Anti Car-Warping is not working as it should - Printable Version
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+--- Thread: Anti Car-Warping is not working as it should (
/showthread.php?tid=519036)
Deleted. -
iFiras - 12.06.2014
Deleted.
Deleted. -
iFiras - 13.06.2014
Deleted.
Re: Anti Car-Warping is not working as it should -
MacT - 13.06.2014
show me admin enum when player is admin or not ?
Re: Anti Car-Warping is not working as it should -
Sojo12 - 13.06.2014
Read the question well...it's not related to the enums.In fact,he's saying that it not even detecting the player warping.
Re: Anti Car-Warping is not working as it should -
MacT - 13.06.2014
Quote:
Originally Posted by Sojo12
Read the question well...it's not related to the enums.In fact,he's saying that it not even detecting the player warping.
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Are you blinded? I asking becuase maybe set anti car wrapping if plaver is not admin and his state is drriver when he will kicked.
Re: Anti Car-Warping is not working as it should -
Sojo12 - 13.06.2014
Before it reachs to the admin thing whether he should be kicked /or not.First it should eb working right?
Re: Anti Car-Warping is not working as it should -
MacT - 13.06.2014
no I mean that.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
if(newstate == PLAYER_STATE_DRIVER && pAdmin[playerid] == 0)
{
if((GetTickCount()-GetPVarInt(playerid, "CarTime")) < 1000)
{
SetPVarInt(playerid, "CarWarp", GetPVarInt(playerid, "CarWarp")+1);
if(GetPVarInt(playerid, "CarWarp") >= 5)
{
new pname[24];
new string[128];
GetPlayerName(playerid,pname,24);
format(string,sizeof(string),""COL_RED"%s(%d) has been kicked for car warping hack.",pname,playerid);
SendClientMessageToAll(-1,string);
printf(string);
Ban(playerid);
}
}
SetPVarInt(playerid, "CarTime", GetTickCount());
}
return 1;
}
Deleted. -
iFiras - 15.06.2014
Deleted.
Re: Anti Car-Warping is not working as it should -
Yera96 - 15.06.2014
This code looks better in my opinion. When player warps a vehicle OnPlayerEnterVehicle is not called. So put a variable which says that OnPlayerEnterVehicle is called.
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SetPVarInt(playerid, "CurrentVehicle", vehicleid);
return 1;
}
And when OPSC is called, check if player's current vehicle matches the variable we set in OPEV.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 2 || newstate == 3)
{
if(GetPVarInt(playerid, "CurrentVehicle") != GetPlayerVehicleID(playerid))
{
Kick(playerid);
}
}
return 1;
}
Sorry for my english.