Eu tenho uma GM Do Bloody Vegas(nгo me leve a mal, os crйditos estгo todos lб ainda, apenas edito ela)e tentei colocar um FS lб, sу que as Dialogs nгo funcionavam jб tentei atй colocar o FS na GM e nгo funciona, isso acontece em todos os FS que contйm Dialogs tem como alguйm me ajudar ?
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case BrinquedosJhnN:
{
if(response)
{
SendClientMessage(playerid, Azulclaro, JL[3]);
GameTextForPlayer(playerid,"~y~/tirarbrinquedo",4000,3);
switch(listitem)
{
case 0: SetPlayerAttachedObject(playerid, 0, 19330, 2, 0.166000, -0.038999, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
case 1: SetPlayerAttachedObject(playerid, 0, 19161, 2, 0.078999, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
case 2: SetPlayerAttachedObject(playerid, 0, 18639, 2, 0.131000, 0.019000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
case 3: SetPlayerAttachedObject(playerid, 0, 18638, 2, 0.148999, 0.031000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
case 4: SetPlayerAttachedObject(playerid, 0, 18939, 2, 0.164000, 0.001999, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
case 5: SetPlayerAttachedObject(playerid, 0, 19488, 2, 0.121999, 0.000000, -0.005999, -83.199966, 98.200027, -2.500000, 1.000000, 1.000000, 1.000000);
case 6: SetPlayerAttachedObject(playerid, 0, 19352, 2, 0.106999, 0.016000, -0.010999, 4.500000, 82.099990, -3.100001, 1.000000, 1.000000, 1.000000);
case 7: SetPlayerAttachedObject(playerid, 0, 19090, 2, -0.315999, 0.019999, 0.030000, 0.000000, 0.000000, 0.000000, 1.455999, 0.526000, 0.541000);
case 8: SetPlayerAttachedObject(playerid, 0, 19424, 2, 0.070999, -0.026000, -0.002000, -85.299987, 1.600005, -99.500000, 0.944001, 0.915000, 0.809999);
case 9: SetPlayerAttachedObject(playerid, 0, 19078,1,-1.000000,-0.517000,0.000000,0.000000,0.299999,10.499994,8.673998,9.400999,7.410993);
case 10: SetPlayerAttachedObject(playerid,1, 19078,4,-0.067000,0.053999,0.018000,-168.400039,-169.800003,-2.800000,1.000000,1.000000,1.000000);
case 11: SetPlayerAttachedObject(playerid,0, 19085,2,0.090999,0.035000,-0.015000,106.599983,83.199996,0.800003,1.000000,1.000000,1.000000);
case 12: SetPlayerAttachedObject(playerid,1, 19086,15,0.051000,0.000000,-0.424999,0.000000,0.000000,-102.100006,1.000000,1.000000,1.000000);
case 13: SetPlayerAttachedObject(playerid,0, 19137,2,0.101000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000);
case 14: SetPlayerAttachedObject(playerid,0, 19137,15,0.040999,0.000000,-0.130000,-86.300003,106.100013,-96.100051,7.741999,4.874000,5.584998);
case 15: SetPlayerAttachedObject(playerid,0, 19315,1,-0.247999,0.509999,-0.015999,4.300004,86.900024,85.500015,3.010000,4.463000,3.824000);
case 16: SetPlayerAttachedObject(playerid,0, 19314,2,0.157000,0.000000,0.000000,-0.199999,-7.600006,-88.599998,1.000000,1.000000,1.000000);
case 17: SetPlayerAttachedObject(playerid,0, 19314,2,0.157000,0.000000,0.000000,1.400000,-7.600006,-28.599973,0.711000,0.919999,0.361999);
case 18: SetPlayerAttachedObject(playerid,0, 19320,2,0.000000,0.000000,0.000000,4.299999,72.999992,3.199999,3.594999,3.787999,4.951001);
case 19: SetPlayerAttachedObject(playerid,0, 18963,2,0.261000,0.084999,0.004999,4.999999,85.400039,84.699974,2.097000,2.627000,3.033999);
case 20: SetPlayerAttachedObject(playerid,0, 1607,2,0.267000,0.000000,0.000000,-0.199999,81.199996,-3.499999,1.135000,1.000000,1.126999);
case 21: SetPlayerAttachedObject(playerid,0, 1608,1,0.000000,0.000000,0.000000,0.499999,89.200042,0.199999,1.000000,1.000000,1.000000);
case 22: SetPlayerAttachedObject(playerid,0, 1609,1,-0.358000,0.000000,0.170000,0.000000,93.099998,0.000000,1.427000,1.509000,1.641000);
case 23: SetPlayerAttachedObject(playerid,0, 16442,15,0.000000,0.000000,0.259000,0.000000,0.000000,-104.400001,1.000000,1.000000,1.000000);
case 24: SetPlayerAttachedObject(playerid,1, 373 , 1, 0.33, -0.029, -0.15, 65, 25, 35);
case 25: SetPlayerAttachedObject(playerid,1, 1240, 1, 0.15, 0.17, 0.06, 0.0, 90.0, 0.0);
case 26: SetPlayerAttachedObject(playerid,1, 1252, 1, 0.1, -0.2, 0.0, 0.0, 90.0, 0.0);
case 27: SetPlayerAttachedObject(playerid,1, 356, 1, -0.2, -0.15, 0.0, 0.0, 24.0, 0.0);
case 28: SetPlayerAttachedObject(playerid,1 ,359 ,15 ,-0.02 ,0.08 ,-0.3 ,0 ,50 ,-10);
case 29: SetPlayerAttachedObject(playerid,0, 19065, 2, 0.120000, 0.040000, -0.003500, 0, 100, 100, 1.4, 1.4, 1.4);
case 30: SetPlayerAttachedObject(playerid,0 ,1852 ,2 ,0.1 ,0 ,-0.01 ,0 ,15 ,0);
case 31: SetPlayerAttachedObject(playerid,1, 1654, 1,0.1,0.20,0.0,180.0,100.0,0.0);
}
}
}
}
return 1;
}
stock ShowBrinquedos(playerid)
{
new string[1700];
strcat(string, "{FF0000}-{FFFFFF} Chapйu de Bombeiro {0088FF}Slot 1 \n"); // 0
strcat(string, "{FF0000}-{FFFFFF} Chapйu de Policial {0088FF}Slot 1 \n"); // 1
strcat(string, "{FF0000}-{FFFFFF} Chapйu Michael Jackson {0088FF}Slot 1 \n"); // 2
strcat(string, "{FF0000}-{FFFFFF} Chapйu Operбrio {0088FF}Slot 1 \n"); // 3
strcat(string, "{FF0000}-{FFFFFF} Chapйu de Funkeiro {0088FF}Slot 1 \n"); // 4
strcat(string, "{FF0000}-{FFFFFF} Chapйu de Veio {0088FF}Slot 1 \n"); // 5
strcat(string, "{FF0000}-{FFFFFF} Chapйu do Harry Potter {0088FF}Slot 1 \n"); // 6
strcat(string, "{FF0000}-{FFFFFF} Bolsa de sequestrador {0088FF}Slot 1 \n");// 7
strcat(string, "{FF0000}-{FFFFFF} Fones de ouvido {0088FF}Slot 1 \n");// 8
strcat(string, "{FF0000}-{FFFFFF} Loro Josй Gigante {0088FF}Slot 1 \n");// 9
strcat(string, "{FF0000}-{FFFFFF} Loro Josй menor (Ombro) {0088FF}Slot 2 \n");// 10
strcat(string, "{FF0000}-{FFFFFF} Tapa olho de pirata {0088FF}Slot 2 \n");// 11
strcat(string, "{FF0000}-{FFFFFF} Dildo {0088FF}Slot 2\n");// 12
strcat(string, "{FF0000}-{FFFFFF} Cabeзa de galo {0088FF}Slot 1 \n");// 13
strcat(string, "{FF0000}-{FFFFFF} Cabeзa de galo gigante Slot 1 \n");// 14
strcat(string, "{FF0000}-{FFFFFF} Cervo {0088FF}Slot 1 \n");// 15
strcat(string, "{FF0000}-{FFFFFF} Chifre de boy 1 {0088FF}Slot 1 \n");// 16
strcat(string, "{FF0000}-{FFFFFF} Chifre de boy 2 {0088FF}Slot 1 \n");// 17
strcat(string, "{FF0000}-{FFFFFF} Fanstasia de obуbora {0088FF}Slot 1 \n");// 18
strcat(string, "{FF0000}-{FFFFFF} Cabeзгo do CJ {0088FF}Slot 1 \n"); // 19
strcat(string, "{FF0000}-{FFFFFF} Golfinho {0088FF}Slot 1 \n"); // 20
strcat(string, "{FF0000}-{FFFFFF} Tubarгo {0088FF}Slot 1 \n"); // 21
strcat(string, "{FF0000}-{FFFFFF} Fantasia de tartaruga {0088FF}Slot 1 \n"); // 22
strcat(string, "{FF0000}-{FFFFFF} Vaca {0088FF}Slot 1 \n"); // 23
strcat(string, "{FF0000}-{FFFFFF} Colete no corpo {0088FF}Slot 2 \n");// 24
strcat(string, "{FF0000}-{FFFFFF} Coraзгo no peito {0088FF}Slot 2 \n");// 25
strcat(string, "{FF0000}-{FFFFFF} C4 nas costas {0088FF}Slot 2 \n");// 26
strcat(string, "{FF0000}-{FFFFFF} M4 nas costas {0088FF}Slot 2 \n");// 27
strcat(string, "{FF0000}-{FFFFFF} Bazzuka nas costas {0088FF}Slot 2 \n");// 28
strcat(string, "{FF0000}-{FFFFFF} Toca do Papai Noel {0088FF}Slot 1 \n");// 29
strcat(string, "{FF0000}-{FFFFFF} Dado na cabeзa {0088FF}Slot 1 \n");// 30
strcat(string, "{FF0000}-{FFFFFF} C4 no peito {0088FF}Slot 2 \n");// 31
//SendClientMessage(playerid, Azulclaro, JL[3]);
ShowPlayerDialog(playerid, BrinquedosJhnN, DIALOG_STYLE_LIST, "JL-Brinquedos, selecione um brinquedo para adcionar a seu skin:", string, "APLICAR", "SAIR");
return 1;
}
Este cуdigo nгo dб nenhum erro, eu compilo, nгo dб erro nem warning alguma. Apenas nгo funciona, e quando eu seleciono um item na lista da Dialog, esse comando nгo funciona
Pode ser falta de conhecimento meu, mas acho que excedeu os limites de Attached player objects na minha GM, pois lб existem alguns Attached's.