Map problem -
Akcent_Voltaj - 15.06.2014
on MTA and map editor the object dosent appear, when i go in server the objects appear??what can cause that??
Re: Map problem -
HeLiOn_PrImE - 15.06.2014
you need to convert them every time you switch from sa-mp to MTA and back. I suggest
convertffs (a website, ****** it).
it will convert the most used editor codes (MTA race, MTA 1.0, createobject, createdynamicobject)
Re: Map problem -
Akcent_Voltaj - 15.06.2014
yes but i cant see object 1383 in san fierro there beside train station.. but in samp server i see them.. and those small thingys..
Re: Map problem -
Sojo12 - 15.06.2014
Show me one of your map codes.
Re: Map problem -
HeLiOn_PrImE - 15.06.2014
If you're talking about the objects located at the construction site in Dorhety, then yes, I can't see them in my editor either. My theory is that they are loaded separately by the client, not by the server.
You can only remove them with "remobebuildingforplayer" (this function will stop your client from loading them, but only in sa-mp, not in MTA).
Re: Map problem -
Sojo12 - 15.06.2014
Before you ask what is "RemoveBuildingForPlayer" or how to do it.
CLICK ME
Re: Map problem -
Akcent_Voltaj - 15.06.2014
yes i know what removebuildunig is but i dont know how to remove??it dosent appear in mta either.. in sf construction site in Dorhety
Re: Map problem -
HeLiOn_PrImE - 15.06.2014
I don't think you can remove those objects, dude. Sorry to say this.
I will report this right now on the topic for JernejL's map editor. Maybe he can do something for his next version.
Re: Map problem -
Akcent_Voltaj - 15.06.2014
yes, but i saw on a server, that those objects dont appear..
Re: Map problem -
HeLiOn_PrImE - 15.06.2014
RemoveBuildingForPlayer
PHP код:
RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius);
playerid The ID of the player to remove the objects for.
modelid The model to remove.
Float:fX The X coordinate around which the objects will be removed.
Float:fY The Y coordinate around which the objects will be removed.
Float:fZ The Z coordinate around which the objects will be removed.
Float:fRadius The radius around the specified point to remove objects with the specified model.
you can try to manually write the parameters. get the coordinates, put a radius, and see if it works out.