Eae galera beleza? bom,acabei criar meu primeiro FS,sou muito novato em Pawno entгo peguem leve,kkk
PHP Code:
/*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|SISTEMA DE COR DO NICK|-=-=-=-=-=-=-=-=-=-=-=-==-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|By: CloneZPlays|-=-=-=-=-=-=-=-=-=-=-=-==-=-==-==-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
#include <a_samp>
#define FILTERSCRIPT
//Cores
#define COLOR_YELLOW 0xFFFF00FF
#if defined FILTERSCRIPT
new string[256];
public OnFilterScriptInit()
{
print("=====================================");
print("=========-=BY: CloneZPlays=-=========");
print("=====================================");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
//Comandos
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/cores", cmdtext, true, 10) == 0)
{
new Creditos[200];// <<< Ta Crйditos pq й do meu GM o dialog,mais nгo muda em nada
strins(Creditos,"{FF0000}/VERMELHO {0000FF}/AZUL {00FF00}/VERDE {FFFF00}/AMARELO {000000}/PRETO {FFFFFF}/BRANCO {FF1493}/ROSA\n",strlen(Creditos));
ShowPlayerDialog(playerid,224, DIALOG_STYLE_MSGBOX, "{00FF00}CORES BY: {FFFFFF}CloneZPlays",Creditos, "OK", "");
return 1;
}
if (strcmp(cmdtext, "/azul", true)==0)
{
SetPlayerColor(playerid, 0x0000FFFF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {0000FF}/AZUL {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if (strcmp(cmdtext, "/vermelho", true)==0)
{
SetPlayerColor(playerid, 0xFF0000FF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {FF0000}/VERMELHO {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if (strcmp(cmdtext, "/verde", true)==0)
{
SetPlayerColor(playerid, 0x00FF00FF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {00FF00}/VERDE {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if (strcmp(cmdtext, "/amarelo", true)==0)
{
SetPlayerColor(playerid, 0xFFFF00FF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {FFFF00}/AMARELO {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if (strcmp(cmdtext, "/branco", true)==0)
{
SetPlayerColor(playerid, 0xFFFFFFFF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {FFFFFF}/BRANCO {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if (strcmp(cmdtext, "/preto", true)==0)
{
SetPlayerColor(playerid, 0x000000FF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {000000}/PRETO {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
if (strcmp(cmdtext, "/rosa", true)==0)
{
SetPlayerColor(playerid, 0xFF1493FF);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s {FFFFFF}Mudou a Cor do seu Nick para {FF1493}/ROSA {FFFF00}Mude vocк tambйm! {9370DB}[/CORES]", pname);
SendClientMessageToAll(COLOR_YELLOW, string);
return 1;
}
//==============================================================================
return 0;
}
//==============================================================================
#endif
pq й mais fбcil.
Ahh... tem poucas cores,se vc quiser pode adicionar mais.
para ver todas as cores.
com muito mais cores.