PM error dialog - Printable Version
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+--- Thread: PM error dialog (
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PM error dialog -
kosa451 - 18.06.2014
HEy i get this error while making a Dialog PM System.
How do make that it sends to another player? and a note that shows that they've gotten a PM.
ERROR:
Код:
C:\Users\Linus\Desktop\samptesting\gamemodes\PM.pwn(278) : error 017: undefined symbol "SendPlayerMessage"
C:\Users\Linus\Desktop\samptesting\gamemodes\PM.pwn(286) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)//if your using only one dialog this isn't needed but you never know.
{
case 3:
{
if(strlen(inputtext) > 0)
{
line 278: SendPlayerMessage(playerid, inputtext);
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"Your input was too short.");
}
}
}
return 1;
}
COMMAND:
pawn Код:
CMD:pm(playerid, params[])
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_INPUT, "Private Message", "Type your PM here.", "Submit", "Cancel");
return 1;
}
Re: PM error dialog -
diego200052 - 18.06.2014
Try This:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)//if your using only one dialog this isn't needed but you never know.
{
case 3:
{
if(strlen(inputtext) > 0)
{
SendClientMessage(playerid,0xFFFFFFAA,inputtext);
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"Your input was too short.");
}
}
}
return 1;
}
Re: PM error dialog - Guest4390857394857 - 18.06.2014
What's the stock your using for SendPLAYERMESSAGE?
Re: PM error dialog -
Golf - 18.06.2014
PHP код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)//if your using only one dialog this isn't needed but you never know.
{
case 3:
{
if(strlen(inputtext) > 0)
{
SendClientMessage(playerid,0xFFFFFFAA,inputtext);
}
else
{
SendClientMessage(playerid,0xFFFFFFAA,"Your input was too short.");
}
}
}
return 1;
}
Re: PM error dialog -
Cutt3r - 18.06.2014
Just change SendPlayerMessage to SendClientMessage, else you need to define SendPlayerMessage.