if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3) { SetPlayerSkin(playerid, 294); if(PlayerInfo[playerid][pAdmin] >= 6) { SafeResetPlayerWeapons(playerid); SafeGivePlayerWeapon(playerid, 42, 10000); SafeGivePlayerWeapon(playerid, 39, 10000); SafeGivePlayerWeapon(playerid, 38, 10000); SafeGivePlayerWeapon(playerid, 34, 10000); SafeGivePlayerWeapon(playerid, 31, 10000); SafeGivePlayerWeapon(playerid, 29, 10000); SafeGivePlayerWeapon(playerid, 27, 10000); SafeGivePlayerWeapon(playerid, 24, 10000); SafeGivePlayerWeapon(playerid, 40, 1); SafeGivePlayerWeapon(playerid, 10, 1); SafeGivePlayerWeapon(playerid, 9, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 10000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 10000); SetPlayerHealth(playerid, 99999); SetPlayerArmour(playerid, 99999);
if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3 |
if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3
if(PlayerInfo[playerid][pAdmin] >= 6)
if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
{
SetPlayerSkin(playerid, 294);
return 1;
}
if(PlayerInfo[playerid][pAdmin] >= 6)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 42, 10000);
SafeGivePlayerWeapon(playerid, 39, 10000);
SafeGivePlayerWeapon(playerid, 38, 10000);
SafeGivePlayerWeapon(playerid, 34, 10000);
SafeGivePlayerWeapon(playerid, 31, 10000);
SafeGivePlayerWeapon(playerid, 29, 10000);
SafeGivePlayerWeapon(playerid, 27, 10000);
SafeGivePlayerWeapon(playerid, 24, 10000);
SafeGivePlayerWeapon(playerid, 40, 1);
SafeGivePlayerWeapon(playerid, 10, 1);
SafeGivePlayerWeapon(playerid, 9, 1);
//This
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
//
SetPlayerHealth(playerid, 99999);
SetPlayerArmour(playerid, 99999);
return 1;
}