new bool:EventoProibirTele = false; new EventoAtivo; new NoEvento[MAX_PLAYERS]; if(EventoProibirTele == true && NoEvento[playerid] == 1 && EventoAtivo == 1) return
#include <a_samp> #include <Dini> #include <zcmd> #define ForEach(%0,%1) \ for(new %0 = 0; %0 != %1; %0++) if(IsPlayerConnected(%0) && !IsPlayerNPC(%0)) #define Loop(%0,%1) \ for(new %0 = 0; %0 != %1; %0++) #define IsOdd(%1) \ ((%1) & 1) #define ConvertTime(%0,%1,%2,%3,%4) \ new \ Float: %0 = floatdiv(%1, 60000) \ ;\ %2 = floatround(%0, floatround_tozero); \ %3 = floatround(floatmul(%0 - %2, 60), floatround_tozero); \ %4 = floatround(floatmul(floatmul(%0 - %2, 60) - %3, 1000), floatround_tozero) #define function%0(%1) \ forward%0(%1); public%0(%1) #define MAX_RACE_CHECKPOINTS_EACH_RACE \ 120 #define MAX_RACES \ 100 #define COUNT_DOWN_TILL_RACE_START \ 30 // seconds #define MAX_RACE_TIME \ 300 // seconds #define RACE_CHECKPOINT_SIZE \ 12.0 #define DEBUG_RACE \ 0 #define DIALOG_RACES \ 350 #define IsPlayerInMiniGame \ GetPVarInt(playerid, "PlayerInMiniGame") == 1 //#define RACE_IN_OTHER_WORLD // Uncomment to enable #define GREY \ 0xAFAFAFAA #define GREEN \ 0x9FFF00FF #define RED \ 0xE60000FF #define YELLOW \ 0xFFFF00AA #define WHITE \ 0xFFFFFFAA new vNames[212][] = { {"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"}, {"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"}, {"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"}, {"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"}, {"Banshee"}, {"Predator"}, {"Bus"}, {"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"}, {"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"}, {"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"}, {"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"}, {"Skimmer"}, {"PCJ-600"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"}, {"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"}, {"Rustler"}, {"ZR-350"}, {"Walton"}, {"Regina"}, {"Comet"}, {"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"}, {"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"}, {"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"}, {"Boxville"}, {"Benson"}, {"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"}, {"Bloodring Banger"}, {"Rancher"}, {"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"}, {"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"}, {"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"}, {"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"}, {"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"}, {"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"}, {"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"}, {"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"}, {"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"}, {"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"}, {"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"}, {"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car (LSPD)"}, {"Police Car (SFPD)"}, {"Police Car (LVPD)"}, {"Police Ranger"}, {"Picador"}, {"S.W.A.T. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"}, {"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"}, {"Boxville"}, {"Farm Plow"}, {"Utility Trailer"} }, BuildRace, BuildRaceType, BuildVehicle, BuildCreatedVehicle, BuildModeVID, BuildName[30], bool: BuildTakeVehPos, BuildVehPosCount, bool: BuildTakeCheckpoints, BuildCheckPointCount, RaceBusy = 0x00, RaceName[30], RaceVehicle, RaceType, TotalCP, Float: RaceVehCoords[2][4], Float: CPCoords[MAX_RACE_CHECKPOINTS_EACH_RACE][4], CreatedRaceVeh[MAX_PLAYERS], Index, PlayersCount[2], CountTimer, CountAmount, bool: Joined[MAX_PLAYERS], RaceTick, RaceStarted, CPProgess[MAX_PLAYERS], Position, FinishCount, JoinCount, rCounter, RaceTime, Text: RaceInfo[MAX_PLAYERS], InfoTimer[MAX_PLAYERS], RacePosition[MAX_PLAYERS], RaceNames[MAX_RACES][128], TotalRaces, bool: AutomaticRace, TimeProgress ; public OnFilterScriptExit() { BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00); KillTimer(rCounter); KillTimer(CountTimer); Loop(i, MAX_PLAYERS) { DisablePlayerRaceCheckpoint(i); TextDrawDestroy(RaceInfo[i]); DestroyVehicle(CreatedRaceVeh[i]); Joined[i] = false; SetPVarInt(i, "JoinedToRRAce", false); KillTimer(InfoTimer[i]); } JoinCount = 0; FinishCount = 0; TimeProgress = 0; AutomaticRace = false; return 1; } CMD:buildrace(playerid, params[]) { if(BuildRace != 0) return SendClientMessage(playerid, RED, "<!> Ya se estб construyendo una carrera"); if(RaceBusy == 0x01) return SendClientMessage(playerid, RED, "<!> Espera a que acabe la carrera primero"); if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, "<!> Por favor, primero bajate del vehнculo"); BuildRace = playerid+1; ShowDialog(playerid, 599); return 1; } CMD:ssdstartrace(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!"); if(IsPlayerInMiniGame) return SendClientMessage(playerid, 0xFF4500FF, "Estбs en un minijuego, usa /salir"); if(AutomaticRace == true) return SendClientMessage(playerid, RED, "<!> No es posible, el modo automatico estб activado"); if(BuildRace != 0) return SendClientMessage(playerid, RED, "<!> Se estб construyendo una carrera"); if(RaceBusy == 0x01 || RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> Hay una carrera en curso. Espera a que acabe"); if(isnull(params)) return SendClientMessage(playerid, RED, "<!> /startrace [racename]"); LoadRace(playerid, params); return 1; } CMD:sdstoprace(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!"); if(IsPlayerInMiniGame) return SendClientMessage(playerid, 0xFF4500FF, "Estбs en un minijuego, usa /salir"); if(RaceBusy == 0x00 || RaceStarted == 0) return SendClientMessage(playerid, RED, "<!> No hay ninguna carrera activa!"); SendClientMessageToAll(RED, ">> An admin stopped the current race!"); return StopRace(); } CMD:dsdjoinrace(playerid, params[]) { if(RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> La carrera ya ha empezado, espera a que acabe"); if(RaceBusy == 0x00) return SendClientMessage(playerid, RED, "<!> No hay ninguna carrera para unirte"); if(IsPlayerInMiniGame) return SendClientMessage(playerid, 0xFF4500FF, "Estбs en un minijuego, usa /salir"); if(Joined[playerid] == true) return SendClientMessage(playerid, RED, "<!> Ya estбs en una carrera!"); if(IsPlayerInAnyVehicle(playerid)) return SetTimerEx("SetupRaceForPlayer", 2500, 0, "e", playerid), RemovePlayerFromVehicle(playerid), SetPVarInt(playerid, "JoinedToRRAce", true), Joined[playerid] = true; SetupRaceForPlayer(playerid); Joined[playerid] = true; SetPVarInt(playerid, "JoinedToRRAce", true); return 1; } CMD:dsdstartautorace(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!"); if(RaceBusy == 0x01 || RaceStarted == 1) return SendClientMessage(playerid, RED, "<!> Hay una carrera activada. Espera a que acabe!"); if(AutomaticRace == true) return SendClientMessage(playerid, RED, "<!> El modo automбtico ya estб activado. Si se desea desactivar /stopautorace!"); LoadRaceNames(); LoadAutoRace(RaceNames[random(TotalRaces)]); AutomaticRace = true; SendClientMessage(playerid, GREEN, ">> Has iniciado la autocarrera. El filterscript elejirб carreras al azar!"); return 1; } CMD:dsdstopautorace(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RED, "<!> No eres administrador!"); if(AutomaticRace == false) return SendClientMessage(playerid, RED, "<!> Ya estб desactivado!"); AutomaticRace = false; return 1; } CMD:dsexitrace(playerid, params[]) { if(Joined[playerid] == true) { JoinCount--; Joined[playerid] = false; SetPVarInt(playerid, "JoinedToRRAce", false); DestroyVehicle(CreatedRaceVeh[playerid]); DisablePlayerRaceCheckpoint(playerid); TextDrawHideForPlayer(playerid, RaceInfo[playerid]); CPProgess[playerid] = 0; KillTimer(InfoTimer[playerid]); TogglePlayerControllable(playerid, true); SetCameraBehindPlayer(playerid); #if defined RACE_IN_OTHER_WORLD SetPlayerVirtualWorld(playerid, 0); #endif } else return SendClientMessage(playerid, RED, "<!> No estбs en ninguna carrera"); return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { if(CPProgess[playerid] == TotalCP -1) { new TimeStamp, TotalRaceTime, string[256], rFile[256], pName[MAX_PLAYER_NAME], rTime[3], Prize[2], TempTotalTime, TempTime[3] ; Position++; GetPlayerName(playerid, pName, sizeof(pName)); TimeStamp = GetTickCount(); TotalRaceTime = TimeStamp - RaceTick; ConvertTime(var, TotalRaceTime, rTime[0], rTime[1], rTime[2]); switch(Position) { case 1: Prize[0] = (random(random(5000)) + 10000), Prize[1] = 10; case 2: Prize[0] = (random(random(4500)) + 9000), Prize[1] = 9; case 3: Prize[0] = (random(random(4000)) + 8000), Prize[1] = 8; case 4: Prize[0] = (random(random(3500)) + 7000), Prize[1] = 7; case 5: Prize[0] = (random(random(3000)) + 6000), Prize[1] = 6; case 6: Prize[0] = (random(random(2500)) + 5000), Prize[1] = 5; case 7: Prize[0] = (random(random(2000)) + 4000), Prize[1] = 4; case 8: Prize[0] = (random(random(1500)) + 3000), Prize[1] = 3; case 9: Prize[0] = (random(random(1000)) + 2000), Prize[1] = 2; default: Prize[0] = random(random(1000)), Prize[1] = 1; } format(string, sizeof(string), ">> {00CCFF}%s {FFFFFF}ha terminado la carrera en la posiciуn {00CCFF}#%d", pName, Position); SendClientMessageToAll(WHITE, string); format(string, sizeof(string), " - Tiempo: {FFFF00}%d:%d.%d.", rTime[0], rTime[1], rTime[2]); SendClientMessageToAll(WHITE, string); format(string, sizeof(string), " - Premio: {FFFF00}$%d y +%d Score.", Prize[0], Prize[1]); SendClientMessageToAll(WHITE, string); if(FinishCount <= 5) { format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", RaceName); format(string, sizeof(string), "BestRacerTime_%d", TimeProgress); TempTotalTime = dini_Int(rFile, string); ConvertTime(var1, TempTotalTime, TempTime[0], TempTime[1], TempTime[2]); if(TotalRaceTime <= dini_Int(rFile, string) || TempTotalTime == 0) { dini_IntSet(rFile, string, TotalRaceTime); format(string, sizeof(string), "BestRacer_%d", TimeProgress); if(TempTotalTime != 0) format(string, sizeof(string), ">> {00CCFF}%s {FFFFFF}ha echo un nuevo record en la carrera {00CCFF}%s {FFFFFF}con {00CCFF}%d segundos en la posiciуn {00CCFF}#%d", pName, dini_Get(rFile, string), -(rTime[1] - TempTime[1]), TimeProgress+1); else format(string, sizeof(string), ">> {00CCFF}%s ha hecho un nuevo record de posiciуn {00CCFF}#%d", pName, TimeProgress+1); SendClientMessageToAll(GREEN, " "); SendClientMessageToAll(GREEN, string); SendClientMessageToAll(GREEN, " "); format(string, sizeof(string), "BestRacer_%d", TimeProgress); dini_Set(rFile, string, pName); TimeProgress++; } } FinishCount++; GivePlayerMoney(playerid, Prize[0]); SetPlayerScore(playerid, GetPlayerScore(playerid) + Prize[1]); DisablePlayerRaceCheckpoint(playerid); CPProgess[playerid]++; if(FinishCount >= JoinCount) return StopRace(); } else { CPProgess[playerid]++; CPCoords[CPProgess[playerid]][3]++; RacePosition[playerid] = floatround(CPCoords[CPProgess[playerid]][3], floatround_floor); SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType); PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0); } return 1; } public OnPlayerDisconnect(playerid) { if(Joined[playerid] == true) { JoinCount--; Joined[playerid] = false; SetPVarInt(playerid, "JoinedToRRAce", false); DestroyVehicle(CreatedRaceVeh[playerid]); DisablePlayerRaceCheckpoint(playerid); TextDrawHideForPlayer(playerid, RaceInfo[playerid]); CPProgess[playerid] = 0; KillTimer(InfoTimer[playerid]); #if defined RACE_IN_OTHER_WORLD SetPlayerVirtualWorld(playerid, 0); #endif } TextDrawDestroy(RaceInfo[playerid]); if(BuildRace == playerid+1) BuildRace = 0; return 1; } public OnPlayerConnect(playerid) { RaceInfo[playerid] = TextDrawCreate(488.199737, 317.916625, " "); TextDrawLetterSize(RaceInfo[playerid], 0.449999, 1.600000); TextDrawAlignment(RaceInfo[playerid], 1); TextDrawColor(RaceInfo[playerid], -1); TextDrawSetShadow(RaceInfo[playerid], 0); TextDrawSetOutline(RaceInfo[playerid], 1); TextDrawBackgroundColor(RaceInfo[playerid], 255); TextDrawFont(RaceInfo[playerid], 1); TextDrawSetProportional(RaceInfo[playerid], 58); return 1; } public OnPlayerDeath(playerid) { if(Joined[playerid] == true) { JoinCount--; Joined[playerid] = false; SetPVarInt(playerid, "JoinedToRRAce", false); DestroyVehicle(CreatedRaceVeh[playerid]); DisablePlayerRaceCheckpoint(playerid); TextDrawHideForPlayer(playerid, RaceInfo[playerid]); CPProgess[playerid] = 0; KillTimer(InfoTimer[playerid]); #if defined RACE_IN_OTHER_WORLD SetPlayerVirtualWorld(playerid, 0); #endif } if(BuildRace == playerid+1) BuildRace = 0; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case 599: { if(!response) return BuildRace = 0; switch(listitem) { case 0: BuildRaceType = 0; case 1: BuildRaceType = 3; } ShowDialog(playerid, 600); } case 600..601: { if(!response) return ShowDialog(playerid, 599); if(!strlen(inputtext)) return ShowDialog(playerid, 601); if(strlen(inputtext) < 1 || strlen(inputtext) > 20) return ShowDialog(playerid, 601); strmid(BuildName, inputtext, 0, strlen(inputtext), sizeof(BuildName)); ShowDialog(playerid, 602); } case 602..603: { if(!response) return ShowDialog(playerid, 600); if(!strlen(inputtext)) return ShowDialog(playerid, 603); if(!IsNumeric(inputtext)) { if(!IsValidVehicle(strval(inputtext))) return ShowDialog(playerid, 603); new Float: pPos[4] ; GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); GetPlayerFacingAngle(playerid, pPos[3]); BuildModeVID = strval(inputtext); BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00); BuildVehicle = CreateVehicle(strval(inputtext), pPos[0], pPos[1], pPos[2], pPos[3], random(126), random(126), (60 * 60)); PutPlayerInVehicle(playerid, BuildVehicle, 0); BuildCreatedVehicle = 0x01; ShowDialog(playerid, 604); } else { if(!IsValidVehicle(ReturnVehicleID(inputtext))) return ShowDialog(playerid, 603); new Float: pPos[4] ; GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]); GetPlayerFacingAngle(playerid, pPos[3]); BuildModeVID = ReturnVehicleID(inputtext); BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00); BuildVehicle = CreateVehicle(ReturnVehicleID(inputtext), pPos[0], pPos[1], pPos[2], pPos[3], random(126), random(126), (60 * 60)); PutPlayerInVehicle(playerid, BuildVehicle, 0); BuildCreatedVehicle = 0x01; ShowDialog(playerid, 604); } } case 604: { if(!response) return ShowDialog(playerid, 602); SendClientMessage(playerid, GREEN, ">> Ir a la lнnea de salida de la izquierda y pulsa 'KEY_FIRE' y hacer lo mismo con el bloque de camino."); SendClientMessage(playerid, GREEN, " - Cuando se hace esto, verб un cuadro de diбlogo para continuar."); BuildVehPosCount = 0; BuildTakeVehPos = true; } case 605: { if(!response) return ShowDialog(playerid, 604); SendClientMessage(playerid, GREEN, ">> Comience a tomar los puestos de control ahora pulsando 'KEY_FIRE'."); SendClientMessage(playerid, GREEN, " - IMPORTANTE: Presione 'ENTER' cuando haya terminado con los puntos de control! Si no reacciona presiona una y otra vez."); BuildCheckPointCount = 0; BuildTakeCheckpoints = true; } case 606: { if(!response) return ShowDialog(playerid, 606); BuildRace = 0; BuildCheckPointCount = 0; BuildVehPosCount = 0; BuildTakeCheckpoints = false; BuildTakeVehPos = false; BuildCreatedVehicle = (BuildCreatedVehicle == 0x01) ? (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00) : (DestroyVehicle(BuildVehicle), BuildCreatedVehicle = 0x00); } } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new string[256], rNameFile[256], rFile[256], Float: vPos[4] ; if(newkeys & KEY_FIRE) { if(BuildRace == playerid+1) { if(BuildTakeVehPos == true) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, ">> Se necesita estar en un vehнculo"); format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", BuildName); GetVehiclePos(GetPlayerVehicleID(playerid), vPos[0], vPos[1], vPos[2]); GetVehicleZAngle(GetPlayerVehicleID(playerid), vPos[3]); dini_Create(rFile); dini_IntSet(rFile, "vModel", BuildModeVID); dini_IntSet(rFile, "rType", BuildRaceType); format(string, sizeof(string), "vPosX_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[0]); format(string, sizeof(string), "vPosY_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[1]); format(string, sizeof(string), "vPosZ_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[2]); format(string, sizeof(string), "vAngle_%d", BuildVehPosCount), dini_FloatSet(rFile, string, vPos[3]); format(string, sizeof(string), ">> Vehicle Pos '%d' has been taken.", BuildVehPosCount+1); SendClientMessage(playerid, YELLOW, string); BuildVehPosCount++; } if(BuildVehPosCount >= 2) { BuildVehPosCount = 0; BuildTakeVehPos = false; ShowDialog(playerid, 605); } if(BuildTakeCheckpoints == true) { //if(BuildCheckPointCount > MAX_RACE_CHECKPOINTS_EACH_RACE) return SendClientMessage(playerid, RED, ">> Llegу a la mбxima cantidad de puntos de control!"); //if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED, ">> Se necesita estar en un vehнculo"); format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", BuildName); GetVehiclePos(GetPlayerVehicleID(playerid), vPos[0], vPos[1], vPos[2]); new string1[64]; format(string1, sizeof(string1), "CP_%d_PosX", BuildCheckPointCount); dini_FloatSet(rFile, string1, vPos[0]); new string2[64]; format(string2, sizeof(string2), "CP_%d_PosY", BuildCheckPointCount); dini_FloatSet(rFile, string2, vPos[1]); new string3[64]; format(string3, sizeof(string3), "CP_%d_PosZ", BuildCheckPointCount); dini_FloatSet(rFile, string3, vPos[2]); new string4[145]; format(string4, sizeof(string4), ">> Punto de control {00CCFF}#%d {FFFF00}ha sido puesto correctamente!", BuildCheckPointCount+1); SendClientMessage(playerid, YELLOW, string4); BuildCheckPointCount++; } } } if(newkeys & KEY_SECONDARY_ATTACK) { if(BuildTakeCheckpoints == true) { ShowDialog(playerid, 606); format(rNameFile, sizeof(rNameFile), "/rRaceSystem/RaceNames/RaceNames.txt"); TotalRaces = dini_Int(rNameFile, "TotalRaces"); TotalRaces++; dini_IntSet(rNameFile, "TotalRaces", TotalRaces); format(string, sizeof(string), "Race_%d", TotalRaces-1); format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", BuildName); dini_Set(rNameFile, string, BuildName); dini_IntSet(rFile, "TotalCP", BuildCheckPointCount); Loop(x, 5) { format(string, sizeof(string), "BestRacerTime_%d", x); dini_Set(rFile, string, "0"); format(string, sizeof(string), "BestRacer_%d", x); dini_Set(rFile, string, "noone"); } } } return 1; } function LoadRaceNames() { new rNameFile[64], string[64] ; format(rNameFile, sizeof(rNameFile), "/rRaceSystem/RaceNames/RaceNames.txt"); TotalRaces = dini_Int(rNameFile, "TotalRaces"); Loop(x, TotalRaces) { format(string, sizeof(string), "Race_%d", x), strmid(RaceNames[x], dini_Get(rNameFile, string), 0, 20, sizeof(RaceNames)); printf(">> Loaded Races: %s", RaceNames[x]); } return 1; } function LoadAutoRace(rName[]) { new rFile[256], string[256] ; format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", rName); if(!dini_Exists(rFile)) return printf("Race \"%s\" doesn't exist!", rName); strmid(RaceName, rName, 0, strlen(rName), sizeof(RaceName)); RaceVehicle = dini_Int(rFile, "vModel"); RaceType = dini_Int(rFile, "rType"); TotalCP = dini_Int(rFile, "TotalCP"); #if DEBUG_RACE == 1 printf("VehicleModel: %d", RaceVehicle); printf("RaceType: %d", RaceType); printf("TotalCheckpoints: %d", TotalCP); #endif Loop(x, 2) { format(string, sizeof(string), "vPosX_%d", x), RaceVehCoords[x][0] = dini_Float(rFile, string); format(string, sizeof(string), "vPosY_%d", x), RaceVehCoords[x][1] = dini_Float(rFile, string); format(string, sizeof(string), "vPosZ_%d", x), RaceVehCoords[x][2] = dini_Float(rFile, string); format(string, sizeof(string), "vAngle_%d", x), RaceVehCoords[x][3] = dini_Float(rFile, string); #if DEBUG_RACE == 1 printf("VehiclePos %d: %f, %f, %f, %f", x, RaceVehCoords[x][0], RaceVehCoords[x][1], RaceVehCoords[x][2], RaceVehCoords[x][3]); #endif } Loop(x, TotalCP) { format(string, sizeof(string), "CP_%d_PosX", x), CPCoords[x][0] = dini_Float(rFile, string); format(string, sizeof(string), "CP_%d_PosY", x), CPCoords[x][1] = dini_Float(rFile, string); format(string, sizeof(string), "CP_%d_PosZ", x), CPCoords[x][2] = dini_Float(rFile, string); #if DEBUG_RACE == 1 printf("RaceCheckPoint %d: %f, %f, %f", x, CPCoords[x][0], CPCoords[x][1], CPCoords[x][2]); #endif } Position = 0; FinishCount = 0; JoinCount = 0; Loop(x, 2) PlayersCount[x] = 0; CountAmount = COUNT_DOWN_TILL_RACE_START; RaceTime = MAX_RACE_TIME; RaceBusy = 0x01; CountTimer = SetTimer("CountTillRace", 999, 1); TimeProgress = 0; CallRemoteFunction("OnRaceStart", ""); return 1; } function LoadRace(playerid, rName[]) { new rFile[256], string[256] ; format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", rName); if(!dini_Exists(rFile)) return SendClientMessage(playerid, RED, "<!> La carrera no existe"), printf("La carrera \"%s\" no existe!", rName); strmid(RaceName, rName, 0, strlen(rName), sizeof(RaceName)); RaceVehicle = dini_Int(rFile, "vModel"); RaceType = dini_Int(rFile, "rType"); TotalCP = dini_Int(rFile, "TotalCP"); #if DEBUG_RACE == 1 printf("VehicleModel: %d", RaceVehicle); printf("RaceType: %d", RaceType); printf("TotalCheckpoints: %d", TotalCP); #endif Loop(x, 2) { format(string, sizeof(string), "vPosX_%d", x), RaceVehCoords[x][0] = dini_Float(rFile, string); format(string, sizeof(string), "vPosY_%d", x), RaceVehCoords[x][1] = dini_Float(rFile, string); format(string, sizeof(string), "vPosZ_%d", x), RaceVehCoords[x][2] = dini_Float(rFile, string); format(string, sizeof(string), "vAngle_%d", x), RaceVehCoords[x][3] = dini_Float(rFile, string); #if DEBUG_RACE == 1 printf("VehiclePos %d: %f, %f, %f, %f", x, RaceVehCoords[x][0], RaceVehCoords[x][1], RaceVehCoords[x][2], RaceVehCoords[x][3]); #endif } Loop(x, TotalCP) { format(string, sizeof(string), "CP_%d_PosX", x), CPCoords[x][0] = dini_Float(rFile, string); format(string, sizeof(string), "CP_%d_PosY", x), CPCoords[x][1] = dini_Float(rFile, string); format(string, sizeof(string), "CP_%d_PosZ", x), CPCoords[x][2] = dini_Float(rFile, string); #if DEBUG_RACE == 1 printf("RaceCheckPoint %d: %f, %f, %f", x, CPCoords[x][0], CPCoords[x][1], CPCoords[x][2]); #endif } Position = 0; FinishCount = 0; JoinCount = 0; Loop(x, 2) PlayersCount[x] = 0; Joined[playerid] = true; SetPVarInt(playerid, "JoinedToRRAce", true); CountAmount = COUNT_DOWN_TILL_RACE_START; RaceTime = MAX_RACE_TIME; RaceBusy = 0x01; TimeProgress = 0; SetupRaceForPlayer(playerid); CountTimer = SetTimer("CountTillRace", 999, 1); CallRemoteFunction("OnRaceStart", ""); return 1; } function SetCP(playerid, PrevCP, NextCP, MaxCP, Type) { if(Type == 0) { if(NextCP == MaxCP) SetPlayerRaceCheckpoint(playerid, 1, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE); else SetPlayerRaceCheckpoint(playerid, 0, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE); } else if(Type == 3) { if(NextCP == MaxCP) SetPlayerRaceCheckpoint(playerid, 4, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE); else SetPlayerRaceCheckpoint(playerid, 3, CPCoords[PrevCP][0], CPCoords[PrevCP][1], CPCoords[PrevCP][2], CPCoords[NextCP][0], CPCoords[NextCP][1], CPCoords[NextCP][2], RACE_CHECKPOINT_SIZE); } return 1; } function SetupRaceForPlayer(playerid) { CPProgess[playerid] = 0; TogglePlayerControllable(playerid, false); CPCoords[playerid][3] = 0; SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType); if(IsOdd(playerid)) Index = 1; else Index = 0; switch(Index) { case 0: { if(PlayersCount[0] == 1) { RaceVehCoords[0][0] -= (6 * floatsin(-RaceVehCoords[0][3], degrees)); RaceVehCoords[0][1] -= (6 * floatcos(-RaceVehCoords[0][3], degrees)); CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2, RaceVehCoords[0][3], random(126), random(126), (60 * 60)); SetPlayerPos(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2); SetPlayerFacingAngle(playerid, RaceVehCoords[0][3]); PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0); Camera(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2], RaceVehCoords[0][3], 20); } } case 1: { if(PlayersCount[1] == 1) { RaceVehCoords[1][0] -= (6 * floatsin(-RaceVehCoords[1][3], degrees)); RaceVehCoords[1][1] -= (6 * floatcos(-RaceVehCoords[1][3], degrees)); CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2, RaceVehCoords[1][3], random(126), random(126), (60 * 60)); SetPlayerPos(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2); SetPlayerFacingAngle(playerid, RaceVehCoords[1][3]); PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0); Camera(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2], RaceVehCoords[1][3], 20); } } } switch(Index) { case 0: { if(PlayersCount[0] != 1) { CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2, RaceVehCoords[0][3], random(126), random(126), (60 * 60)); SetPlayerPos(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2]+2); SetPlayerFacingAngle(playerid, RaceVehCoords[0][3]); PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0); Camera(playerid, RaceVehCoords[0][0], RaceVehCoords[0][1], RaceVehCoords[0][2], RaceVehCoords[0][3], 20); PlayersCount[0] = 1; } } case 1: { if(PlayersCount[1] != 1) { CreatedRaceVeh[playerid] = CreateVehicle(RaceVehicle, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2, RaceVehCoords[1][3], random(126), random(126), (60 * 60)); SetPlayerPos(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2]+2); SetPlayerFacingAngle(playerid, RaceVehCoords[1][3]); PutPlayerInVehicle(playerid, CreatedRaceVeh[playerid], 0); Camera(playerid, RaceVehCoords[1][0], RaceVehCoords[1][1], RaceVehCoords[1][2], RaceVehCoords[1][3], 20); PlayersCount[1] = 1; } } } new string[128] ; #if defined RACE_IN_OTHER_WORLD SetPlayerVirtualWorld(playerid, 10); #endif InfoTimer[playerid] = SetTimerEx("TextInfo", 500, 1, "e", playerid); if(JoinCount == 1) format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~1/1", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime)); else format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~%d/%d", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime), RacePosition[playerid], JoinCount); TextDrawSetString(RaceInfo[playerid], string); TextDrawShowForPlayer(playerid, RaceInfo[playerid]); JoinCount++; return 1; } function CountTillRace() { switch(CountAmount) { case 0: { ForEach(i, MAX_PLAYERS) { if(Joined[i] == false) { new string[128] ; format(string, sizeof(string), ">> No te puedes unir a la carrera \"%s\". El tiempo terminу!", RaceName); SendClientMessage(i, RED, string); } } StartRace(); } case 1..5: { new string[10] ; format(string, sizeof(string), "~b~%d", CountAmount); ForEach(i, MAX_PLAYERS) { if(Joined[i] == true) { GameTextForPlayer(i, string, 999, 5); PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); } } } case 60, 50, 40, 30, 20, 10: { new string[145] ; format(string, sizeof(string), ">> Faltan {00CCFF}%d {9FFF00}segundos para que la carrera {00CCFF}%s {9FFF00}empieze! Escribe {00CCFF}/joinrace", CountAmount, RaceName); SendClientMessageToAll(GREEN, string); } } return CountAmount--; } function StartRace() { ForEach(i, MAX_PLAYERS) { if(Joined[i] == true) { TogglePlayerControllable(i, true); PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0); CallRemoteFunction("OnRaceEnd", ""); GameTextForPlayer(i, "~g~VAMOS !", 2000, 5); SetCameraBehindPlayer(i); } } rCounter = SetTimer("RaceCounter", 900, 1); RaceTick = GetTickCount(); RaceStarted = 1; KillTimer(CountTimer); return 1; } function StopRace() { KillTimer(rCounter); RaceStarted = 0; RaceTick = 0; RaceBusy = 0x00; CallRemoteFunction("OnRaceEnd", ""); JoinCount = 0; FinishCount = 0; TimeProgress = 0; ForEach(i, MAX_PLAYERS) { if(Joined[i] == true) { DisablePlayerRaceCheckpoint(i); DestroyVehicle(CreatedRaceVeh[i]); Joined[i] = false; SetPVarInt(i, "JoinedToRRAce", false); TextDrawHideForPlayer(i, RaceInfo[i]); CPProgess[i] = 0; KillTimer(InfoTimer[i]); } } SendClientMessageToAll(YELLOW, ">> La carrera ha terminado!"); if(AutomaticRace == true) LoadRaceNames(), LoadAutoRace(RaceNames[random(TotalRaces)]); return 1; } function RaceCounter() { if(RaceStarted == 1) { RaceTime--; if(JoinCount <= 0) { StopRace(); SendClientMessageToAll(RED, ">> La carrera finalizу.. No hay nadie en la carrera!"); } } if(RaceTime <= 0) { StopRace(); } return 1; } function TextInfo(playerid) { new string[128] ; if(JoinCount == 1) format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~1/1", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime)); else format(string, sizeof(string), "~r~~h~Nombre: ~w~%s~n~~r~~h~Checkpoint: ~w~%d/%d~n~~r~~h~Tiempo: ~w~%s~n~~r~~h~Posicion: ~w~%d/%d", RaceName, CPProgess[playerid], TotalCP, TimeConvert(RaceTime), RacePosition[playerid], JoinCount); TextDrawSetString(RaceInfo[playerid], string); TextDrawShowForPlayer(playerid, RaceInfo[playerid]); } function Camera(playerid, Float:X, Float:Y, Float:Z, Float:A, Mul) { SetPlayerCameraLookAt(playerid, X, Y, Z); SetPlayerCameraPos(playerid, X + (Mul * floatsin(-A, degrees)), Y + (Mul * floatcos(-A, degrees)), Z+6); } function IsPlayerInRace(playerid) { if(Joined[playerid] == true) return true; else return false; } function ShowDialog(playerid, dialogid) { switch(dialogid) { case 599: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, CreateCaption("Construir una nueva carrera"), "\ Carrera Normal\n\ Carrera por el aire", ">>", "Salir"); case 600: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Construir una nueva carrera (Paso 1/4)"), "\ Step 1:\n\ ********\n\ Welcome to wizard 'Build New Race'.\n\ Before getting started, I need to know the name (e.g. SFRace) of the to save it under.\n\n\ >> Give the NAME below and press 'Next' to continue.", "Next", "Back"); case 601: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Construir una nueva carrera (Paso 1/4)"), "\ ERROR: Name too short or too long! (min. 1 - max. 20)\n\n\n\ Step 1:\n\ ********\n\ Welcome to wizard 'Build New Race'.\n\ Before getting started, I need to know the name (e.g. SFRace) of the to save it under.\n\n\ >> Give the NAME below and press 'Next' to continue.", "Next", "Back"); case 602: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Construir una nueva carrera (Paso 2/4)"), "\ Step 2:\n\ ********\n\ Please give the ID or NAME of the vehicle that's going to be used in the race you are creating now.\n\n\ >> Give the ID or NAME of the vehicle below and press 'Next' to continue. 'Back' to change something.", "Next", "Back"); case 603: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, CreateCaption("Build New Race (Step 2/4)"), "\ ERROR: Invalid Vehilce ID/Name\n\n\n\ Step 2:\n\ ********\n\ Please give the ID or NAME of the vehicle that's going to be used in the race you are creating now.\n\n\ >> Give the ID or NAME of the vehicle below and press 'Next' to continue. 'Back' to change something.", "Next", "Back"); case 604: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, CreateCaption("Construir una nueva carrera (Paso 3/4)"), "\ Step 3:\n\ ********\n\ We are almost done! Now go to the start line where the first and second car should stand.\n\ Note: When you click 'OK' you will be free. Use 'KEY_FIRE' to set the first position and second position.\n\ Note: After you got these positions you will automaticly see a dialog to continue the wizard.\n\n\ >> Press 'OK' to do the things above. 'Back' to change something.", "OK", "Back"); case 605: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, CreateCaption("Construir una nueva carrera (Paso 4/4)"), "\ Step 4:\n\ ********\n\ Welcome to the last stap. In this stap you have to set the checkpoints; so if you click 'OK' you can set the checkpoints.\n\ You can set the checkpoints with 'KEY_FIRE'. Each checkpoint you set will save.\n\ You have to press 'ENTER' button when you're done with everything. You race is aviable then!\n\n\ >> Press 'OK' to do the things above. 'Back' to change something.", "OK", "Back"); case 606: ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, CreateCaption("Build New Race (Done)"), "\ You have created your race and it's ready to use now.\n\n\ >> Press 'Finish' to finish. 'Exit' - Has no effect.", "Finish", "Exit"); } return 1; } stock IsNumeric(string[]) { for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return 0; } return 1; } CreateCaption(arguments[]) { new string[128 char] ; format(string, sizeof(string), "RyDeR's Race System - %s", arguments); return string; } stock IsValidVehicle(vehicleid) { if(vehicleid < 400 || vehicleid > 611) return false; else return true; } ReturnVehicleID(vName[]) { Loop(x, 211) { if(strfind(vNames[x], vName, true) != -1) return x + 400; } return -1; } TimeConvert(seconds) { new tmp[16]; new minutes = floatround(seconds/60); seconds -= minutes*60; format(tmp, sizeof(tmp), "%d:%02d", minutes, seconds); return tmp; }
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(IsPlayerInRace(playerid) && strcmp(cmdtext, "/SAIRDACORRIDA", true) != 0) return 0;
return 1;
}
C:\Users\asus-pc\Desktop\TRABALHO DE MATEMATICA\filterscripts\rRaceES.pwn(958) : warning 219: local variable "Index" shadows a variable at a preceding level C:\Users\asus-pc\Desktop\TRABALHO DE MATEMATICA\filterscripts\rRaceES.pwn(1293) : warning 203: symbol is never used: "Index" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings
Tipo no caso eu so preciso usar esse comando que vocк coloco ae nгo manjo muito de pawno
e pergunta tem como eu bloquear o sistema de god car e flip quando ele ir desativa ? |
&& strcmp(cmdtext, "/report", true) != 0
Tem como me ajuda com esses warning
As linhas (958 ): new Index; (1293): Nгo existe essa linha |
Mano consegui bloquear o teleporte sу que eutenho que bloquear um por um, e tambйm ele estб bloqueando mesmo fora da corrida se puder ajudar ae.
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public OnPlayerCommandPerformed(playerid, cmdtext[], success) { if(IsPlayerInRace(playerid) && strcmp(cmdtext, "/SAIRDACORRIDA", true) != 0) return 0; return 1; }