SetWorldTime Bug? - Printable Version
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+--- Thread: SetWorldTime Bug? (
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SetWorldTime Bug? -
Aerotactics - 11.06.2014
In my script, I've modified the gl_realtime to be a custom time speed, however, when I try to set the server time to the hour, 1am - 12pm work fine, but at 1 pm, the time sets to night again, and from 1pm to 12am, the time acts as if it were 1am - 12pm. The SetWorldTime number is represented by an integer between 0 and 23. If you need to see my script:
https://sampforum.blast.hk/showthread.php?tid=516980
Re: SetWorldTime Bug? - Guest4390857394857 - 13.06.2014
It happened to me before.
So just unload that fs and use setworldtime function in your gamemode!
Hope it worked.
Respuesta: SetWorldTime Bug? -
Swedky - 13.06.2014
Guy, you use '
TogglePlayerClock'? This function change the worldid every much so time.
Re: SetWorldTime Bug? -
Wex3go - 15.06.2014
Yeah like my proplem mate ...
Re: SetWorldTime Bug? -
Aerotactics - 23.06.2014
Quote:
Originally Posted by ShivRp
It happened to me before.
So just unload that fs and use setworldtime function in your gamemode!
Hope it worked.
|
I will be moving it to my GM when it is working.
Quote:
Originally Posted by EnzoMetlc
Guy, you use 'TogglePlayerClock'? This function change the worldid every much so time.
|
I want the clock to run at a custom speed, and I want it to be a global clock.
Quote:
Originally Posted by Wex3go
Yeah like my proplem mate ...
|
Glad I'm not the only one with this issue.
Edit: "SA-MP Best Forum Team & Beta Testers of 2020!"
Did they pay you to write that? lol