Help Me In FCNPC Plugins | REP+ -
xGamerFx - 14.06.2014
hello, i loaded FCNPC plugins, but its show
Код:
Failed. <Error:File "scriptfiles/FCNPC/ZMap.hmap" is not found>
Failed
Loaded 0 Plugins.
Respuesta: Help Me In FCNPC Plugins | REP+ -
Shura - 14.06.2014
I hope this works for you
Introduction
Yes, this plugin gives you full control over the server NPCs, it looks like the old CNPC plugin, but its very different from it. Im releasing it because i have seen many people requesting this and hoping to see it
I also took authorization from the SAMP team to release as there is no harm that can be caused by my plugin (it uses a very different way of creating NPCs that dosent allow anyone to change them to fake players)
Features
+50 functions to control all the aspects of the NPC
NPC damage detection
NPC mouvement sync (walk, run, sprint ...)
Vehicle entry and exit sync (not perfect but still good)
Functions
FCNPC_Create
Parameters:
name: the desired NPC name
Return:
The id of the created NPC (NOTE: The NPC ID returned by this function is a unique ID generated by the plugin and does not have any relation with the SAMP PlayerPool ID)
FCNPC_Destroy
Parameters:
ID: the NPC ID to destroy
Return: None
FCNPC_Spawn
Parameters:
ID: the NPC ID to spawn
skinid: the NPC skin to spawn with
X: the X coord to spawn
Y: the Y coord to spawn
Z: the Z coord to spawn
Return:
1 if the NPC is successfully spawned, 0 if not
FCNPC_Respawn
Parameters:
ID: the NPC ID to respawn
Return:
1 if the NPC is successfully respawned, 0 if not
FCNPC_Kill
Parameters:
ID: the NPC ID to kill
Return: None
FCNPC_IsDead
Parameters:
ID: the NPC ID to check for death
Return:
1 if the NPC is dead, 0 if not
FCNPC_SetPosition
Parameters:
ID: the NPC ID
X: the X coord to set
Y: the Y coord to set
Z: the Z coord to set
Return: None
FCNPC_GetPosition
Parameters:
ID: the NPC ID
X: the X coord to get
Y: the Y coord to get
Z: the Z coord to get
Return: None
FCNPC_SetAngle
Parameters:
ID: the NPC ID
A: the angle value to set
Return: None
FCNPC_GetAngle
Parameters:
ID: the NPC ID
Return:
The angle value
FCNPC_SetVelocity
Parameters:
ID: the NPC ID
X: the X coord to set
Y: the Y coord to set
Z: the Z coord to set
Return: None
FCNPC_GetVelocity
Parameters:
ID: the NPC ID
X: the X coord to get
Y: the Y coord to get
Z: the Z coord to get
Return: None
FCNPC_SetQuaternion
Parameters:
ID: the NPC ID
X: the X coord to set
Y: the Y coord to set
Z: the Z coord to set
A: the angle to set
Return: None
FCNPC_GetQuaternion
Parameters:
ID: the NPC ID
X: the X coord to get
Y: the Y coord to get
Z: the Z coord to get
A: the quaternion angle to get
Return: None
FCNPC_SetInterior
Parameters:
ID: the NPC ID
interior: the interior value to set
Return: None
FCNPC_GetInterior
Parameters:
ID: the NPC ID
Return:
The interior ID
FCNPC_SetHealth
Parameters:
ID: the NPC ID
health: the health value to set
Return: None
FCNPC_GetHealth
Parameters:
ID: the NPC ID
Return:
The NPC health
FCNPC_SetArmour
Parameters:
ID: the NPC ID
armour: the armour value to set
Return: None
FCNPC_GetArmour
Parameters:
ID: the NPC ID
Return:
The NPC armour value
FCNPC_SetSkin
Parameters:
ID: the NPC ID
skinid: the skin ID to set
Return: None
Note: This will respawn the NPC in order for the changes to take effect
FCNPC_GetSkin
Parameters:
ID: the NPC ID
Return:
The NPC skin ID
FCNPC_SetSpecialAction
Parameters:
ID: the NPC ID
actionid: the action id to perform
Return: None
FCNPC_GetSpecialAction
Parameters:
ID: the NPC ID
Return:
The special action ID
FCNPC_SetWeapon
Parameters:
ID: the NPC ID
weaponid: the weapon ID to give
Return: None
FCNPC_GetWeapon
Parameters:
ID: the NPC ID
Return:
The NPC weapon ID
FCNPC_SetAmmo
Parameters:
ID: the NPC ID
ammo: the ammo to give
Return: None
FCNPC_GetAmmo
Parameters:
ID: the NPC ID
Return:
The NPC ammo value
FCNPC_SetKeys
Parameters:
ID: the NPC ID
keys: the keys to set for the player (No analogs)
Return: None
FCNPC_GetKeys
Parameters:
ID: the NPC ID
UDAnalog: the up/down analog value
LRAnalog: the left/right analog value
keys: the NPC keys
Return: None
FCNPC_GoTo
Parameters:
ID: the NPC ID
X: the X coordinate to go to
Y: the Y coordinate to go to
Z: the Z coordinate to go to
type: mouvement type
MOVE_TYPE_WALK: Walk the NPC
MOVE_TYPE_RUN: Run the NPC
MOVE_TYPE_SPRINT: Sprint the NPC
MOVE_TYPE_DRIVE: Drive the NPC (only in car)
Return: None
FCNPC_Stop
Parameters:
ID: the NPC ID
Return: None
FCNPC_IsMoving
Parameters:
ID: the NPC ID
Return:
1 if moving, 0 if not
FCNPC_AimAt
Parameters:
ID: the NPC ID
X: the X coordinate to aim at
Y: the Y coordinate to aim at
Z: the Z coordinate to aim at
shoot: 1 to make the NPC shoot, 0 to aim only
Return: None
FCNPC_StopAim
Parameters:
ID: the NPC ID
Return: None
FCNPC_IsAiming
Parameters:
ID: the NPC ID
Return:
1 if aiming, 0 if not
FCNPC_IsShooting
Parameters:
ID: the NPC ID
Return:
1 if shooting, 0 if not
FCNPC_IsReloading
Parameters:
ID: the NPC ID
Return:
1 if reloading, 0 if not
FCNPC_EnterVehicle
Parameters:
ID: the NPC ID
vehicleid: the vehicle ID to enter
seat: the NPC seat in vehicle
Return:
1 if sucessfully entering, 0 if not
Note: This will make the NPC go to the vehicle and TRY to perform the enter vehicle animation, you may notice that sometimes the NPC enters the vehicle even before doing the animation (because we dont have each vehicle door coordinates)
FCNPC_ExitVehicle
Parameters:
ID: the NPC ID
Return:
1 if sucessfully exiting, 0 if not
Note: This will perform the exit vehicle animation and wait for some time before the NPC state will be onfoot, and you may notice that the NPC changes position after exiting vehicle (because we dont have each vehicle door coordinates)
FCNPC_PutInVehicle
Parameters:
ID: the NPC ID
vehicleid: the vehicle ID to enter
seat: the NPC seat in vehicle
Return:
1 if sucessfully put in vehicle, 0 if not
FCNPC_RemoveFromVehicle
Parameters:
ID: the NPC ID
Return:
1 if sucessfully removed from the vehicle, 0 if not
FCNPC_GetVehicleID
Parameters:
ID: the NPC ID
Return:
Returns the vehicle ID if he has any or INVALID_VEHICLE_ID if he's not in any vehicle
FCNPC_GetVehicleSeat
Parameters:
ID: the NPC ID
Return:
Returns the seat ID if he has any or ( 128 ) if he's not in any vehicle
FCNPC_StartRecordingPlayback
Parameters:
ID: the NPC ID
File: the recorded file name (should be located in "npcmodes/recordings/")
Return:
Returns 1 if the recording has successfully started, 0 otherwise
FCNPC_StopRecordingPlayback
Parameters:
ID: the NPC ID
Return:
Returns 1 if the recording has successfully stopped, 0 otherwise
FCNPC_PauseRecordingPlayback
Parameters:
ID: the NPC ID
Return: None
FCNPC_ResumeRecordingPlayback
Parameters:
ID: the NPC ID
Return: None
Callbacks
FCNPC_OnCreate
Description: gets called when the NPC is created
Parameters:
npcid: the NPC ID
Return: None
FCNPC_OnSpawn
Description: gets called when the NPC is spawned
Parameters:
npcid: the NPC ID that spawned
Return: None
FCNPC_OnRespawn
Description: gets called when the NPC is respawned
Parameters:
npcid: the NPC ID that spawned
Return: None
FCNPC_OnDeath
Description: gets called when the NPC is dead
Parameters:
npcid: the NPC ID that died
killerid: the player ID that killed the NPC ( INVALID_PLAYER_ID if the NPC has died )
weaponid: the weapon id in which the NPC was killed with
Return: None
FCNPC_OnReachDestination
Description: gets called when the NPC has reached his destination (FCNPC_GoTo)
Parameters:
npcid: the NPC ID
Return: None
FCNPC_OnVehicleEntryComplete (Not implemented yet)
Description: gets called when the NPC has completed his vehicle entry (FCNPC_EnterVehicle)
Parameters:
npcid: the NPC ID
vehicleid: the vehicle ID
seat: the seat ID
Return: None
FCNPC_OnVehicleExitComplete (Not implemented yet)
Description: gets called when the NPC has completed his vehicle exit(FCNPC_ExitVehicle)
Parameters:
npcid: the NPC ID
Return: None
FCNPC_OnTakeDamage (Not implemented yet)
Description: gets called when the NPC got damaged
Parameters:
npcid: the NPC ID that died
damagerid: the player ID that damagedthe NPC
weaponid: the weapon id in which the NPC was damaged with
Return: None
Installation
Put "FCNPC.dll" or "FCNPC.so" in your "plugins" folder
Put "FCNPC.inc" in your include "pawno/includes" folder
Add "FCNPC" to the plugins list in "server.cfg"
Requirements
Latest version of the SAMP server (0.3x R1-2)
Download
****** Code
Compiled files (aswell as include and sample file) are included in the "Download" tab in ****** code
Notes
This is a beta release only and may contain bugs and may not be stable, please report any bugs/crashes that you find
I took authorization from the SAMP team to release this plugin so dont ask about that
The plugin is a memory hacking plugin which means it should be updated with every server update, but i'll try to keep it always up to date and working with the latest version of the SAMP server
This plugin is different from the old CNPC plugin and dosent have any relation with it (only the idea maybe?) as its coded entirely by me only from scratch
Dont ask to provide mirrors for this plugin, the only downloading sources are listed above in the "Download" section
This plugin is coded to work on both windows and linux, but as i have no knowledge with linux compiling, im requesting somebody experienced to compile the ".so" version of this plugin ( shame on me )
Scripting Notes
After calling "FCNPC_Create" you cannot directly start performing actions on the NPC because the NPC isnt created yet, you just have to move all your setup code under "FCNPC_OnCreate" to make sure the npc is successfully created
Example:
pawn Code:
new id = FCNPC_Create("mybot");
// This is wrong as we're not sure whether the NPC was created or not and will probably crash the server
FCNPC_Spawn(id, 0, SpawnX, SpawnY, SpawnZ);
FCNPC_SetWeapon(id, 22);
// ...
pawn Code:
new id = FCNPC_Create("mybot");
// ...
public FCNPC_OnCreate(npcid)
{
// This is the correct way to do, because now we are sure that the NPC is created
FCNPC_Spawn(npcid, 0, SpawnX, SpawnY, SpawnZ);
FCNPC_SetWeapon(npcid, 22);
// ...
return 1;
}
The NPC ID returned by the create native isnt the same as the server's bot ID, so using that id with the default SAMP functions will simply not work
This will come later
Changelog
Beta 1 R2:
Fixed port issue
Bugs
Vehicle entry and exit are not well synced for the moment (gotta figure out a way of doing it in a proper way)
Damage detection is not that perfect too (fix that aswell)
Re: Help Me In FCNPC Plugins | REP+ -
xGamerFx - 14.06.2014
thanks for the link. but, after i download the new fcnpc plugin. i got this
Код:
Unknown samp server version. FCNPC only supports 0.3z versions
i already used latest server version.
Respuesta: Help Me In FCNPC Plugins | REP+ -
Shura - 14.06.2014
Ok bro, Here is the new version
https://sampforum.blast.hk/showthread.php?tid=469691
Re: Help Me In FCNPC Plugins | REP+ -
Laure - 14.06.2014
That shouldn't create a problem if your server pack is 0.3z version, also it doesnt mean your samp client but the server pack, you can get the latest pack from sa-mp.com/download, Try it and if it doesnt work please let us know.