new Float:giftboxforplayers[][] =
{
{-517.3328,1595.5092,-0.5358,19.8932}, //BoneCountry
{-483.8486,2186.7073,40.0462,359.7931} //TheShermanDan
};
new Giftboxpick;
SetTimer("movegiftbox", 60000, true);
public movegiftbox()
{
new Random = random(sizeof(Giftboxpick));
DestroyPickup(Giftboxpick);
Giftboxpick = CreatePickup(1210,19,Giftboxpick[Random][0], Giftboxpick[Random][1], Giftboxpick[Random][2],0);
}
enum E_giftboxforplayers
{
gb_location[25],
Float: gb_coords[4]
};
new giftboxforplayers[][E_giftboxforplayers] =
{
{"Bone County", {-517.3328, 1595.5092, -0.5358, 19.8932}},
{"Sherman Dam", {-483.8486, 2186.7073, 40.0462, 359.7931}}
};
public movegiftbox()
{
DestroyPickup(Giftboxpick);
new Random = random(sizeof(giftboxforplayers));
Giftboxpick = CreatePickup(1210,19,giftboxforplayers[Random][gb_coords][0],giftboxforplayers[Random][gb_coords][1],giftboxforplayers[Random][gb_coords][2],0);
// use "giftboxforplayers[Random][gb_location]" for the location's name
}
static const Gift[][GIFT_ZONE] = {
// NAME AREA (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax)
{"The Big Ear", {-410.00,1403.30,-3.00,-137.90,1681.20,200.00}}
};
new Float:giftboxforplayers[][] =
{
{-517.3328,1595.5092,-0.5358,19.8932, "Bone County"}, //BoneCountry
{-483.8486,2186.7073,40.0462,359.7931, "Sherman Dam"} //TheShermanDan
};
new Giftboxpick;
SetTimer("movegiftbox", 60000, true);
public movegiftbox()
{
new Random = random(sizeof(Giftboxpick));
DestroyPickup(Giftboxpick);
Giftboxpick = CreatePickup(1210,19,Giftboxpick[Random][0], Giftboxpick[Random][1], Giftboxpick[Random][2],0);
new string[128];
format(string, sizeof(string), "Gifts Box moves to %s.", Giftboxpick[Random][3]);
for(new i = 0; i < GetMaxPlayers(); i++)
{
SendClientMessage(i, -1, string);
}
}
Try this:
pawn Код:
|
warning 213: tag mismatch
{-517.3328,1595.5092,-0.5358,19.8932, "Bone County"}, //BoneCountry {-483.8486,2186.7073,40.0462,359.7931, "Sherman Dam"} //TheShermanDan