Pickup Types - Printable Version
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[SOLVED] Pickup Types -
Deathlane - 13.06.2014
I want to make a health pickup that gives 99.0 HP instead of 100.0 HP. What pickup type do I use that requires OnPlayerPickUpPickup and respawns after death? (Like Pickup Type 3 but doesn't give HP when a player pickups an HP model)
Any ideas?
Re: Pickup Types -
SilentSoul - 13.06.2014
pawn Код:
new healthpickup;
public OnGameModeInit()
{
healthpickup = CreatePickup(1240, 3, x, y, z, -1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == healthpickup)
{
SetPlayerHealth(playerid,99);
}
return 1;
}
Re: Pickup Types -
Deathlane - 13.06.2014
Will doing that not set the HP to 100? Because normally, if the pickup type is 3 and the pickup model is the health, it gives 100 HP.
Re: Pickup Types -
Threshold - 13.06.2014
Use pickup type 1... does anyone read the wiki these days?
Re: Pickup Types -
nmader - 13.06.2014
Quote:
Originally Posted by BenzoAMG
Use pickup type 1... does anyone read the wiki these days?
|
You can also use this cool tool for quick access as well. It has descriptions that will help you in the future.
https://sampforum.blast.hk/showthread.php?tid=35399
Re: Pickup Types -
Deathlane - 13.06.2014
Quote:
Originally Posted by BenzoAMG
Use pickup type 1... does anyone read the wiki these days?
|
Alright thanks, I was doubting the wiki.
Solved.