IsPlayerInRangeOfPoint/OnPlayerWeaponShot problem -
Kyance - 24.06.2014
So, I've tried creating an Aimbot Detector for the "new famous aimbot of 0.3z".
At first it worked, but after 'heavier' usage it started to bug.
So i tried to fix it, then it didn't work etc..
After some time, Tamer T told me to use
pawn Код:
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
Instead of the
pawn Код:
OnPlayerWeaponShot(...., Float:fX, Float:fY, Float:fZ)
That OnPlayerWeaponShot has.
It worked at first, but then after more usage/testing, it started to give out false/random alerts etc..
Code;
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
TimesShot[playerid]++;
if(TimesShot[playerid] < 20)
{
if(hittype == BULLET_HIT_TYPE_PLAYER)
{
if(!IsAFK{ hitid })
{
if(!CoolDown[playerid])
{
new Float:fOriginX, Float:fOriginY, Float:fOriginZ, Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
CheckForAimbot(playerid, fHitPosX, fHitPosY, fHitPosZ);
}
}
}
}
return 1;
}
stock CheckForAimbot(playerid, Float:fX, Float:fY, Float:fZ)
{
new string[118], Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
if(!CoolDown[playerid])
{
if(!DetectedForAimbot{ playerid })
{
foreach(Player, i)
{
if(GetPlayerState(i) != PLAYER_STATE_SPECTATING)
{
if(!IsPlayerInRangeOfPoint(i, 3.0, fX, fY, fZ))
{
TimesDetected[playerid]++;
if(TimesDetected[playerid] >= 3)
{
format(string, sizeof(string), "WARNING: %s(%d) is POSSIBLY using aimbot. /spec %d and /atest %d to test him.", GetName(playerid), playerid, playerid, playerid);
//SendClientMessageToAll(COLOR_NOTES2, string);
DetectedForAimbot{ playerid } = true;
}
}
}
}
if(TimesDetected[playerid] >= 3)
{
SendClientMessageToAll(COLOR_NOTES2, string);
}
}
}
string = "\0";
}
I tried adding "else" under "if(!IsPlayer ......)", to reduce "TimesDetected" but then it didn't work at all.
Any ideas? :\
Video preview -
[ame]http://www.youtube.com/watch?v=22L6RUMBqf8[/ame]
Re: IsPlayerInRangeOfPoint/OnPlayerWeaponShot problem -
Kyance - 25.06.2014
Bump..
Re: IsPlayerInRangeOfPoint/OnPlayerWeaponShot problem -
Threshold - 25.06.2014
This is the problem:
pawn Код:
foreach(Player, i)
{
if(GetPlayerState(i) != PLAYER_STATE_SPECTATING)
{
if(!IsPlayerInRangeOfPoint(i, 3.0, fX, fY, fZ))
{
TimesDetected[playerid]++;
if(TimesDetected[playerid] >= 3)
{
format(string, sizeof(string), "WARNING: %s(%d) is POSSIBLY using aimbot. /spec %d and /atest %d to test him.", GetName(playerid), playerid, playerid, playerid);
//SendClientMessageToAll(COLOR_NOTES2, string);
DetectedForAimbot{ playerid } = true;
}
}
}
}
If any one of the first 3 online players are not within range it will give you a false warning. So if you had 7 players online (ID 0, 1, 2, 4, 6, 7,

. If you shot ID 6, it would run through ID 0 (TimesDetected = 1), ID 1 (TimesDetected = 2), ID 2 (TimeDetected = 3 - Gives warning) etc. So it will give you a warning before it even reaches ID 6. Give this a shot:
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
TimesShot[playerid]++;
if(TimesShot[playerid] < 20)
{
if(hittype == BULLET_HIT_TYPE_PLAYER)
{
if(!IsAFK{hitid})
{
if(!CoolDown[playerid])
{
new Float:fOriginX, Float:fOriginY, Float:fOriginZ, Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
CheckForAimbot(playerid, fHitPosX, fHitPosY, fHitPosZ, hitid);
}
}
}
}
return 1;
}
CheckForAimbot(playerid, Float:fX, Float:fY, Float:fZ, attacked = INVALID_PLAYER_ID)
{
if(!CoolDown[playerid])
{
if(!DetectedForAimbot{playerid})
{
if(attacked != INVALID_PLAYER_ID)
{
if(!IsPlayerInRangeOfPoint(attacked, 3.0, fX, fY, fZ))
{
TimesDetected[playerid]++;
if(TimesDetected[playerid] >= 3)
{
new string[110];
format(string, sizeof(string), "WARNING: %s(%d) is POSSIBLY using aimbot. /spec %d and /atest %d to test him.", GetName(playerid), playerid, playerid, playerid);
SendClientMessageToAll(COLOR_NOTES2, string);
DetectedForAimbot{playerid} = true;
}
}
}
}
}
return 1;
}
Re: IsPlayerInRangeOfPoint/OnPlayerWeaponShot problem -
Kyance - 25.06.2014
Quote:
Originally Posted by Threshold
This is the problem:
pawn Код:
foreach(Player, i) { if(GetPlayerState(i) != PLAYER_STATE_SPECTATING) { if(!IsPlayerInRangeOfPoint(i, 3.0, fX, fY, fZ)) { TimesDetected[playerid]++; if(TimesDetected[playerid] >= 3) { format(string, sizeof(string), "WARNING: %s(%d) is POSSIBLY using aimbot. /spec %d and /atest %d to test him.", GetName(playerid), playerid, playerid, playerid); //SendClientMessageToAll(COLOR_NOTES2, string); DetectedForAimbot{ playerid } = true; } } } }
If any one of the first 3 online players are not within range it will give you a false warning. So if you had 7 players online (ID 0, 1, 2, 4, 6, 7,  . If you shot ID 6, it would run through ID 0 (TimesDetected = 1), ID 1 (TimesDetected = 2), ID 2 (TimeDetected = 3 - Gives warning) etc. So it will give you a warning before it even reaches ID 6. Give this a shot:
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { TimesShot[playerid]++; if(TimesShot[playerid] < 20) { if(hittype == BULLET_HIT_TYPE_PLAYER) { if(!IsAFK{hitid}) { if(!CoolDown[playerid]) { new Float:fOriginX, Float:fOriginY, Float:fOriginZ, Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ; GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ); CheckForAimbot(playerid, fHitPosX, fHitPosY, fHitPosZ, hitid); } } } } return 1; }
CheckForAimbot(playerid, Float:fX, Float:fY, Float:fZ, attacked = INVALID_PLAYER_ID) { if(!CoolDown[playerid]) { if(!DetectedForAimbot{playerid}) { if(attacked != INVALID_PLAYER_ID) { if(!IsPlayerInRangeOfPoint(attacked, 3.0, fX, fY, fZ)) { TimesDetected[playerid]++; if(TimesDetected[playerid] >= 3) { new string[110]; format(string, sizeof(string), "WARNING: %s(%d) is POSSIBLY using aimbot. /spec %d and /atest %d to test him.", GetName(playerid), playerid, playerid, playerid); SendClientMessageToAll(COLOR_NOTES2, string); DetectedForAimbot{playerid} = true; } } } } } return 1; }
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---------
works!
Thank you