
if(!IsPlayerConnected(targetid) || targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "Player not connected.");
//Recommended that you add a LEVEL check here, to make sure the value they entered is a valid helper level.
new INI:file = INI_Open(Path(targetid));
INI_SetTag(file, "User's Data");
INI_WriteInt(file, "HelperLevel", level);
INI_Close(file);
new playername[MAX_PLAYER_NAME], string1[75];
GetPlayerName(targetid, playername, sizeof(playername));
format(string1, sizeof(string1), "You have promoted %s to Helper Level %d.", playername, level);
SendClientMessage(playerid, COLOR_GREEN, string1);
GetPlayerName(playerid, playername, sizeof(playername));
format(string1, sizeof(string1), "Admin %s has promoted you to Helper Level %d.", playername, level);
SendClientMessage(targetid, COLOR_GREEN, string1);
format(string1, sizeof(string1), "Admin %s has used the command: SetHelperLevel", playername);
MessageToAdmins(COLOR_ORANGE, string1);
return 1;
}