/spec command - Printable Version
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+--- Thread: /spec command (
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/spec command -
Johnson_Brooks - 10.06.2014
How can i make a /spec , /specoff command ?
I've only seen a code in the default fs's but i can't use that .
Could someone help me with this ?
Re: /spec command -
KtotheYle - 10.06.2014
You could SetCameraBehindPlayer([Id of the player being spectated]);
Then for specoff SetCameraBehindPlayer(playerid);
Re: /spec command -
Johnson_Brooks - 10.06.2014
Quote:
Originally Posted by KtotheYle
You could SetCameraBehindPlayer([Id of the player being spectated]);
Then for specoff SetCameraBehindPlayer(playerid);
|
Im delighted now ... I Dont think that it would work like that
Re: /spec command -
Threshold - 10.06.2014
There are plenty of examples and/or filterscripts to be found on the forums. Use the 'search' button.
Re: /spec command -
Dignity - 10.06.2014
Compiles but hasn't been tested. Allows you to use just one command for spectating.
pawn Код:
#include <a_samp>
#include <sscanf2>
#include <zcmd>
new bool: IsPlayerSpectating[MAX_PLAYERS];
CMD:spec(playerid, params[])
{
new targetid;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "/spec [id/name]");
TogglePlayerSpectating(playerid, true);
if(!IsPlayerSpectating[playerid])
{
PlayerSpectatePlayer(playerid, targetid, SPECTATE_MODE_FIXED);
IsPlayerSpectating[playerid] = true;
}
else if(IsPlayerSpectating[playerid])
{
TogglePlayerSpectating(playerid, false);
IsPlayerSpectating[playerid] = false;
}
return true;
}
Re: /spec command -
Johnson_Brooks - 10.06.2014
delete this post
Re: /spec command -
Dignity - 10.06.2014
Update your a_samp.inc include.
Re: /spec command -
Johnson_Brooks - 10.06.2014
Quote:
Originally Posted by Mionee
Update your a_samp.inc include.
|
Its not my a_samp.inc .
It was something else , i fixed it -_-