if ( !IsPlayerVIP(playerid))
{
format(string, sizeof(string), "{D7D7D7}O Jogador Vip {00FFFF}%s{D7D7D7} (ID: {00FFFF}%i{D7D7D7}){00FF00} Entrou{D7D7D7} no Servidor. Estado: %s.", Nome_Player, playerid, estado);
SendClientMessageToAll(0xFF0000FF, string);
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Seja Bem Vindo ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Administrador: {FF0000}Nгo");
new DName[MAX_PLAYER_NAME];
GetPlayerName(playerid,DName,sizeof(DName));
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Player VIP: {FF0000}Sim");
return 0;
}
if ( !IsPlayerVIP(playerid))
if ( !IsPlayerVIP(playerid))
{
SetPlayerChatBubble(playerid, text, 0xFFFDE8AA, 100.0, 10000);
format(MessageText, sizeof(MessageText), "(ID:%d){40FF00}[VIP]: {FFFFFF}%s", playerid, text);
SendPlayerMessageToAll(playerid, MessageText);
new u[26];
GetPlayerName(playerid, u, 24);
format(MsgText, sizeof(MsgText), "(ID:%d) %s : %s", u, playerid, text);
EscreverLog("ChatGlobal", MsgText);
}
if ( !IsPlayerVIP(playerid))
SE o PLAYERID NГO for vip |
if ( !IsPlayerVIP(playerid))
if(IsPlayerVIP(playerid))
{
SetPlayerChatBubble(playerid, text, 0xFFFDE8AA, 100.0, 10000);
format(MessageText, sizeof(MessageText), "(ID:%d){40FF00}[VIP]: {FFFFFF}%s", playerid, text);
SendPlayerMessageToAll(playerid, MessageText);
new u[26];
GetPlayerName(playerid, u, 24);
format(MsgText, sizeof(MsgText), "(ID:%d) %s : %s", u, playerid, text);
EscreverLog("ChatGlobal", MsgText);
}
Vocк utilizou o operador lуgico NOT(!), que representa a negaзгo da condiзгo.
pawn Код:
Veja mais a respeito dos operadores no link abaixo. Abraзos. |
pawn Код:
pawn Код:
|
Obrigado consegui corrigir o Chat, porem a msg ao conectar nгo da certo, ja alterei e msm assim nгo vai
|
public OnPlayerConnect(playerid)
{
//VIP
LoadPlayerVIP(playerid);
//________
new samp[128];
GetPlayerVersion(playerid, samp, 128);
if(strcmp(samp, "unknown", false) == 0)
{
BanEx(playerid, "BOT"); //Proteзгo by NicK
return 1;
}
//Mudarnick
MudarNick[playerid] = false;
//Musica
PlayerPlaySound(playerid, 1185, 0, 0, 0);
//Escudo
Equipamentos[playerid] = 0;
//afk
g_AFK[playerid] = false; // Definir g_AFK para false.
//chat kill
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
//loteria
_BilheteComprado[playerid] = 0;
/*ClassRank[playerid] = Create3DTextLabel(RankPlayer, 0x067D00FF, 0.0, 0.0, 0.0, 30.0, 0,1);*/
/* -----------------------------------------------------------------------------------------------------*/
// Tempo conectado /admins
/* -----------------------------------------------------------------------------------------------------*/
APlayerData[playerid][TempoConectado] = 0;
GPSCasa[playerid] = false;
/* -----------------------------------------------------------------------------------------------------*/
// Get info da INC geoip
/* -----------------------------------------------------------------------------------------------------
GetPlayerGeoIP(playerid);*/
/* -----------------------------------------------------------------------------------------------------*/
// Speedometer setup
/* -----------------------------------------------------------------------------------------------------*/
Speedometer_Setup(playerid);
/* -----------------------------------------------------------------------------------------------------*/
// Remove objetos do desvio do tunel de SANTA MARIA LS
/* -----------------------------------------------------------------------------------------------------*/
RemoveBuildingForPlayer(playerid, 762, 1023.5938, -2050.6875, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1011.8594, -2043.5000, 16.0859, 0.25);
/* -----------------------------------------------------------------------------------------------------*/
// Textdraw /skin 0.3x
/* -----------------------------------------------------------------------------------------------------*/
gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
for(new x=0; x < SELECTION_ITEMS; x++)
{
gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
}
/* --------------------------------------------------------*/
// Text Draw reloginho
/* --------------------------------------------------------*/
gItemAt[playerid] = 0;
/* --------------------------------------------------------*/
// Cabelo
/* --------------------------------------------------------*/
pHairSlot[playerid] = -1;
/* --------------------------------------------------------*/
// A
/* --------------------------------------------------------*/
if(!IsPlayerNPC(playerid)) pObject[playerid][slotreserved] = false;
/* --------------------------------------------------------*/
// Le o PM
/* --------------------------------------------------------*/
LerPms[playerid] = false;
/* --------------------------------------------------------*/
// Bloqueia pm
/* --------------------------------------------------------*/
PmBlock[playerid] = false;
/* --------------------------------------------------------*/
// Verifica se esta no evento
/* --------------------------------------------------------*/
PlayerInfo[playerid][NoEvento] = 0;
/* --------------------------------------------------------*/
// Verifica se estб no carro
/* --------------------------------------------------------*/
PlayerInfo[playerid][Carro] = 0;
/* --------------------------------------------------------*/
// CHECA SE O PLAYER ESTБ BANIDO
/* --------------------------------------------------------*/
ChecarBan(playerid);
/* --------------------------------------------------------*/
// Ultimo Login
/* --------------------------------------------------------*/
APlayerData[playerid][UltimoLogin] = 0;
/* --------------------------------------------------------*/
// Objetos removidos ''Doherty''
/* --------------------------------------------------------*/
RemoveBuildingForPlayer(playerid, 11091, -2133.5547, -132.7031, 36.1328, 0.25);
RemoveBuildingForPlayer(playerid, 11376, -2144.3516, -132.9609, 38.3359, 0.25);
RemoveBuildingForPlayer(playerid, 11011, -2144.3516, -132.9609, 38.3359, 0.25);
RemoveBuildingForPlayer(playerid, 11009, -2128.5391, -142.8438, 39.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1278, -2137.6172, -110.9375, 48.3516, 0.25);
RemoveBuildingForPlayer(playerid, 16615, -389.7656, 1515.1641, 74.5547, 0.25);
RemoveBuildingForPlayer(playerid, 16616, -326.6953, 1541.3906, 74.5547, 0.25);
RemoveBuildingForPlayer(playerid, 16751, -324.1484, 1302.2266, 52.6641, 0.25);
RemoveBuildingForPlayer(playerid, 16143, -324.1484, 1302.2266, 52.6641, 0.25);
RemoveBuildingForPlayer(playerid, 16144, -324.1484, 1302.2266, 52.6641, 0.25);
RemoveBuildingForPlayer(playerid, 16137, -389.7656, 1515.1641, 74.5547, 0.25);
RemoveBuildingForPlayer(playerid, 16138, -326.6953, 1541.3906, 74.5547, 0.25);
//Avenida Lv e Obejtos dO Resgate Chegando Em Ls
RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 9120, 2027.3906, 833.1172, 5.8750, 0.25);
RemoveBuildingForPlayer(playerid, 9160, 2027.3906, 833.1172, 5.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -109.1641, -1181.3438, 1.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -84.2422, -1180.2656, 0.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -77.2188, -1188.3672, 0.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -92.1016, -1161.7891, 2.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -97.0703, -1173.7500, 3.0313, 0.25);
RemoveBuildingForPlayer(playerid, 1440, -103.6875, -1172.5781, 2.2656, 0.25);
RemoveBuildingForPlayer(playerid, 17065, -90.1953, -1169.6719, 5.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -85.2422, -1165.0313, 2.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -90.1406, -1176.6250, 2.6328, 0.25);
RemoveBuildingForPlayer(playerid, 17064, -75.4688, -1174.5469, 0.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -77.4219, -1165.5547, 1.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -89.9297, -1133.7500, 1.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -87.0547, -1132.6797, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -79.2500, -1137.7188, 0.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3285, -73.8047, -1141.4219, 1.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -84.3750, -1116.0938, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -84.0547, -1117.2188, 1.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -60.3594, -1116.9375, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.6719, -1125.6953, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.4141, -1115.4141, 0.0469, 0.25);
/* //Agencia Bancбria SF
RemoveBuildingForPlayer(playerid, 10317, -2655.1250, -15.4219, 23.8125, 0.25);
RemoveBuildingForPlayer(playerid, 10368, -2655.1250, -15.4219, 23.8125, 0.25);
RemoveBuildingForPlayer(playerid, 10716, -2655.1250, -15.4219, 23.8125, 0.25);
*/
GetPlayerGeoIP(playerid);
/* --------------------------------------------------------*/
// Sempre permitir NPCs fazer o login sem senha ou conta
/* --------------------------------------------------------*/
if (IsPlayerNPC(playerid))
return 1;
/* --------------------------------------------------------*/
// Configurar as variбveis ??locais
/* --------------------------------------------------------*/
new Name[MAX_PLAYER_NAME], HouseID;
/* -----------------------------------------------------------------------------------------------------------------------*/
// // Configurar um PVR para permitir cross-script de dinheiro-transferкncias (somente a partir filterscript para este script principal) e marcar pontos
/* -----------------------------------------------------------------------------------------------------------------------*/
SetPVarInt(playerid, "PVarMoney", 0);
SetPVarInt(playerid, "PVarScore", 0);
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
new serial[128], Ip[25];
GetPlayerIp(playerid, Ip, sizeof(Ip));
/* --------------------------------------------------------*/
// Serial BAN
/* --------------------------------------------------------*/
gpci(playerid, serial, sizeof(serial));
new Stringw[800], NomeR[34], IP[30], Strna[800], IPa[30], NomeaR[34];
if(DOF2_IsSet("ServerData/BanSerial.txt", serial))
{
new JogadorNome[24], String[512];
GetPlayerIp(playerid, Ip, sizeof(Ip));
GetPlayerName(playerid, JogadorNome, sizeof(JogadorNome));
format(String, sizeof(String), "\n {FFFFFF}*~*Informaзхes Sobre o Banimento *~*\n\nVocк estб Banido Permanentemente do Servidor (AMC)\nCaso Ache isso um BUG Faзa Revisгo em Nosso Forum!!\n\n\n{FF0000}Seus Dados:\n\n{CCCCCC}Seu Nome: {FFFFFF}%s\n{CCCCCC}Seu IP: {FFFFFF}%s\n{CCCCCC}Seu Serial: {FFFFFF}%s\n\n\n\n{CCCCCC}Forum: {FFFF00}automais.sampforum.net", JogadorNome, Ip, serial, DOF2_GetString("ServerData/BanSerial.txt", serial));
ShowPlayerDialog(playerid, DIALOG_BANIDO, DIALOG_STYLE_MSGBOX, "{00FF00}ж {FFFFFF}Banido permanentemente!", String, "Fechar", "");
return 1;
}
else
if (PlayerFile_Load(playerid) == 1)
{
GetPlayerName(playerid, NomeR, sizeof(NomeR));
GetPlayerIp(playerid, IP, 30);
new dia, mes, hora, minuto;
dia = DOF2_GetInt(ObterConta(playerid), "Dia");
mes = DOF2_GetInt(ObterConta(playerid), "Mes");
hora = DOF2_GetInt(ObterConta(playerid), "Hora");
minuto = DOF2_GetInt(ObterConta(playerid), "Minuto");
format(Stringw, sizeof(Stringw), "%s{FF8000}» Auto Mais Caminhoneiro «\n\n{999999}Sua Conta: {FFFFFF}%s\n{999999}Seu IP: {FFFFFF}%s\n{999999}Status: {00FF00}Registrada\n{999999}Ultimo Login:{FFFFFF}%s~%s~%s>%s %d:%d:%d:%d:%d:%d: %s<%s~%s~%s \n\n{838B8B}\n\n{FF8000}Digite sua senha para logar!", Stringw, NomeR, IP, dia, mes, hora, minuto, Hora, Minuto, Segundo, Dia, Mes, Ano);
// Verifique se o jogador ainda й proibido
if (APlayerData[playerid][BanTime] < gettime()) // Jogador ban-tempo й passado
ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_PASSWORD, "{00FF00}ж {FFFFFF}Insira sua senha para logar:", Stringw, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
else // Jogador ainda й proibido
{
ShowRemainingBanTime(playerid); // Mostrar o restante tempo proibiзгo para o jogador й dias, horas, minutos, segundos
Kick(playerid); // Chute o jogador
}
}
else
if (PlayerFile_Load(playerid) == 0)
{
GetPlayerName(playerid, NomeaR, sizeof(NomeaR));
GetPlayerIp(playerid, IPa, 30);
format(Strna, sizeof(Strna), "%s{FF8000}» Auto Mais Caminhoneiro «\n\n{999999}Sua Conta: {FFFFFF}%s\n{999999}Seu IP: {FFFFFF}%s\n{999999}Status: {FF0000}Nгo registrada\n\n{FF8000}Digite uma senha para registrar-se no servidor!", Strna, NomeaR, IPa);
LoginMsg(playerid);
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, "{00FF00}ж {FFFFFF}Registre-se em nosso servidor:", Strna, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);
}
// Tas casas foram carregados, mas nгo os carros, tгo alto todos os veнculos designados para as casas de jogadores
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Obter o houseid desta ranhura
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Verifique se hб uma casa neste slot
if (HouseID != 0)
{
HouseFile_Load(HouseID, true); // Coloque os carros da casa
}
}
/* --------------------------------------------------------*/
// Text Draw box mission
/* --------------------------------------------------------*/
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, " "); // Configurar o texto missгo, na parte inferior da tela
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Alinhar o texto missгo ao centro
TextDrawFont(APlayerData[playerid][MissionText], 2);
TextDrawLetterSize(APlayerData[playerid][MissionText], 0.260000, 1.400000);
TextDrawColor(APlayerData[playerid][MissionText], -1);
TextDrawSetProportional(APlayerData[playerid][MissionText], 1);
TextDrawSetShadow(APlayerData[playerid][MissionText], 1);
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Definir o texto missгo de mostrar dentro de uma caixa
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x386DFF11); // Defina a cor da caixa de texto 0000FF missгo
TextDrawSetOutline(APlayerData[playerid][MissionText], 1);
/* --------------------------------------------------------*/
// MSG LOGAR
/* --------------------------------------------------------*/
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
//Frase
new file [ 50 ],
tito [ 100 ];
CkeckNick ( playerid ) ;
format ( file , sizeof ( file ) , NFST , PlayerNameF[ playerid ] ) ;
if( !DOF2_FileExists ( file ) )
{
DOF2_CreateFile ( file );
DOF2_SetString ( file , "Frase", "Sem Frase Brasil Auto Mais Caminhoneiro" ) ;
DOF2_SaveFile();
}
format ( tito , sizeof ( tito ) , "{00ff00}Frase ao Conectar de %s:{0000FF} %s ", PlayerNameF[ playerid ] , DOF2_GetString ( file , "Frase" ) ) ;
SendClientMessageToAll ( -1 , tito);
//__________________________________
return 1;
}
/* --------------------------------------------------------*/
// //Esta funзгo mostra o jogador quanto tempo sua proibiзгo ainda й quando ele tenta fazer o login (em dias, horas, minutos, segundos)
/* --------------------------------------------------------*/
ShowRemainingBanTime(playerid)
{
// Configurar as variбveis locais
new TotalBanTime, Days, Hours, Minutes, Seconds, Msg[128];
// Obter o total de ban-tempo
TotalBanTime = APlayerData[playerid][BanTime] - gettime();
// calcular os dias
if (TotalBanTime >= 86400)
{
Days = TotalBanTime / 86400;
TotalBanTime = TotalBanTime - (Days * 86400);
}
// Calculate hours
if (TotalBanTime >= 3600)
{
Hours = TotalBanTime / 3600;
TotalBanTime = TotalBanTime - (Hours * 3600);
}
// Calculate minutes
if (TotalBanTime >= 60)
{
Minutes = TotalBanTime / 60;
TotalBanTime = TotalBanTime - (Minutes * 60);
}
// Calculate seconds
Seconds = TotalBanTime;
// Apresentar o restante tempo proibiзгo para este jogador
SendClientMessage(playerid, 0xFFFFFFFF, "» {999999}Vocк estб {FF0000}banido {999999}do servidor!");
format(Msg, 128, "» {FF0000}Faltam: Dias: %i, Horas: %i, Minutos: %i, Segundos: %i", Days, Hours, Minutes, Seconds);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
public OnPlayerConnect(playerid)
{
//VIP
LoadPlayerVIP(playerid);
//________
new samp[128];
GetPlayerVersion(playerid, samp, 128);
if(strcmp(samp, "unknown", false) == 0)
return BanEx(playerid, "BOT"); //Proteзгo by NicK
//Mudarnick
MudarNick[playerid] = false;
//Musica
PlayerPlaySound(playerid, 1185, 0, 0, 0);
//Escudo
Equipamentos[playerid] = 0;
//afk
g_AFK[playerid] = false; // Definir g_AFK para false.
//chat kill
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
//loteria
_BilheteComprado[playerid] = 0;
/*ClassRank[playerid] = Create3DTextLabel(RankPlayer, 0x067D00FF, 0.0, 0.0, 0.0, 30.0, 0,1);*/
/* -----------------------------------------------------------------------------------------------------*/
// Tempo conectado /admins
/* -----------------------------------------------------------------------------------------------------*/
APlayerData[playerid][TempoConectado] = 0;
GPSCasa[playerid] = false;
/* -----------------------------------------------------------------------------------------------------*/
// Get info da INC geoip
/* -----------------------------------------------------------------------------------------------------
GetPlayerGeoIP(playerid);*/
/* -----------------------------------------------------------------------------------------------------*/
// Speedometer setup
/* -----------------------------------------------------------------------------------------------------*/
Speedometer_Setup(playerid);
/* -----------------------------------------------------------------------------------------------------*/
// Remove objetos do desvio do tunel de SANTA MARIA LS
/* -----------------------------------------------------------------------------------------------------*/
RemoveBuildingForPlayer(playerid, 762, 1023.5938, -2050.6875, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1011.8594, -2043.5000, 16.0859, 0.25);
/* -----------------------------------------------------------------------------------------------------*/
// Textdraw /skin 0.3x
/* -----------------------------------------------------------------------------------------------------*/
gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
for(new x=0; x < SELECTION_ITEMS; x++)
{
gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
}
/* --------------------------------------------------------*/
// Text Draw reloginho
/* --------------------------------------------------------*/
gItemAt[playerid] = 0;
/* --------------------------------------------------------*/
// Cabelo
/* --------------------------------------------------------*/
pHairSlot[playerid] = -1;
/* --------------------------------------------------------*/
// A
/* --------------------------------------------------------*/
if(!IsPlayerNPC(playerid)) pObject[playerid][slotreserved] = false;
/* --------------------------------------------------------*/
// Le o PM
/* --------------------------------------------------------*/
LerPms[playerid] = false;
/* --------------------------------------------------------*/
// Bloqueia pm
/* --------------------------------------------------------*/
PmBlock[playerid] = false;
/* --------------------------------------------------------*/
// Verifica se esta no evento
/* --------------------------------------------------------*/
PlayerInfo[playerid][NoEvento] = 0;
/* --------------------------------------------------------*/
// Verifica se estб no carro
/* --------------------------------------------------------*/
PlayerInfo[playerid][Carro] = 0;
/* --------------------------------------------------------*/
// CHECA SE O PLAYER ESTБ BANIDO
/* --------------------------------------------------------*/
ChecarBan(playerid);
/* --------------------------------------------------------*/
// Ultimo Login
/* --------------------------------------------------------*/
APlayerData[playerid][UltimoLogin] = 0;
/* --------------------------------------------------------*/
// Objetos removidos ''Doherty''
/* --------------------------------------------------------*/
RemoveBuildingForPlayer(playerid, 11091, -2133.5547, -132.7031, 36.1328, 0.25);
RemoveBuildingForPlayer(playerid, 11376, -2144.3516, -132.9609, 38.3359, 0.25);
RemoveBuildingForPlayer(playerid, 11011, -2144.3516, -132.9609, 38.3359, 0.25);
RemoveBuildingForPlayer(playerid, 11009, -2128.5391, -142.8438, 39.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1278, -2137.6172, -110.9375, 48.3516, 0.25);
RemoveBuildingForPlayer(playerid, 16615, -389.7656, 1515.1641, 74.5547, 0.25);
RemoveBuildingForPlayer(playerid, 16616, -326.6953, 1541.3906, 74.5547, 0.25);
RemoveBuildingForPlayer(playerid, 16751, -324.1484, 1302.2266, 52.6641, 0.25);
RemoveBuildingForPlayer(playerid, 16143, -324.1484, 1302.2266, 52.6641, 0.25);
RemoveBuildingForPlayer(playerid, 16144, -324.1484, 1302.2266, 52.6641, 0.25);
RemoveBuildingForPlayer(playerid, 16137, -389.7656, 1515.1641, 74.5547, 0.25);
RemoveBuildingForPlayer(playerid, 16138, -326.6953, 1541.3906, 74.5547, 0.25);
//Avenida Lv e Obejtos dO Resgate Chegando Em Ls
RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 9120, 2027.3906, 833.1172, 5.8750, 0.25);
RemoveBuildingForPlayer(playerid, 9160, 2027.3906, 833.1172, 5.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -109.1641, -1181.3438, 1.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -84.2422, -1180.2656, 0.8516, 0.25);
RemoveBuildingForPlayer(playerid, 1415, -77.2188, -1188.3672, 0.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -92.1016, -1161.7891, 2.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -97.0703, -1173.7500, 3.0313, 0.25);
RemoveBuildingForPlayer(playerid, 1440, -103.6875, -1172.5781, 2.2656, 0.25);
RemoveBuildingForPlayer(playerid, 17065, -90.1953, -1169.6719, 5.3125, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -85.2422, -1165.0313, 2.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1676, -90.1406, -1176.6250, 2.6328, 0.25);
RemoveBuildingForPlayer(playerid, 17064, -75.4688, -1174.5469, 0.8750, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -77.4219, -1165.5547, 1.0234, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -89.9297, -1133.7500, 1.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -87.0547, -1132.6797, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -79.2500, -1137.7188, 0.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3285, -73.8047, -1141.4219, 1.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -84.3750, -1116.0938, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1447, -84.0547, -1117.2188, 1.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -60.3594, -1116.9375, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.6719, -1125.6953, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.4141, -1115.4141, 0.0469, 0.25);
/* //Agencia Bancбria SF
RemoveBuildingForPlayer(playerid, 10317, -2655.1250, -15.4219, 23.8125, 0.25);
RemoveBuildingForPlayer(playerid, 10368, -2655.1250, -15.4219, 23.8125, 0.25);
RemoveBuildingForPlayer(playerid, 10716, -2655.1250, -15.4219, 23.8125, 0.25);
*/
GetPlayerGeoIP(playerid);
/* --------------------------------------------------------*/
// Sempre permitir NPCs fazer o login sem senha ou conta
/* --------------------------------------------------------*/
if(IsPlayerNPC(playerid))
return 1;
/* --------------------------------------------------------*/
// Configurar as variбveis ??locais
/* --------------------------------------------------------*/
new Name[MAX_PLAYER_NAME], HouseID;
/* -----------------------------------------------------------------------------------------------------------------------*/
// // Configurar um PVR para permitir cross-script de dinheiro-transferкncias (somente a partir filterscript para este script principal) e marcar pontos
/* -----------------------------------------------------------------------------------------------------------------------*/
SetPVarInt(playerid, "PVarMoney", 0);
SetPVarInt(playerid, "PVarScore", 0);
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
new serial[128], Ip[25];
GetPlayerIp(playerid, Ip, sizeof(Ip));
/* --------------------------------------------------------*/
// Serial BAN
/* --------------------------------------------------------*/
gpci(playerid, serial, sizeof(serial));
new Stringw[800], NomeR[34], IP[30], Strna[800], IPa[30], NomeaR[34];
if(DOF2_IsSet("ServerData/BanSerial.txt", serial))
{
new JogadorNome[24], String[512];
GetPlayerIp(playerid, Ip, sizeof(Ip));
GetPlayerName(playerid, JogadorNome, sizeof(JogadorNome));
format(String, sizeof(String), "\n {FFFFFF}*~*Informaзхes Sobre o Banimento *~*\n\nVocк estб Banido Permanentemente do Servidor (AMC)\nCaso Ache isso um BUG Faзa Revisгo em Nosso Forum!!\n\n\n{FF0000}Seus Dados:\n\n{CCCCCC}Seu Nome: {FFFFFF}%s\n{CCCCCC}Seu IP: {FFFFFF}%s\n{CCCCCC}Seu Serial: {FFFFFF}%s\n\n\n\n{CCCCCC}Forum: {FFFF00}automais.sampforum.net", JogadorNome, Ip, serial, DOF2_GetString("ServerData/BanSerial.txt", serial));
ShowPlayerDialog(playerid, DIALOG_BANIDO, DIALOG_STYLE_MSGBOX, "{00FF00}ж {FFFFFF}Banido permanentemente!", String, "Fechar", "");
return 1;
}
else if(PlayerFile_Load(playerid) == 1)
{
GetPlayerName(playerid, NomeR, sizeof(NomeR));
GetPlayerIp(playerid, IP, 30);
new dia, mes, hora, minuto;
dia = DOF2_GetInt(ObterConta(playerid), "Dia");
mes = DOF2_GetInt(ObterConta(playerid), "Mes");
hora = DOF2_GetInt(ObterConta(playerid), "Hora");
minuto = DOF2_GetInt(ObterConta(playerid), "Minuto");
format(Stringw, sizeof(Stringw), "%s{FF8000}» Auto Mais Caminhoneiro «\n\n{999999}Sua Conta: {FFFFFF}%s\n{999999}Seu IP: {FFFFFF}%s\n{999999}Status: {00FF00}Registrada\n{999999}Ultimo Login:{FFFFFF}%s~%s~%s>%s %d:%d:%d:%d:%d:%d: %s<%s~%s~%s \n\n{838B8B}\n\n{FF8000}Digite sua senha para logar!", Stringw, NomeR, IP, dia, mes, hora, minuto, Hora, Minuto, Segundo, Dia, Mes, Ano);
// Verifique se o jogador ainda й proibido
if (APlayerData[playerid][BanTime] < gettime()) // Jogador ban-tempo й passado
ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_PASSWORD, "{00FF00}ж {FFFFFF}Insira sua senha para logar:", Stringw, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
else // Jogador ainda й proibido
{
ShowRemainingBanTime(playerid); // Mostrar o restante tempo proibiзгo para o jogador й dias, horas, minutos, segundos
Kick(playerid); // Chute o jogador
}
}
else if (PlayerFile_Load(playerid) == 0)
{
GetPlayerName(playerid, NomeaR, sizeof(NomeaR));
GetPlayerIp(playerid, IPa, 30);
format(Strna, sizeof(Strna), "%s{FF8000}» Auto Mais Caminhoneiro «\n\n{999999}Sua Conta: {FFFFFF}%s\n{999999}Seu IP: {FFFFFF}%s\n{999999}Status: {FF0000}Nгo registrada\n\n{FF8000}Digite uma senha para registrar-se no servidor!", Strna, NomeaR, IPa);
LoginMsg(playerid);
ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, "{00FF00}ж {FFFFFF}Registre-se em nosso servidor:", Strna, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);
}
// Tas casas foram carregados, mas nгo os carros, tгo alto todos os veнculos designados para as casas de jogadores
for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
{
// Obter o houseid desta ranhura
HouseID = APlayerData[playerid][Houses][HouseSlot];
// Verifique se hб uma casa neste slot
if (HouseID != 0)
{
HouseFile_Load(HouseID, true); // Coloque os carros da casa
}
}
/* --------------------------------------------------------*/
// Text Draw box mission
/* --------------------------------------------------------*/
APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, " "); // Configurar o texto missгo, na parte inferior da tela
TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Alinhar o texto missгo ao centro
TextDrawFont(APlayerData[playerid][MissionText], 2);
TextDrawLetterSize(APlayerData[playerid][MissionText], 0.260000, 1.400000);
TextDrawColor(APlayerData[playerid][MissionText], -1);
TextDrawSetProportional(APlayerData[playerid][MissionText], 1);
TextDrawSetShadow(APlayerData[playerid][MissionText], 1);
TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Definir o texto missгo de mostrar dentro de uma caixa
TextDrawBoxColor(APlayerData[playerid][MissionText], 0x386DFF11); // Defina a cor da caixa de texto 0000FF missгo
TextDrawSetOutline(APlayerData[playerid][MissionText], 1);
/* --------------------------------------------------------*/
// MSG LOGAR
/* --------------------------------------------------------*/
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
//Frase
new file [ 50 ],
tito [ 100 ];
CkeckNick ( playerid ) ;
format ( file , sizeof ( file ) , NFST , PlayerNameF[ playerid ] ) ;
if( !DOF2_FileExists ( file ) )
{
DOF2_CreateFile ( file );
DOF2_SetString ( file , "Frase", "Sem Frase Brasil Auto Mais Caminhoneiro" ) ;
DOF2_SaveFile();
}
format ( tito , sizeof ( tito ) , "{00ff00}Frase ao Conectar de %s:{0000FF} %s ", PlayerNameF[ playerid ] , DOF2_GetString ( file , "Frase" ) ) ;
SendClientMessageToAll ( -1 , tito);
return 1;
}
new string[128], Nome_Player[24];
GetPlayerName(playerid, Nome_Player, 24);
format(string, 128, "%s [ID:%d] {00FF00}conectou-se {CCCCCC}ao Auto Mais Caminhoneiro!", Nome_Player, playerid);
SendClientMessageToAll(-1, string);
if(APlayerData[playerid][PlayerLevel] > 0)
{
format(string, sizeof(string), "{ff7c00}O Administrador {FFFFFF}%s{ff7c00} (ID: {FFFFFF}%i{ff7c00}){00FF00} Entrou{D7D7D7} no Servidor.", Nome_Player, playerid);
SendClientMessageToAll(0xFF0000FF, string);
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Administrador: {FF0000}Sim");
new DName[MAX_PLAYER_NAME], Don[50];
GetPlayerName(playerid,DName,sizeof(DName));
format(Don,sizeof(Don),"~y~%s ~r~ON",DName);
return 0;
}
if(APlayerData[playerid][PlayerName])
{
format(string, sizeof(string), "{ff7c00}O Jogador {FFFFFF}%s{ff7c00} (ID: {FFFFFF}%i{ff7c00}) Entrou no Servidor.", Nome_Player, playerid);
SendClientMessageToAll(0xFF0000FF, string);
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Administrador: {FF0000}Nгo");
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Player VIP: {FF0000}Nгo");
return 0;
}
if (IsPlayerVIP(playerid))
{
format(string, sizeof(string), "{D7D7D7}O Jogador Vip {00FFFF}%s{D7D7D7} (ID: {00FFFF}%i{D7D7D7}){00FF00} Entrou{D7D7D7} no Servidor.", Nome_Player, playerid);
SendClientMessageToAll(0xFF0000FF, string);
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Administrador: {FF0000}Nгo");
new DName[MAX_PLAYER_NAME];
GetPlayerName(playerid,DName,sizeof(DName));
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Player VIP: {FF0000}Sim");
return 0;
}
if (IsPlayerVIP(playerid))
{
format(string, sizeof(string), "{D7D7D7}O Jogador Vip {00FFFF}%s{D7D7D7} (ID: {00FFFF}%i{D7D7D7}){00FF00} Entrou{D7D7D7} no Servidor.", Nome_Player, playerid);
SendClientMessageToAll(0xFF0000FF, string);
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Administrador: {FF0000}Nгo");
new DName[MAX_PLAYER_NAME];
GetPlayerName(playerid,DName,sizeof(DName));
SendClientMessage(playerid, 0xFF0000FF, "- {a9c4e4}Player VIP: {FF0000}Sim");
return 0;
}
PT passei o PlayerConnect mas o q quero arrumar й isso
pawn Код:
VIP= pawn Код:
|
new string[128], Nome_Player[24];
GetPlayerName(playerid, Nome_Player, 24);
format(string, 128, "%s [ID:%d] {00FF00}conectou-se {CCCCCC}ao Auto Mais Caminhoneiro!", Nome_Player, playerid);
SendClientMessageToAll(-1, string);
if(APlayerData[playerid][PlayerLevel] > 0)
format(string, sizeof(string), "{ff7c00}O Administrador {FFFFFF}%s{ff7c00} (ID: {FFFFFF}%i{ff7c00}){00FF00} Entrou{D7D7D7} no Servidor.", Nome_Player, playerid);
else
format(string, sizeof(string), "{ff7c00}O Jogador {FFFFFF}%s{ff7c00} (ID: {FFFFFF}%i{ff7c00}) Entrou no Servidor.", Nome_Player, playerid);
SendClientMessageToAll(0xFF0000FF, string);
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, " Brasil Auto Mais Caminhoneiro ");
SendClientMessage(playerid, -1, "");
SendClientMessage(playerid, -1, "{FF0000}~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
format(string, sizeof(string), "- {a9c4e4}Administrador: %s", APlayerData[playerid][PlayerLevel] > 0 ? ("{FF0000}Sim") : ("{FF0000}Nгo"));
SendClientMessage(playerid, 0xFF0000FF, string);
format(string, sizeof(string), "- {a9c4e4}Player VIP: %s", IsPlayerVIP(playerid) ? ("{FF0000}Sim") : ("{FF0000}Nгo"));
SendClientMessage(playerid, 0xFF0000FF, string);
if(IsPlayerVIP(playerid))
{
format(string, sizeof(string), "{D7D7D7}O Jogador Vip {00FFFF}%s{D7D7D7} (ID: {00FFFF}%i{D7D7D7}){00FF00} Entrou{D7D7D7} no Servidor.", Nome_Player, playerid);
SendClientMessageToAll(0xFF0000FF, string);
}