No meu GM tem um sistema de gzs dominaveis o /infogz mostra o nome das gzs e qual org e a dona
pawn Код:
//----------------------------------------------------------------//
//************************* Turf System **************************//
//----------------------------------------------------------------//
stock GetZoneOwnerName(zoneid)
{
new name[24];
if(gZonesData[zoneid][ZoneOwner] == TEAM_NONE)
name = "Desocupado";
else
format(name,24,OrgsNames[gZonesData[zoneid][ZoneOwner]]);
return name;
}
stock GetPlayerZone(playerid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING || Player[playerid][Spawned] == false || GetPlayerInterior(playerid) != 0 || GetPlayerVirtualWorld(playerid) != 0)
return 999;
new Float:playerX, Float:playerY, Float:playerZ;
GetPlayerPos(playerid, playerX, playerY, playerZ);
for (new i=0;i<MAX_TURFS;i++)
{
if(playerX >= TurfsCoords[i][zMinX] && playerX < TurfsCoords[i][zMaxX] && playerY >= TurfsCoords[i][zMinY] && playerY < TurfsCoords[i][zMaxY])
{
Player[playerid][LastZone] = i;
return i;
}
}
return 999;
}
GetGangPlayersInZone(zoneid, gangid)
{
new count;
new Float:playerX, Float:playerY, Float:playerZ;
for(new i = 0; HighestID+1 > i; i++)
{
if(IsPlayerConnected(i) && Player[i][pMorto] == 0 && !IsPlayerInAnyVehicle(i) && GetPlayerInterior(i) == 0 && GetPlayerOrg(i) == gangid && GetPlayerVirtualWorld(i) == 0 && GetPlayerState(i) != PLAYER_STATE_SPECTATING && Player[i][pLevel] > 1)
{
GetPlayerPos(i, playerX, playerY, playerZ);
if(playerX >= TurfsCoords[zoneid][zMinX] && playerX < TurfsCoords[zoneid][zMaxX] && playerY >= TurfsCoords[zoneid][zMinY] && playerY < TurfsCoords[zoneid][zMaxY])
{
count ++;
}
}
}
return count;
}
forward GangZonesCheck();
public GangZonesCheck()
{
new string[128];
for(new i = 0; HighestID+1 > i; i++)
{
if(IsPlayerConnected(i) && Player[i][Spawned] == true)
{
new pZone = GetPlayerZone(i);
if(pZone != 999)
{
if(gZonesData[pZone][ZoneInWar] == true && (GetPlayerOrg(i) == gZonesData[pZone][ZoneOwner] ||GetPlayerOrg(i) == gZonesData[pZone][ZoneAttacker]))
{
new score[256];
format(score,256,"Placar da Guerra ~n~~r~%s ~w~x ~b~%s ~n~~y~Pontos: ~r~%d ~w~- ~b~%d~n~~y~Kills: ~r~%d ~w~- ~b~%d~n~~n~~p~Tempo Restante: ~w~%s",
OrgsNamesSmall[gZonesData[pZone][ZoneAttacker]],OrgsNamesSmall[gZonesData[pZone][ZoneOwner]],
gZonesData[pZone][ZoneWarPoints][gZonesData[pZone][ZoneAttacker]], gZonesData[pZone][ZoneWarPoints][gZonesData[pZone][ZoneOwner]],
gZonesData[pZone][ZoneWarKillCount][gZonesData[pZone][ZoneAttacker]], gZonesData[pZone][ZoneWarKillCount][gZonesData[pZone][ZoneOwner]], ConvertSecondsToMins(gZonesData[pZone][ZoneWarTimeLeft]));
TextDrawSetString(WarPointsTD[i], score);
if(Player[i][SeePoints] == false)
{
TextDrawShowForPlayer(i, WarPointsTD[i]);
Player[i][SeePoints] = true;
}
}
else
{
if(Player[i][SeePoints] == true)
{
TextDrawHideForPlayer(i, WarPointsTD[i]);
Player[i][SeePoints] = false;
}
}
format(string,128,"- %s -~n~~p~Territ¦rio: ~w~~h~%s", TurfsCoords[pZone][zName], GetZoneOwnerName(pZone));
TextDrawSetString(ZoneName[i], string);
if(Player[i][SeeName] == false && Player[i][Spawned] == true)
{
TextDrawShowForPlayer(i, ZoneName[i]);
Player[i][SeeName] = true;
}
if(IsAGang(i))
{
SetPlayerChatBubble( i, "GangZone", COLOR_RED, 50.0, 20000);
InGZ[i] = 60;
}
if(gZonesData[pZone][ZonePlayerReqMet][GetPlayerOrg(i)] > 0 && gZonesData[pZone][ZoneOwner] != GetPlayerOrg(i))
{
new percent = 100;
percent = floatround((100*gZonesData[pZone][ZonePlayerReqMet][GetPlayerOrg(i)])/ZONE_CHECKS);
TextDrawShowForPlayer(i, ChecksBar[percent]);
TextDrawShowForPlayer(i, ChecksBar[100]);
TextDrawShowForPlayer(i, ChecksBar[101]);
TextDrawShowForPlayer(i, ChecksBar[102]);
Player[i][SeeChecksBar] = true;
}
else
{
if(Player[i][SeeChecksBar] == true)
{
for(new x = 0; x < sizeof(ChecksBar); x ++)
TextDrawHideForPlayer(i, ChecksBar[x]);
Player[i][SeeChecksBar] = false;
}
}
}
else
{
if(Player[i][SeeChecksBar] == true)
{
for(new x = 0; x < sizeof(ChecksBar); x ++)
TextDrawHideForPlayer(i, ChecksBar[x]);
Player[i][SeeChecksBar] = false;
}
if(Player[i][SeePoints] == true)
{
TextDrawHideForPlayer(i, WarPointsTD[i]);
Player[i][SeePoints] = false;
}
if(Player[i][SeeName] == true)
{
Player[i][SeeName] = false;
TextDrawHideForPlayer(i, ZoneName[i]);
}
}
}
}
return 1;
}
new bool:Counted[MAX_TURFS] = false;
/*forward KickBots();
public KickBots()
{
new string[64];
for(new i=0;i<250;i++)
if(strlen(ReturnPlayer(i)) < 4)
{
if(!antiir)
{
format(string, sizeof(string), "VBAC :: %s[ID %d] BOT.", ReturnPlayer(i),i);
ABroadCast(COLOR_LIGHTRED,string,1);
}
Ban(i);
}
}*/
forward GlobalTimer();
public GlobalTimer()
{
for (new j=0;j<MAX_TURFS;j++)
{
if(gZonesData[j][ZoneInWar] == false)
{
for (new l = 1; l < MAX_ORGS; l++)
{
if(gZonesData[j][ZoneOwner] != l)
{
new PlayersIn = GetGangPlayersInZone(j,l);
if(PlayersIn >= PLAYERS_REQUIRED && Counted[j] == false)
{
Counted[j] = true;
gZonesData[j][ZonePlayerReqMet][l] += PlayersIn;
}
if(PlayersIn < PLAYERS_REQUIRED)
{
gZonesData[j][ZonePlayerReqMet][l] = 0;
}
if(gZonesData[j][ZonePlayerReqMet][l] >= ZONE_CHECKS)
{
StartWar(j, gZonesData[j][ZoneOwner], l);
}
gZonesData[j][ZonePlayerCountEx][l] = PlayersIn;
gZonesData[j][ZonePlayerCount][l] = 0;
}
}
}
Counted[j] = false;
if(gZonesData[j][ZoneInWar])
{
if(gZonesData[j][ZoneWarTimeLeft] > 0)
{
gZonesData[j][ZoneWarTimeLeft]--;
new defenders = gZonesData[j][ZoneOwner];
new attackers = gZonesData[j][ZoneAttacker];
new def_in = GetGangPlayersInZone(j,defenders);
gZonesData[j][ZoneWarPlayers][defenders] = def_in;
gZonesData[j][ZoneWarPoints][defenders] += STAYING_POINTS*def_in;
new atk_in = GetGangPlayersInZone(j,attackers);
gZonesData[j][ZoneWarPlayers][attackers] = atk_in;
gZonesData[j][ZoneWarPoints][attackers] += STAYING_POINTS*atk_in;
}
else
{
TurfWarEnd(j, gZonesData[j][ZoneOwner], gZonesData[j][ZoneAttacker]);
}
}
}
}
forward StartWar(zoneid, defend_gang, attack_gang);
public StartWar(zoneid, defend_gang, attack_gang)
{
new lol = 0;
new sd;
if(zoneid <= 4)
sd = 12;
else if(zoneid == 5 || zoneid == 6)
sd = 2;
else if(zoneid == 7)
sd = 3;
for(new i = 0; i < sd; i ++)
{
if(AllowedOrgs[zoneid][i] == attack_gang)
lol = 1;
}
if(lol == 0)
{
/*new str[128];
format(str,128,"[ERRO] Sua gang nгo pode atacar o territуrio %s.", TurfsCoords[zoneid][zName]);
SendMessageToGang(attack_gang, COLOR_RED, str);*/
gZonesData[zoneid][ZoneWarPoints][attack_gang] = 0;
gZonesData[zoneid][ZoneWarKillCount][attack_gang] = 0;
gZonesData[zoneid][ZonePlayerCount][attack_gang] = 0;
gZonesData[zoneid][ZonePlayerReqMet][attack_gang] = 0;
gZonesData[zoneid][ZoneWarPlayers][attack_gang] = 0;
return 1;
}
if(defend_gang == TEAM_NONE && attack_gang != TEAM_NONE)
{
new atk_info[128], atk_info2[128];
format(atk_info,128,"Sua gang conquistou um territ¦rio desocupado");
format(atk_info2,128,"[TERRITУRIO] Sua gang conquistou um territуrio desocupado.");
TextDrawSetString(AttackersTextDraw, atk_info);
TextDrawAlignment(AttackersTextDraw, 2);
SendMessageToGang(attack_gang, COLOR_GOLD, atk_info2);
HideScreenTextForGang(attack_gang, 6200);
TimeTextForGang(attack_gang, AttackersTextDraw, 6000);
GangZoneHideForAll(zoneid);
GangZoneShowForAll(zoneid, ((OrgsColors[attack_gang] & ~0xFF) | 0x77));
gZonesData[zoneid][ZoneOwner] = attack_gang;
return 1;
}
gZonesData[zoneid][ZoneWarPoints][defend_gang] = DEF_POINTS;
ResetWarData(zoneid, attack_gang, defend_gang);
gZonesData[zoneid][ZoneWarTimeLeft] = WAR_TIME;
gZonesData[zoneid][ZoneAttacker] = attack_gang;
gZonesData[zoneid][ZoneInWar] = true;
HideScreenTextForGang(attack_gang, 6200);
HideScreenTextForGang(defend_gang, 6200);
ShowTurfInfo(zoneid);
for (new i=0;i<= HighestID;i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerOrg(i) == defend_gang || GetPlayerOrg(i) == attack_gang)
{
GangZoneFlashForPlayer(i, zoneid, ((OrgsColors[attack_gang] & ~0xFF) | 0x77));
if(IsPlayerInTurf(i,zoneid) && GetPlayerOrg(i) == attack_gang)
{
AddWarPoints(i, START_WAR);
}
}
}
}
gZonesData[zoneid][ZoneKillCount][attack_gang] = 0;
gZonesData[zoneid][ZoneKillCount][defend_gang] = 0;
gZonesData[zoneid][ZoneWarCount]++;
return 1;
}
forward TurfWarEnd(zoneid,defend_gang,attack_gang);
public TurfWarEnd(zoneid,defend_gang,attack_gang)
{
new msg_winner[128], msg_loser[128], text_winner[128], text_loser[128];
new winner, loser;
//compare kills
if(gZonesData[zoneid][ZoneWarPoints][attack_gang] == gZonesData[zoneid][ZoneWarPoints][defend_gang])
{
if(gZonesData[zoneid][ZoneWarPlayers][attack_gang] <= gZonesData[zoneid][ZoneWarPlayers][defend_gang])
{
winner = defend_gang;
loser = attack_gang;
}
else if(gZonesData[zoneid][ZoneWarPlayers][attack_gang] > gZonesData[zoneid][ZoneWarPlayers][defend_gang])
{
winner = attack_gang;
loser = defend_gang;
}
}
else if(gZonesData[zoneid][ZoneWarPoints][attack_gang] < gZonesData[zoneid][ZoneWarPoints][defend_gang])
{
winner = defend_gang;
loser = attack_gang;
}
else if(gZonesData[zoneid][ZoneWarPoints][attack_gang] > gZonesData[zoneid][ZoneWarPoints][defend_gang])
{
winner = attack_gang;
loser = defend_gang;
}
if(winner == defend_gang)
{
format(msg_winner,128,"** Sua gang defendeu o territуrio %s da gang %s **", TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);
format(text_winner,128,"Sua gang defendeu o territ¦rio %s da gang %s", TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);
TextDrawSetString(WinnerTextDraw,text_winner);
TextDrawAlignment(WinnerTextDraw, 2);
format(msg_loser,128,"** Sua gang falhou em dominar o territуrio %s da gang %s **",TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
format(text_loser,128,"Sua gang falhou em dominar o territ¦rio %s da gang %s",TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
TextDrawSetString(LoserTextDraw, text_loser);
TextDrawAlignment(LoserTextDraw, 2);
}
else if(winner == attack_gang)
{
format(msg_winner,128,"** Sua gang dominou o territуrio %s da gang %s **", TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
format(text_winner,128,"Sua gang dominou o territ¦rio %s da gang %s",TurfsCoords[zoneid][zName], OrgsNames[defend_gang]);
TextDrawSetString(WinnerTextDraw,text_winner);
TextDrawAlignment(WinnerTextDraw, 2);
format(msg_loser,128,"** Sua gang perdeu o territуrio %s para a gang %s **", TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);
format(text_loser,128,"Sua gang perdeu o territ¦rio %s para a gang %s",TurfsCoords[zoneid][zName], OrgsNames[attack_gang]);
TextDrawSetString(LoserTextDraw, text_loser);
TextDrawAlignment(LoserTextDraw, 2);
}
//Turf color update
for (new k=0;k<= HighestID;k++)
{
if(!IsPlayerConnected(k))
continue;
if(GetPlayerOrg(k) == defend_gang || GetPlayerOrg(k) == attack_gang)
{
// Defenders Won
if(winner == defend_gang)
{
if(GetPlayerOrg(k) == attack_gang)
RemoveWarPoints(k, LOSE_WAR);
if(GetPlayerOrg(k) == defend_gang && GetPlayerZone(k) == zoneid)
AddWarPoints(k, DEFEND_TURF);
if(GetPlayerOrg(k) == defend_gang)
{
TimeTextForPlayer(k,WinnerTextDraw,4500);
SendClientMessage(k, COLOR_GOLD, msg_winner);
}
if(GetPlayerOrg(k) == attack_gang)
{
SendClientMessage(k, COLOR_GREY, msg_loser);
TimeTextForPlayer(k,LoserTextDraw,4500);
}
}
//Attackers Won
else if(winner == attack_gang)
{
if(GetPlayerOrg(k) == defend_gang)
RemoveWarPoints(k, LOSE_WAR);
if(GetPlayerOrg(k) == attack_gang && IsPlayerInZone(k, zoneid))
AddWarPoints(k, TAKE_OVER);
if(GetPlayerOrg(k) == defend_gang)
{
SendClientMessage(k, COLOR_GREY, msg_loser);
TimeTextForPlayer(k,LoserTextDraw,4500);
}
if(GetPlayerOrg(k) == attack_gang)
{
TimeTextForPlayer(k,WinnerTextDraw,4500);
SendClientMessage(k, COLOR_GOLD, msg_winner);
}
}
}
}
HideScreenTextForGang(attack_gang, 6200);
HideScreenTextForGang(defend_gang, 6200);
if(winner == attack_gang)
{
GangZoneShowForAll(zoneid, ((OrgsColors[attack_gang] & ~0xFF) | 0x77));
gZonesData[zoneid][ZoneOwner] = attack_gang;
}
else if(loser == attack_gang)
{
GangZoneShowForAll(zoneid, ((OrgsColors[defend_gang] & ~0xFF) | 0x77));
gZonesData[zoneid][ZoneOwner] = defend_gang;
}
for (new i=0;i<MAX_ORGS;i++)
{
gZonesData[zoneid][ZoneWarPoints][i] = 0;
gZonesData[zoneid][ZoneWarKillCount][i] = 0;
gZonesData[zoneid][ZonePlayerCount][i] = 0;
gZonesData[zoneid][ZonePlayerReqMet][i] = 0;
gZonesData[zoneid][ZoneWarPlayers][i] = 0;
}
gZonesData[zoneid][ZoneInWar] = false;
for (new k=0;k<= HighestID;k++)
{
if(IsPlayerConnected(k))
{
if(GetPlayerOrg(k) == defend_gang || GetPlayerOrg(k) == attack_gang)
{
GangZoneStopFlashForPlayer(k, zoneid);
}
}
}
}
forward WarCode_PlayerDeath(playerid, killerid, reason);
public WarCode_PlayerDeath(playerid, killerid, reason)
{
new pZone = GetPlayerZone(playerid);
if(!IsPlayerConnected(killerid))
{
if(pZone != 999)
{
if(gZonesData[pZone][ZoneInWar] == true && GetPlayerVirtualWorld(playerid) == 0)
{
if(GetPlayerOrg(playerid) == gZonesData[pZone][ZoneOwner])
{
Player[playerid][TurfDeaths] ++;
gZonesData[pZone][ZoneWarPoints][gZonesData[pZone][ZoneAttacker]]+= KILLING_POINTS;
}
else if(GetPlayerOrg(playerid) == gZonesData[pZone][ZoneAttacker])
{
Player[playerid][TurfDeaths] ++;
gZonesData[pZone][ZoneWarPoints][gZonesData[pZone][ZoneOwner]]+= KILLING_POINTS;
}
}
}
}
else
{
new kZone = GetPlayerZone(killerid);
if(GetPlayerOrg(killerid) != 0 && GetPlayerVirtualWorld(playerid) == 0 && IsPlayerConnected(playerid) && IsPlayerConnected(killerid) && pZone != 999 &&
kZone != 999)
{
if(gZonesData[pZone][ZoneInWar] == true || gZonesData[kZone][ZoneInWar] == true)
{
new zone;
if(gZonesData[pZone][ZoneInWar] == true)
zone = pZone;
else if(gZonesData[kZone][ZoneInWar] == true)
zone = kZone;
if(GetPlayerOrg(killerid) == GetPlayerOrg(playerid) && (gZonesData[kZone][ZoneOwner] == GetPlayerOrg(playerid) || gZonesData[kZone][ZoneAttacker] == GetPlayerOrg(playerid)))
{
new othergang;
if(gZonesData[kZone][ZoneOwner] == GetPlayerOrg(killerid))
othergang = gZonesData[kZone][ZoneAttacker];
else
othergang = gZonesData[kZone][ZoneOwner];
gZonesData[zone][ZoneWarPoints][othergang]+= KILLING_POINTS;
gZonesData[zone][ZoneWarKillCount][othergang] ++;
}
else if( (GetPlayerOrg(killerid) == gZonesData[zone][ZoneAttacker] && GetPlayerOrg(playerid) == gZonesData[zone][ZoneOwner]) ||
(GetPlayerOrg(killerid) == gZonesData[zone][ZoneOwner] && GetPlayerOrg(playerid) == gZonesData[zone][ZoneAttacker]))
{
gZonesData[zone][ZoneWarPoints][GetPlayerOrg(killerid)]+= KILLING_POINTS;
gZonesData[zone][ZoneWarKillCount][GetPlayerOrg(killerid)] ++;
Player[killerid][TurfKills] ++;
Player[playerid][TurfDeaths] ++;
AddWarPoints(killerid, KILL_IN_WAR);
if(GetWarPoints(playerid) >= DIE_IN_WAR)
{
RemoveWarPoints(playerid, DIE_IN_WAR);
}
if(gZonesData[zone][ZoneWarPoints][GetPlayerOrg(killerid)] >= gZonesData[zone][ZoneWarPoints][GetPlayerOrg(playerid)])
{
gZonesData[zone][ZoneWarTimeLeft] -= TIME_BOBUS_WINNING;
}
else if(gZonesData[zone][ZoneWarPoints][GetPlayerOrg(killerid)] < gZonesData[zone][ZoneWarPoints][GetPlayerOrg(playerid)])
{
gZonesData[zone][ZoneWarTimeLeft] += TIME_BOBUS_LOSING;
}
}
}
if(!gZonesData[pZone][ZoneInWar] && gZonesData[pZone][ZonePlayerReqMet] > 0 && GetPlayerOrg(killerid) == gZonesData[pZone][ZoneOwner])
{
gZonesData[pZone][ZonePlayerReqMet]--;
}
if(kZone == pZone && gZonesData[kZone][ZoneOwner] == GetPlayerOrg(killerid) && !gZonesData[kZone][ZoneInWar] && !gZonesData[kZone][ZoneIsSpawn])
{
GivePlayerGP(killerid, MONEY_BONUS);
}
}
}
}
stock ResetWarData(zoneid, attack_gang, defend_gang)
{
gZonesData[zoneid][ZoneWarPoints][attack_gang] = 0;
gZonesData[zoneid][ZoneWarPlayers][defend_gang] = 0;
gZonesData[zoneid][ZoneWarPlayers][attack_gang] = 0;
gZonesData[zoneid][ZonePlayerReqMet][defend_gang] = 0;
gZonesData[zoneid][ZonePlayerCount][attack_gang] = 0;
gZonesData[zoneid][ZonePlayerCount][defend_gang] = 0;
gZonesData[zoneid][ZonePlayerReqMet][attack_gang] = 0;
gZonesData[zoneid][ZoneWarKillCount][attack_gang] = 0;
gZonesData[zoneid][ZoneWarKillCount][defend_gang] = 0;
}
forward TurfsDebug(playerid);
public TurfsDebug(playerid)
{
for (new j=0;j<MAX_TURFS;j++)
{
if(gZonesData[j][ZoneInWar] == true)
{
if(GetPlayerOrg(playerid) == gZonesData[j][ZoneOwner] || GetPlayerOrg(playerid) == gZonesData[j][ZoneAttacker])
{
GangZoneFlashForPlayer(playerid, j, ((OrgsColors[gZonesData[j][ZoneAttacker]] & ~0xFF) | 0x77));
}
}
}
}
forward ShowTurfInfo(zoneid);
public ShowTurfInfo(zoneid)
{
new atk_info[128], atk_info2[128];
new def_info[128], def_info2[128];
format(def_info,128,"Um de nossos territ¦rios esta sendo atacado pela gang %s",OrgsNames[gZonesData[zoneid][ZoneAttacker]]);
format(def_info2,128,"** Um de nossos territуrios estб sendo atacado pela gang %s **",OrgsNames[gZonesData[zoneid][ZoneAttacker]]);
format(atk_info,128,"Sua Gang iniciou uma guerra de territ¦rios contra %s", OrgsNames[gZonesData[zoneid][ZoneOwner]]);
format(atk_info2,128,"** Sua gang iniciou uma guerra de territуrios contra a gang %s **", OrgsNames[gZonesData[zoneid][ZoneOwner]]);
TextDrawSetString(AttackersTextDraw, atk_info);
TextDrawAlignment(AttackersTextDraw, 2);
TextDrawSetString(DefendersTextDraw, def_info);
TextDrawAlignment(DefendersTextDraw, 2);
TimeTextForGang(gZonesData[zoneid][ZoneOwner],DefendersTextDraw, 6000);
TimeTextForGang(gZonesData[zoneid][ZoneAttacker],AttackersTextDraw, 6000);
SendMessageToGang(gZonesData[zoneid][ZoneAttacker], COLOR_GOLD, atk_info2);
SendMessageToGang(gZonesData[zoneid][ZoneOwner], COLOR_RED, def_info2);
new string[200];
format(string,200, "{FF0000}[GUERRAS] {FFFFFF}A ORG {33CCFF}%s {FFFFFF}estб atacando o territуrio {33CCFF}%s {FFFFFF}da ORG {33CCFF}%s.", OrgsNames[gZonesData[zoneid][ZoneAttacker]], TurfsCoords[zoneid][zName], OrgsNames[gZonesData[zoneid][ZoneOwner]]);
OOCNews(COLOR_WHITE, string);
return 1;
}
forward ShowScreenTextForGang(gangid);
public ShowScreenTextForGang(gangid)
{
for(new i = 0; i <= HighestID; i ++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerOrg(i) == gangid)
{
TextDrawShowForPlayer(i, ServerLogo1);
TextDrawShowForPlayer(i, ServerLogo2);
// Player[i][SeeName] = true;
TextDrawShowForPlayer(i, ZoneName[i]);
}
}
}
}
forward HideScreenTextForGang(gangid, time);
public HideScreenTextForGang(gangid, time)
{
SetTimerEx("ShowScreenTextForGang", time, 0, "i", gangid);
for(new i = 0; i <= HighestID; i ++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerOrg(i) == gangid)
{
TextDrawHideForPlayer(i, ServerLogo1);
TextDrawHideForPlayer(i, ServerLogo2);
// Player[i][SeeName] = false;
TextDrawHideForPlayer(i, ZoneName[i]);
}
}
}
}
stock SendMessageToGang(gangid, color, message[])
{
for(new i = 0; i <= HighestID; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerOrg(i) == gangid)
{
PlaySoundForPlayer(i, 1052);
SendClientMessage(i, color, message);
}
}
}
return 1;
}
stock TimeTextForGang(gangid, Text:textdraw, time)
{
for (new i=0;i<= HighestID;i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerOrg(i) == gangid)
{
TimeTextForPlayer(i, textdraw, time);
}
}
}
}
Falta vocк declarar as variбveis.
Mano, nгo tente fazer um RPG agora ! Tu й novato, tente algo mais simples para ir treinando.
Eu conheзo o fуrum samp a mais de um ano, jб tenho um certo conhecimento em pawn, mais nгo faзo rpg pq ainda nгo estou apto !
Lucas, eu aprendi pawn atravйs de um gamemode rpg... Sim, falta apenas declarar as variбveis q vc usou...