public OnVehicleSpawn(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; if(IsAOwnedVehicle(vehicleid)) { SetVehicleComponents(vehicleid); GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(VehicleInfo[vehicleid][vLocked] == 1) SetVehicleParamsEx(vehicleid, 0, 0, alarm, 1, bonnet, boot, objective); else SetVehicleParamsEx(vehicleid, 0, 0, alarm, 0, bonnet, boot, objective); ChangeVehicleColor(vehicleid, VehicleInfo[vehicleid][vColor1], VehicleInfo[vehicleid][vColor2]); vEngine[vehicleid] = 0; } else { GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective); vEngine[vehicleid] = 0; } return 1; }
public OnVehicleSpawn(vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; if(IsAOwnedVehicle(vehicleid)) { SetVehicleComponents(vehicleid); GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); if(VehicleInfo[vehicleid][Locked] == true) SetVehicleParamsEx(vehicleid, 0, 0, Lock 1, bonnet, boot, objective); else SetVehicleParamsEx(vehicleid, 0, 0, alarm, 0, bonnet, boot, objective); ChangeVehicleColor(vehicleid, VehicleInfo[vehicleid][vColor1], VehicleInfo[vehicleid][vColor2]); vEngine[vehicleid] = 0; } else { GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective); vEngine[vehicleid] = 0; } return 1; } |
public OnVehicleSpawn(vehicleid)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
if(IsAOwnedVehicle(vehicleid))
{
SetVehicleComponents(vehicleid);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(VehicleInfo[vehicleid][vLocked] == 1) SetVehicleParamsEx(vehicleid, 0, 0, alarm, 1, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, 0, alarm, 0, bonnet, boot, objective);
ChangeVehicleColor(vehicleid, VehicleInfo[vehicleid][vColor1], VehicleInfo[vehicleid][vColor2]);
vEngine[vehicleid] = 0;
}
else if(!IsAOwnedVehicle(vehicleid))
{
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
vEngine[vehicleid] = 0;
}
return 1;
}