[Help] cache_get_data errors! -
SkidZoh - 18.06.2014
I am not sureof why I am getting the errors and what's causing them. If anyone could help me fix the errors I would be very thankful!
Код:
forward LoadGlobalObjects();
public LoadGlobalObjects();
new rows, fields;
cache_get_data(rows, fields);
(125) for(new i = 0; i < rows; i ++)
{
(127) if(cache_get_field_content_int(i, "PlayerObjectStatus") == 4)
{
(129) RemoveObjectFromDatabase(cache_get_field_content_int(i, "PID"), true);
continue;
}
(133) GlobalObject[i][PlayerID] = cache_get_field_content_int(i, "PID");
GlobalObject[i][RealID] = cache_get_field_content_int(i, "ID");
new temp[32];
cache_get_field_content(i, "Name", temp);
format(GlobalObject[i][O_Name], 32, "%s", temp);
GlobalObject[i][Size] = cache_get_field_content_int(i, "H_Size");
GlobalObject[i][TypeID] = cache_get_field_content_int(i, "TypeID");
GlobalObject[i][Carry] = cache_get_field_content_int(i, "Carry");
GlobalObject[i][Display] = cache_get_field_content_int(i, "Display");
GlobalObject[i][Position] = cache_get_field_content_int(i, "Position");
GlobalObject[i][Status] = cache_get_field_content_int(i, "PlayerObjectStatus");
GlobalObject[i][WorldX] = cache_get_field_content_float(i, "WorldX");
GlobalObject[i][WorldY] = cache_get_field_content_float(i, "WorldY");
GlobalObject[i][WorldZ] = cache_get_field_content_float(i, "WorldZ");
GlobalObject[i][GameObject] = CreateDynamicObject(GlobalObject[i][Display], GlobalObject[i][WorldX], GlobalObject[i][WorldY], GlobalObject[i][WorldZ], 0.0, 0.0, 0.0);
GlobalObject[i][AreaID] = CreateDynamicRectangle(GlobalObject[i][WorldX]-1, GlobalObject[i][WorldY]-1, GlobalObject[i][WorldX]+1, GlobalObject[i][WorldY]+1);
}
print("[INVENTORY SUCCESS]: Loaded all the global objects.");
return 1;
}
Here are the errors I get.
//---------------------//
inventory.pwn(124) : warning 219: local variable "rows" shadows a variable at a preceding level
inventory.pwn(124) : warning 219: local variable "fields" shadows a variable at a preceding level
inventory.pwn(125) : error 010: invalid function or declaration
inventory.pwn(127) : error 010: invalid function or declaration
inventory.pwn(129) : error 017: undefined symbol "i"
inventory.pwn(129) : error 010: invalid function or declaration
inventory.pwn(129 -- 133) : error 010: invalid function or declaration
inventory.pwn(129 -- 133) : fatal error 107: too many error messages on one line
Re: [Help] cache_get_data errors! -
Vince - 18.06.2014
You have a semicolon behind your "public" line which shouldn't be there, and a missing opening brace on the line right underneath it.
Re: [Help] cache_get_data errors! -
SickAttack - 18.06.2014
So you don't have to do "forward function();" and then "public function()". Add this on top of your gamemode:
pawn Код:
#define function%0(%1) forward%0(%1); public%0(%1)
Here's your function:
pawn Код:
function LoadGlobalObjects()
{
new rows, fields;
cache_get_data(rows, fields);
for(new i = 0; i < rows; i ++)
{
if(cache_get_field_content_int(i, "PlayerObjectStatus") == 4)
{
RemoveObjectFromDatabase(cache_get_field_content_int(i, "PID"), true);
continue;
}
GlobalObject[i][PlayerID] = cache_get_field_content_int(i, "PID");
GlobalObject[i][RealID] = cache_get_field_content_int(i, "ID");
new temp[32];
cache_get_field_content(i, "Name", temp);
format(GlobalObject[i][O_Name], 32, "%s", temp);
GlobalObject[i][Size] = cache_get_field_content_int(i, "H_Size");
GlobalObject[i][TypeID] = cache_get_field_content_int(i, "TypeID");
GlobalObject[i][Carry] = cache_get_field_content_int(i, "Carry");
GlobalObject[i][Display] = cache_get_field_content_int(i, "Display");
GlobalObject[i][Position] = cache_get_field_content_int(i, "Position");
GlobalObject[i][Status] = cache_get_field_content_int(i, "PlayerObjectStatus");
GlobalObject[i][WorldX] = cache_get_field_content_float(i, "WorldX");
GlobalObject[i][WorldY] = cache_get_field_content_float(i, "WorldY");
GlobalObject[i][WorldZ] = cache_get_field_content_float(i, "WorldZ");
GlobalObject[i][GameObject] = CreateDynamicObject(GlobalObject[i][Display], GlobalObject[i][WorldX], GlobalObject[i][WorldY], GlobalObject[i][WorldZ], 0.0, 0.0, 0.0);
GlobalObject[i][AreaID] = CreateDynamicRectangle(GlobalObject[i][WorldX]-1, GlobalObject[i][WorldY]-1, GlobalObject[i][WorldX]+1, GlobalObject[i][WorldY]+1);
}
print("[INVENTORY SUCCESS]: Loaded all the global objects.");
return 1;
}
Re: [Help] cache_get_data errors! -
SkidZoh - 19.06.2014
Quote:
Originally Posted by SickAttack
So you don't have to do "forward function();" and then "public function()". Add this on top of your gamemode:
pawn Код:
#define function%0(%1) forward%0(%1); public%0(%1)
Here's your function:
pawn Код:
function LoadGlobalObjects() { new rows, fields; cache_get_data(rows, fields); for(new i = 0; i < rows; i ++) { if(cache_get_field_content_int(i, "PlayerObjectStatus") == 4) { RemoveObjectFromDatabase(cache_get_field_content_int(i, "PID"), true); continue; } GlobalObject[i][PlayerID] = cache_get_field_content_int(i, "PID"); GlobalObject[i][RealID] = cache_get_field_content_int(i, "ID"); new temp[32]; cache_get_field_content(i, "Name", temp); format(GlobalObject[i][O_Name], 32, "%s", temp); GlobalObject[i][Size] = cache_get_field_content_int(i, "H_Size"); GlobalObject[i][TypeID] = cache_get_field_content_int(i, "TypeID"); GlobalObject[i][Carry] = cache_get_field_content_int(i, "Carry"); GlobalObject[i][Display] = cache_get_field_content_int(i, "Display"); GlobalObject[i][Position] = cache_get_field_content_int(i, "Position"); GlobalObject[i][Status] = cache_get_field_content_int(i, "PlayerObjectStatus"); GlobalObject[i][WorldX] = cache_get_field_content_float(i, "WorldX"); GlobalObject[i][WorldY] = cache_get_field_content_float(i, "WorldY"); GlobalObject[i][WorldZ] = cache_get_field_content_float(i, "WorldZ"); GlobalObject[i][GameObject] = CreateDynamicObject(GlobalObject[i][Display], GlobalObject[i][WorldX], GlobalObject[i][WorldY], GlobalObject[i][WorldZ], 0.0, 0.0, 0.0); GlobalObject[i][AreaID] = CreateDynamicRectangle(GlobalObject[i][WorldX]-1, GlobalObject[i][WorldY]-1, GlobalObject[i][WorldX]+1, GlobalObject[i][WorldY]+1); } print("[INVENTORY SUCCESS]: Loaded all the global objects."); return 1; }
|
Thanks for your help! but..it appears I am still having troubles with these errors..
inventory.pwn(124) : error 012: invalid function call, not a valid address
inventory.pwn(124) : warning 215: expression has no effect
inventory.pwn(124) : warning 215: expression has no effect
inventory.pwn(124) : error 001: expected token: ";", but found ")"
inventory.pwn(124) : error 029: invalid expression, assumed zero
inventory.pwn(124) : fatal error 107: too many error messages on one line