SA-MP Forums Archive
[Ajuda] /Equipar bugado Por favor - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Non-English (https://sampforum.blast.hk/forumdisplay.php?fid=9)
+--- Forum: Languages (https://sampforum.blast.hk/forumdisplay.php?fid=33)
+---- Forum: Português/Portuguese (https://sampforum.blast.hk/forumdisplay.php?fid=34)
+---- Thread: [Ajuda] /Equipar bugado Por favor (/showthread.php?tid=521678)



/Equipar bugado Por favor - 12utra - 24.06.2014

e o seguinte quando o player cop entra dentro do enforce fala que ele nao e 1 oficial mas somente para as orgs rota policia federal policia civil e gate bope e policia militar funciona normal

PHP код:
if(strcmp(cmd, "/equipar", true) == 0)
    {
        if(
PlayerInfo[playerid][pJailed] != 0)
        {
               
SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
               return 
1;
        }
        if(
OnDuty[playerid] != 1)
        {
               
SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo Bateu o cartгo!");
               return 
1;
        }
        if (
IsACop(playerid))
         {
             new 
tmpcar = GetPlayerVehicleID(playerid);
             
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(
IsAEnforcerCar(tmpcar)||PlayerToPoint(2, playerid,255.3,77.4,1003.6) || PlayerToPoint(2,playerid,-1616.1294,681.1594,7.1875)
            || 
PlayerToPoint(2,playerid,230.1107,165.2237,1003.0234) || PlayerToPoint(2, playerid,240.7396,112.9709,1003.2188) || PlayerToPoint(2, playerid,1530.5187,-1702.5320,6.2252)
            || 
PlayerToPoint(2, playerid,302.7606,-1529.7537,24.9219) || PlayerToPoint(2, playerid,-1345.8823,492.5301,11.2027)|| PlayerToPoint(2, playerid,326.2920,306.9357,999.1484)
            || 
PlayerToPoint(2, playerid,1709.7542,-1642.8513,20.2188)|| PlayerToPoint(2, playerid,962.1068,-2535.4353,28.7781) || HouseEntered[playerid] != 255)
            {
                
ResetPlayerWeaponsEx(playerid);
                
SetPlayerArmour(playerid, 100.0);
                
SetPlayerHealth(playerid, 100.0);
                if (
PlayerInfo[playerid][pLider] == 1)
                {
                       
format(string, sizeof(string), "[Policia Militar] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GivePlayerWeapon(playerid, 1, 1);
                    
GivePlayerWeapon(playerid, 17, 10);
                    
GivePlayerWeapon(playerid, 16, 4);
                    
GivePlayerWeapon(playerid, 34, 10);
                    
GivePlayerWeapon(playerid, 31, 40);
                    
GivePlayerWeapon(playerid, 29, 30);
                    
GivePlayerWeapon(playerid, 25, 20);
                    
GivePlayerWeapon(playerid, 24, 13);
                    
GivePlayerWeapon(playerid, 41, 400);
                    
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                if(
PlayerInfo[playerid][pLider] == 2)
                {
                    
format(string, sizeof(string), "[Bope] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GivePlayerWeapon(playerid, 1, 1);
                    
GivePlayerWeapon(playerid, 17, 10);
                    
GivePlayerWeapon(playerid, 16, 4);
                    
GivePlayerWeapon(playerid, 34, 10);
                    
GivePlayerWeapon(playerid, 31, 40);
                    
GivePlayerWeapon(playerid, 29, 30);
                    
GivePlayerWeapon(playerid, 25, 20);
                    
GivePlayerWeapon(playerid, 24, 13);
                    
GivePlayerWeapon(playerid, 41, 400);
                    
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                if (
PlayerInfo[playerid][pLider] == 16)
                {
                    
format(string, sizeof(string), "[Policia Civil] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GivePlayerWeapon(playerid, 1, 1);
                    
GivePlayerWeapon(playerid, 17, 10);
                    
GivePlayerWeapon(playerid, 16, 4);
                    
GivePlayerWeapon(playerid, 34, 10);
                    
GivePlayerWeapon(playerid, 31, 40);
                    
GivePlayerWeapon(playerid, 29, 30);
                    
GivePlayerWeapon(playerid, 25, 20);
                    
GivePlayerWeapon(playerid, 24, 13);
                    
GivePlayerWeapon(playerid, 41, 400);
                    
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                if(
PlayerInfo[playerid][pLider] == 11)
                {
                    
format(string, sizeof(string), "[Policia Federal] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GivePlayerWeapon(playerid, 1, 1);
                    
GivePlayerWeapon(playerid, 17, 10);
                    
GivePlayerWeapon(playerid, 16, 4);
                    
GivePlayerWeapon(playerid, 34, 10);
                    
GivePlayerWeapon(playerid, 31, 40);
                    
GivePlayerWeapon(playerid, 29, 30);
                    
GivePlayerWeapon(playerid, 25, 20);
                    
GivePlayerWeapon(playerid, 24, 13);
                    
GivePlayerWeapon(playerid, 41, 400);
                    
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                if(
PlayerInfo[playerid][pLider] == 23)
                {
                    
format(string, sizeof(string), "[Rota] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GivePlayerWeapon(playerid, 1, 1);
                    
GivePlayerWeapon(playerid, 17, 10);
                    
GivePlayerWeapon(playerid, 16, 4);
                    
GivePlayerWeapon(playerid, 34, 10);
                    
GivePlayerWeapon(playerid, 31, 40);
                    
GivePlayerWeapon(playerid, 29, 30);
                    
GivePlayerWeapon(playerid, 25, 20);
                    
GivePlayerWeapon(playerid, 24, 13);
                    
GivePlayerWeapon(playerid, 41, 400);
                    
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                if(
PlayerInfo[playerid][pLider] == 3)
                {
                    
format(string, sizeof(string), "[Exercito] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    
GivePlayerWeapon(playerid, 1, 1);
                    
GivePlayerWeapon(playerid, 17, 10);
                    
GivePlayerWeapon(playerid, 16, 4);
                    
GivePlayerWeapon(playerid, 34, 10);
                    
GivePlayerWeapon(playerid, 31, 40);
                    
GivePlayerWeapon(playerid, 29, 30);
                    
GivePlayerWeapon(playerid, 25, 20);
                    
GivePlayerWeapon(playerid, 24, 13);
                    
GivePlayerWeapon(playerid, 41, 400);
                    
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                 if(
PlayerInfo[playerid][pMembro] == 3)//Exйrcito
                   
{
                    if (
PlayerInfo[playerid][pCargo] == 1)
                    {
                        
format(string, sizeof(string), "[Exйrcito] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[Exйrcito] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[Exйrcito] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[Exйrcito] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[Exйrcito] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    
                }
                if(
PlayerInfo[playerid][pLider] == 25)
                {
                    
format(string, sizeof(string), "[GATE] %s pega seus equipamentos de lнder.", sendername);
                    
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                    return 
1;
                }
                   if (
PlayerInfo[playerid][pMembro] == 25) // GATE
                  
{
                    if (
PlayerInfo[playerid][pCargo] == 1)
                    {
                        
format(string, sizeof(string), "[GATE] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[GATE] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[GATE] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[GATE] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[GATE] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                }
                 if (
PlayerInfo[playerid][pMembro] == 1) // Policia Militar
                  
{
                    if (
PlayerInfo[playerid][pCargo] == 1)
                    {
                        
format(string, sizeof(string), "[Policia Militar] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[Policia Militar] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[Policia Militar] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[Policia Militar] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[Policia Militar] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                }
                if(
PlayerInfo[playerid][pMembro] == 2)//B.O.P.E
                
{
                    if (
PlayerInfo[playerid][pCargo] == 1)
                    {
                        
format(string, sizeof(string), "[B.O.P.E] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[B.O.P.E] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[B.O.P.E] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[B.O.P.E] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[B.O.P.E] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                }
                   if(
PlayerInfo[playerid][pMembro] == 11)//PF
                
{
                    if (
PlayerInfo[playerid][pCargo] == 1)
                    {
                        
format(string, sizeof(string), "[Polнcia Federal] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[Polнcia Federal] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[Polнcia Federal] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[Polнcia Federal] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[Polнcia Federal] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                   }
                if(
PlayerInfo[playerid][pMembro] == 16)// Policia Civil
                
{
                        if (
PlayerInfo[playerid][pCargo] == 1)
                        {
                        
format(string, sizeof(string), "[Policia Civil] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[Policia Civil] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[Policia Civil] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[Policia Civil] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[Policia Civil] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                }
                if(
PlayerInfo[playerid][pMembro] == 23)// Rota
                
{
                    if (
PlayerInfo[playerid][pCargo] == 1)
                    {
                        
format(string, sizeof(string), "[Rota] %s pega seus equipamentos cargo 1.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 10);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 10);
                        
GivePlayerWeapon(playerid, 31, 40);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 20);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                    if (
PlayerInfo[playerid][pCargo] == 2)
                    {
                           
format(string, sizeof(string), "[Rota] %s pega seus equipamentos cargo 2.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 20);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 20);
                        
GivePlayerWeapon(playerid, 31, 20);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 20);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 3)
                    {
                        
format(string, sizeof(string), "[Rota] %s pega seus equipamentos cargo 3.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 30);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 30);
                        
GivePlayerWeapon(playerid, 31, 60);
                        
GivePlayerWeapon(playerid, 29, 30);
                        
GivePlayerWeapon(playerid, 25, 30);
                        
GivePlayerWeapon(playerid, 24, 30);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                      if (
PlayerInfo[playerid][pCargo] == 4)
                    {
                        
format(string, sizeof(string), "[Rota] %s pega seus equipamentos cargo 4.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 40);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 40);
                        
GivePlayerWeapon(playerid, 31, 70);
                        
GivePlayerWeapon(playerid, 29, 40);
                        
GivePlayerWeapon(playerid, 25, 40);
                        
GivePlayerWeapon(playerid, 24, 13);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                     if (
PlayerInfo[playerid][pCargo] == 5)
                    {
                        
format(string, sizeof(string), "[Rota] %s pega seus equipamentos cargo Sub-Lнder.", sendername);
                        
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        
GivePlayerWeapon(playerid, 1, 1);
                        
GivePlayerWeapon(playerid, 17, 50);
                        
GivePlayerWeapon(playerid, 16, 4);
                        
GivePlayerWeapon(playerid, 34, 50);
                        
GivePlayerWeapon(playerid, 31, 90);
                        
GivePlayerWeapon(playerid, 29, 50);
                        
GivePlayerWeapon(playerid, 25, 50);
                        
GivePlayerWeapon(playerid, 24, 40);
                        
GivePlayerWeapon(playerid, 41, 400);
                        
GivePlayerWeapon(playerid, 3, 1);
                        return 
1;
                    }
                }
            }
        }
        if (
IsACop(playerid))
        {
            
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
            return 
1;
        }
        else
        {
            
SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб na HQ ou No Enforcer!");
        }
    } 
ja tentei arrumar de disversas formas e nao consegui
se alguem puder me ajudar por favor eu agradeco desde ja


Re: Ajuda /Equipar bugado Por favor - rm0203 - 24.06.2014

Vocк precisa informar a o conteъdo de "public IsACop(playerid)".


Re: Ajuda /Equipar bugado Por favor - 12utra - 24.06.2014

PHP код:
public IsACop(playerid)
{
    if(
IsPlayerConnected(playerid))
    {
        new 
lider = PlayerInfo[playerid][pLider];
        new 
member = PlayerInfo[playerid][pMembro];
        if(
member==1 || member==2 || member==3 || member==16 || member==11 || member==23 || member==25)
        {
            return 
1;
        }
        else if(
lider==1 || lider==2 || lider==3 || lider==16 || lider==11 || lider==23 || lider==25)
        {
            return 
1;
        }
    }
    return 
0;
} 



Re: Ajuda /Equipar bugado Por favor - 12utra - 24.06.2014

essa e a public


Re: Ajuda /Equipar bugado Por favor - rm0203 - 24.06.2014

A "public IsAEnforcerCar" tambйm.


Re: Ajuda /Equipar bugado Por favor - 12utra - 24.06.2014

PHP код:
public IsAEnforcerCar(carid) // Enforcers
{
    if((
carid == 1) || (carid == 2) || (carid == 3) || (carid == 151) || (carid == 152) || (carid == 237) || (carid == 252) || (carid == 464) || (carid == 260) || (carid == 276) || (carid == 277) || (carid == 662) || (carid == 663))
    {
        return 
1;
    }
    return 
0;
} 



Re: Ajuda /Equipar bugado Por favor - rm0203 - 24.06.2014

Eu nгo estou conseguindo interpretar o seu problema, o player й COP mas nгo consegue equipar ou ele nгo consegue entrar dentro do Enforcer? Tб complicado.

Liste quais sгo as facзхes que nгo conseguem fazer o ato e qual й o ato.


Re: /Equipar bugado Por favor - 12utra - 24.06.2014

e assim os player entrao no enforce trankilo mas na hora de digitar /equipar fala que eles nao sao oficiais
organizacoes com esse problema
rota
Exercito
policia civil
policia federal
mais oque mas me intriga e que com a policia militar e o bope funciona normal


Re: /Equipar bugado Por favor - rm0203 - 24.06.2014

Eles recebem a mensagem e equipam ou sу recebem a mensagem sem receber as armas?


Re: /Equipar bugado Por favor - 12utra - 25.06.2014

recebem a mesagem e nao equipao