new ServerWeather;
forward Weather();
public Weather()
{
new hours, minutes, seconds;
new rand = random(5);
new str[128];
gettime(hours, minutes, seconds);
if(minutes == 00)
{
if(rand == 1)
{
SetWeather(10);
ServerWeather = 10;
format(str, sizeof(str), "Felictas RolePlay: Now is %d:%d hours.", hours, minutes);
scmta(color_white, str);
scmta(color_green, "Weather forecast: "col_white"expected weather for next 60 minutes is "col_skyblue"sunny.");
}
else if(rand == 2)
{
SetWeather(4);
ServerWeather = 4;
format(str, sizeof(str), "Felictas RolePlay: Now is %d:%d hours.", hours, minutes);
scmta(color_white, str);
scmta(color_green, "Weather forecast: "col_white"expected weather for next 60 minutes is "col_skyblue"cloudy.");
}
else if(rand == 3)
{
SetWeather(16);
ServerWeather = 16;
format(str, sizeof(str), "Felictas RolePlay: Now is %d:%d hours.", hours, minutes);
scmta(color_white, str);
scmta(color_green, "Weather forecast: "col_white"expected weather for next 60 minutes is "col_skyblue"rainy.");
}
else if(rand == 4)
{
SetWeather(9);
ServerWeather = 9;
format(str, sizeof(str), "Felictas RolePlay: Now is %d:%d hours.", hours, minutes);
scmta(color_white, str);
scmta(color_green, "Weather forecast: "col_white"expected weather for next 60 minutes is "col_skyblue"foggy.");
}
}
return 1;
}
//Koriљtenje heorina
forward HeroineEffect(playerid);
public HeroineEffect(playerid)
{
new Float:health;
GetPlayerHealth(playerid);
if(DrugsEffectTimer[playerid] == 1)
{
DrugsEffectTimer[playerid] = 2;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 2000, false);
}
else if(DrugsEffectTimer[playerid] == 2)
{
DrugsEffectTimer[playerid] = 3;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 3000, false);
}
else if(DrugsEffectTimer[playerid] == 3)
{
DrugsEffectTimer[playerid] = 4;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 4000, false);
}
else if(DrugsEffectTimer[playerid] == 4)
{
DrugsEffectTimer[playerid] = 5;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 5000, false);
}
else if(DrugsEffectTimer[playerid] == 5)
{
DrugsEffectTimer[playerid] = 6;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 5000, false);
}
else if(DrugsEffectTimer[playerid] == 6)
{
DrugsEffectTimer[playerid] = 7;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 6000, false);
}
else if(DrugsEffectTimer[playerid] == 7)
{
DrugsEffectTimer[playerid] = 8;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 7000, false);
}
else if(DrugsEffectTimer[playerid] == 8)
{
DrugsEffectTimer[playerid] = 9;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 8000, false);
}
else if(DrugsEffectTimer[playerid] == 9)
{
DrugsEffectTimer[playerid] = 10;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 9000, false);
}
else if(DrugsEffectTimer[playerid] == 10)
{
DrugsEffectTimer[playerid] = 11;
SetPlayerHealth(playerid, health+3);
Drugs[playerid] = SetTimer("DrugsEffect", 10000, false);
}
else if(DrugsEffectTimer[playerid] == 11)
{
SetPlayerHealth(playerid, health+3);
SetPlayerWeather(playerid, ServerWeather);
KillTimer(Drugs[playerid]);
}
return 1;
}
// Koriљtenje marihuane
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE)
{
if(SmokingMarihuana[playerid] == 1)
{
new Float:health;
GetPlayerHealth(playerid, health);
if(TimeSmoked[playerid] == 1)
{
TimeSmoked[playerid] = 2;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 2)
{
TimeSmoked[playerid] = 3;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 3)
{
TimeSmoked[playerid] = 4;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 4)
{
TimeSmoked[playerid] = 5;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 5)
{
TimeSmoked[playerid] = 6;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 7)
{
TimeSmoked[playerid] = 8;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 9)
{
TimeSmoked[playerid] = 10;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 10)
{
TimeSmoked[playerid] = 11;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 11)
{
TimeSmoked[playerid] = 12;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 12)
{
TimeSmoked[playerid] = 13;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 13)
{
TimeSmoked[playerid] = 14;
SetPlayerHealth(playerid, health+3);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
else if(TimeSmoked[playerid] == 14)
{
TimeSmoked[playerid] = 0;
SmokingMarihuana[playerid] = 0;
SetPlayerHealth(playerid, health+3);
SetPlayerWeather(playerid, ServerWeather);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
}
}
return 1;
}
public OnGameModeInit()
{
SetTimer("Weather", 1000, true);
ServerWeather = 10;
return 1;
}
SetPlayerWeather(playerid, 250);
There is no
Код:
SetPlayerWeather(playerid, 250); It just returns to 'ServerWeather' |
YCMD:usedrugs(playerid, params[], help)
{
new choose[10];
if(sscanf(params, "s", choose)) return scm(playerid, color_red, "* "col_white"Command using: /usedrugs [Choose(marihuana/heroin/cocaine)]");
if(strcmp(choose, "heroin", true) == 0)
{
if(PlayerInfo[playerid][pHeroine] == 10) return scm(playerid, color_red, "* "col_white"You don't have enough heroin.");
if(PlayerInfo[playerid][pNeedle] == 0) return scm(playerid, color_red, "* "col_white"You don't have any needles.");
{
SetPlayerWeather(playerid, 100);
DrugsEffectTimer[playerid] = 1;
PlayerInfo[playerid][pNeedle] -= 1;
SetPlayerDrunkLevel(playerid, 6000);
PlayerInfo[playerid][pHeroine] -= 10;
PlayerInfo[playerid][pHeroineAdd] += 1;
Drugs[playerid] = SetTimer("HeroineEffect", 7500, false);
}
}
else if(strcmp(choose, "marihuana", true) == 0)
{
if(RolledMarihuanaAmount[playerid] < 10) return scm(playerid, color_red, "* "col_white"You didn't rolled any marihuana.");
if(SmokingMarihuana[playerid] == 1) return scm(playerid, color_red, "* "col_white"You're already smoking marihuana.");
else
{
TimeSmoked[playerid] = 1;
SmokingMarihuana[playerid] = 1;
SetPlayerWeather(playerid, 250);
SetPlayerDrunkLevel(playerid, 6000);
RolledMarihuanaAmount[playerid] = 0;
PlayerInfo[playerid][pMarihuanaAdd] += 1;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
}
}
return 1;
}