Little Help - Printable Version
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Little Help -
Sanady - 24.06.2014
Hello guys I have some problems with my script few warnings with tag missmatch I will show you the code
pawn Код:
TextDrawSetSelectable(Textdraw2[playerid][13], 0);
TextDrawSetSelectable(Textdraw2[playerid][14],0);
TextDrawSetSelectable(Textdraw2[playerid][15], 0);
TextDrawSetSelectable(Textdraw2[playerid][16], 0);
TextDrawSetSelectable(Textdraw2[playerid][17], 0);
TextDrawSetSelectable(Textdraw2[playerid][18], 0);
Warnings
Код:
D:\SA-MP Server Stuff 2\SA-MP Server\gamemodes\battletestv6.pwn(774) : warning 213: tag mismatch
D:\SA-MP Server Stuff 2\SA-MP Server\gamemodes\battletestv6.pwn(783) : warning 213: tag mismatch
D:\SA-MP Server Stuff 2\SA-MP Server\gamemodes\battletestv6.pwn(792) : warning 213: tag mismatch
D:\SA-MP Server Stuff 2\SA-MP Server\gamemodes\battletestv6.pwn(801) : warning 213: tag mismatch
D:\SA-MP Server Stuff 2\SA-MP Server\gamemodes\battletestv6.pwn(810) : warning 213: tag mismatch
D:\SA-MP Server Stuff 2\SA-MP Server\gamemodes\battletestv6.pwn(823) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 7188 bytes
Code size: 332712 bytes
Data size: 482228 bytes
Stack/heap size: 8000 bytes; estimated max. usage=1226 cells (4904 bytes)
Total requirements: 830128 bytes
6 Warnings.
Re: Little Help -
Corekt - 24.06.2014
How are you declaring your textdraw arrays? If they're supposed to be player textdraws they should have the "PlayerText:" tag (which in that case you should use PlayerTextDrawSetSelectable), otherwise "Text:" tag.
Re: Little Help -
Cypress - 24.06.2014
Show one of your textdraws, Textdraw2[playerid][16] etc. so we can actually assume if what you do is correct.