problem with CreateDynamicObject - Printable Version
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+--- Thread: problem with CreateDynamicObject (
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problem with CreateDynamicObject -
EddieJackson - 07.06.2014
i put all my object in a filterscript........before, i was use CreateObject, its working but when i use CreateDynamicObject....it doesn't work, no object created when i inside the server :0
my script
Код:
#include <a_samp>
#include <streamer>
public OnFilterScriptInit()
{
//i put all CreateDynamicObject here
return 1;
}
please somebody help me :c
Re: problem with CreateDynamicObject -
[D]ry[D]esert - 07.06.2014
Show one at least one of your CreateDynamicObjects..
Re: problem with CreateDynamicObject -
EddieJackson - 07.06.2014
Quote:
Originally Posted by [D]ry[D]esert
Show one at least one of your CreateDynamicObjects..
|
Код:
CreateDynamicObject(18621,-2010.3387500,-2310.1838400,33.8303000,0.0000000,0.0000000,90.0000000); //
Re: problem with CreateDynamicObject -
Parallex - 07.06.2014
Quote:
Originally Posted by EddieJackson
Код:
CreateDynamicObject(18621,-2010.3387500,-2310.1838400,33.8303000,0.0000000,0.0000000,90.0000000); //
|
Try anyone of these:
- Make sure Streamer Plugin is loaded,
- Make sure you are using the latest Streamer,
- Either you've just renamed CreateObject to CreateDynamicObject - use convertffs.com to convert it.
- You haven't loaded the Filterscript.
Re: problem with CreateDynamicObject -
EddieJackson - 07.06.2014
Quote:
Originally Posted by BenJackster
Try anyone of these: - Make sure Streamer Plugin is loaded,
- Make sure you are using the latest Streamer,
- Either you've just renamed CreateObject to CreateDynamicObject - use convertffs.com to convert it.
- You haven't loaded the Filterscript.
|
I use the latest streamer plugins and it loaded, i used convertffs, and the filterscript is loaded.....
Re: problem with CreateDynamicObject -
Parallex - 07.06.2014
Quote:
Originally Posted by EddieJackson
I use the latest streamer plugins and it loaded, i used convertffs, and the filterscript is loaded.....
|
Well - why do you make them under a Filterscript? Just put them under OnGameModeInit in your main Game-mode.pwn.