OnPlayerTakeDamage -
ThatThoseTheThy - 07.06.2014
In Wiki samp it shows that it has all of these parameters
(playerid, issuerid, Float:amount, weaponid, bodypart)
https://sampwiki.blast.hk/wiki/OnPlayerTakeDamage
but it always gave me this error: : error 025: function heading differs from prototype
So after fucking around I removed bodypart from the parameters and it worked.
My request is, is there a way to do a headshot script with OnPlayerTakeDamage like it showed in it's examples in wiki-samp ?
This is their example:
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
{
// One shot to the head to kill with sniper rifle
SetPlayerHealth(playerid, 0.0);
}
return 1;
}
Re : OnPlayerTakeDamage -
S4t3K - 07.06.2014
Try removing the space between Float: and amount in the prototype.
Btw, are you sure that you have the 0.3z a_samp include file ?
Re: OnPlayerTakeDamage -
Konstantinos - 07.06.2014
Update the server package (executables and includes) so OnPlayerTakeDamage and OnPlayerGiveDamage callbacks will be forwarded with the correct parameters inside a_samp.inc file.
You can then do it if the bodypart is 9 (BODY_PART_HEAD).
Re: OnPlayerTakeDamage -
ThatThoseTheThy - 07.06.2014
Yes I am sure, even used a bare.pwn script for a quick check.
Still the same:
Код:
C:\Users\msi\Desktop\SAMP_DS\samp03z_svr_R1_win32\samp03z_svr_R1_win32\gamemodes\bare.pwn(119) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
Re : OnPlayerTakeDamage -
Chipardeur - 07.06.2014
SetPlayerHealth(playerid, 0);
It's the same but test.
Re: OnPlayerTakeDamage -
ThatThoseTheThy - 07.06.2014
Quote:
Originally Posted by Konstantinos
Update the server package (executables and includes) so OnPlayerTakeDamage and OnPlayerGiveDamage callbacks will be forwarded with the correct parameters inside a_samp.inc file.
You can then do it if the bodypart is 9 (BODY_PART_HEAD).
|
Heck, that worked, problem is now I have to udpate a whole server with this XD. Thanks anyway!
Wow that was fast XD
Re: OnPlayerTakeDamage -
Konstantinos - 07.06.2014
Quote:
Originally Posted by ThatThoseTheThy
Yes I am sure, even used a bare.pwn script for a quick check.
Still the same:
Код:
C:\Users\msi\Desktop\SAMP_DS\samp03z_svr_R1_win32\samp03z_svr_R1_win32\gamemodes\bare.pwn(119) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
|
The 'bodypart' parameter exists in 0.3z R1. Go to samp03z_svr_R1_win32\pawno\include and open a_samp.inc
Do Ctrl + F and type "takedamage" (without "").
Is the line it finds like this?
pawn Код:
forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
If yes, the a_samp.inc is not for 0.3z
It should be:
pawn Код:
forward OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
EDIT: I was writing and didn't refresh.