FS to gM Link ... Yea Again ... - Printable Version
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FS to gM Link ... Yea Again ... -
rockhopper - 09.06.2014
Sorry for asking this again But This is not Understandable to me ... Please tell me how do i add this to an fs I have it in my Gm but how to i add this data in my fs
I basically Have a rep system That saves REp But i WAnt it to save rep such that If in my FS i put
if(Reputation[playerid] == 0) Then I shouldn't Get errors And also Explain Me how to do it
Re: FS to gM Link ... Yea Again ... -
[WSF]ThA_Devil - 09.06.2014
Quote:
Originally Posted by rockhopper
Sorry for asking this again But This is not Understandable to me ... Please tell me how do i add this to an fs I have it in my Gm but how to i add this data in my fs
I basically Have a rep system That saves REp But i WAnt it to save rep such that If in my FS i put
if(Reputation[playerid] == 0) Then I shouldn't Get errors And also Explain Me how to do it 
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By that you mean accessing Reputation[playerid] data in another script while maintaining it in gamemode?
If so, create new include.
then paste
new Reputation[MAX_PLAYERS]; from gamemode to include.
then include it in both, gamemode and filterscript.
Re: FS to gM Link ... Yea Again ... -
KillerStrike23 - 09.06.2014
pawn Код:
enum pInfo{
Reputation,}
new PlayerInfo[MAX_PLAYERS][pInfo];
its a pinfo its more easier to create a value for it