Well scripted released gamemodes -
RajatPawar - 21.06.2014
I know you are going to ask me to search, but it's easier asking here than going through 50+ pages of gamemodes.
For experienced/good scripters, what gamemodes have you found easy to continue (understand & script) after it was released?
I was thinking of continuing a role-play mode, but all I've seen is NG: RP edits, outdated methods or crappily organised game-modes.
Cheers
Re: Well scripted released gamemodes - Patrick - 21.06.2014
Quote:
Originally Posted by RajatPawar
I know you are going to ask me to search, but it's easier asking here than going through 50+ pages of gamemodes.
For experienced/good scripters, what gamemodes have you found easy to continue (understand & script) after it was released?
I was thinking of continuing a role-play mode, but all I've seen is NG: RP edits, outdated methods or crappily organised game-modes.
Cheers
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Well I found
Stevo's CnR script nice, I started scripting with the gamemode and I even hosted a server with it before, I found that gamemode easy to continue and work on but I am not sure now since, I changed a lot but I am developing my own CnR script which is based in Bone County (for start).
Re: Well scripted released gamemodes -
Vince - 21.06.2014
I can't really think of any one script. Most of the scripts that I've seen use lots of unneeded variables and functions. In the style of;
pawn Код:
new robbingPizza[MAX_PLAYERS];
new robbingBurger[MAX_PLAYERS];
// 43 other places
new robbingBank[MAX_PLAYERS];
In my view, you only need two max player variables. One to find out which store the player is in, and one to store the timer variable.
Re: Well scripted released gamemodes -
RajatPawar - 21.06.2014
Quote:
Originally Posted by Patrick_
Well I found Stevo's CnR script nice, I started scripting with the gamemode and I even hosted a server with it before, I found that gamemode easy to continue and work on but I am not sure now since, I changed a lot but I am developing my own CnR script which is based in Bone County (for start).
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I found Stevo's to be very outdated, looking at the thread. (No blaming him, it was a long time ago)
I haven't looked at the code yet though!
Quote:
Originally Posted by Vince
I can't really think of any one script. Most of the scripts that I've seen use lots of unneeded variables and functions. In the style of;
pawn Код:
new robbingPizza[MAX_PLAYERS]; new robbingBurger[MAX_PLAYERS]; // 43 other places new robbingBank[MAX_PLAYERS];
In my view, you only need two max player variables. One to find out which store the player is in, and one to store the timer variable.
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True. Large number of variables make it very hard to follow the script or edit it. I think I'll just have to scratch script one *sigh*
Re: Well scripted released gamemodes -
Kar - 21.06.2014
I'm sure he said roleplay not CNR...
Maybe try Calgon's script
Re: Well scripted released gamemodes -
RajatPawar - 21.06.2014
Quote:
Originally Posted by Kar
I'm sure he said roleplay not CNR...
Maybe try Calgon's script
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DJSON
Re: Well scripted released gamemodes -
DiGiTaL_AnGeL - 21.06.2014
You'll never find perfect scripts. They do have good things and bad ones, but there will always be something that doesn't look good. There are good days and bad days for scripters.