SetTimer("UpdateExp", 5000, 1);
forward UpdateExp(playerid);
public UpdateExp(playerid)
{
for (new i; i < MAX_PLAYERS; i++)
{
// new string[30]; // String.
if(IsPlayerConnected(i) == 1) // Checks if player is connected.
{
//new points[248]; // Points.
new nxtlevel = PlayerInfo[i][pLevel]+1; // As soon as its executed, It adds +1 to your score.
new expamount = nxtlevel*levelexp+100; // Exp amount, Its 2 CURRENTLY but you can raise it by adding +number after levelexp
if(PlayerInfo[i][pExp] < expamount) // Checks if player's exp amount is above the required one or not.
{
// format(points,sizeof(points)," You need [%d] Exp Points in order to level up, You currently have [%d]",expamount,PlayerInfo[playerid][pExp]); // Format, This is pretty obvious.
//SendClientMessage(playerid,white,points); // Sends the message.
return 1;
}
else
{
PlayerInfo[i][pExp] = 0; // Sets the EXP amount to 0 as you level'd up.
PlayerInfo[i][pLevel]++; // Adds a level.
// format(string,sizeof(string),"~g~Your now level:[%d]",PlayerInfo[playerid][pLevel]); // Format.
// GameTextForPlayer(playerid,string,6000,1); // Sends gametext about his new level'ing up.
return 1;
}
}
return 1;
}
return 1;
}
SetTimer("UpdateExp", 5000, 1);
SetTimer("UpdateExp", 5000, 1,"i",playerid);
D:\xxx\gamemodes\xxx.pwn(3113) : warning 202: number of arguments does not match definition
D:\xxx\gamemodes\xxx.pwn(3113) : error 017: undefined symbol "playerid"
show this eror
pawn Код:
|
SetTimer("UpdateExp", 5000, 1,"i",playerid);
forward UpdateExp(playerid);
public UpdateExp(playerid)
{
//new points[248]; // Points.
new nxtlevel = PlayerInfo[playerid][pLevel]+1; // As soon as its executed, It adds +1 to your score.
new expamount = nxtlevel*levelexp+100; // Exp amount, Its 2 CURRENTLY but you can raise it by adding +number after levelexp
if(PlayerInfo[playerid][pExp] < expamount) // Checks if player's exp amount is above the required one or not.
{
// format(points,sizeof(points)," You need [%d] Exp Points in order to level up, You currently have [%d]",expamount,PlayerInfo[playerid][pExp]); // Format, This is pretty obvious.
//SendClientMessage(playerid,white,points); // Sends the message.
return 1;
}
else
{
PlayerInfo[playerid][pExp] = 0; // Sets the EXP amount to 0 as you level'd up.
PlayerInfo[playerid][pLevel]++; // Adds a level.
//format(string,sizeof(string),"~g~Your now level:[%d]",PlayerInfo[playerid][pLevel]); // Format.
//GameTextForPlayer(playerid,string,6000,1); // Sends gametext about his new level'ing up.
return 1;
}
}
return 1;
}
return 1;
}
SetTimerEx("UpdateExp", 5000, 1, "i", playerid);
forward UpdateExp(playerid);
public UpdateExp(playerid)
{
//* * * new string[30]; // String.
//new points[248]; // Points.
new nxtlevel = PlayerInfo[playerid][pLevel]+1; // As soon as its executed, It adds +1 to your score.
new expamount = nxtlevel*levelexp+100; // Exp amount, Its 2 CURRENTLY but you can raise it by adding +number after levelexp
if(PlayerInfo[playerid][pExp] < expamount) // Checks if player's exp amount is above the required one or not.
{
// format(points,sizeof(points)," You need [%d] Exp Points in order to level up, You currently have [%d]",expamount,PlayerInfo[playerid][pExp]); // Format, This is pretty obvious.
//SendClientMessage(playerid,white,points); // Sends the message.
return 1;
}
else
{
PlayerInfo[playerid][pExp] = 0; // *Sets the EXP amount to 0 as you level'd up.
PlayerInfo[playerid][pLevel]++; // Adds a level.
// format(string,sizeof(string),"~g~Your now level:[%d]",PlayerInfo[playerid][pLevel]); // Format.
// GameTextForPlayer(playerid,string,6000,1); // Sends gametext about his new level'ing up
}
return 1;
}
return 1;
}
SetTimer("UpdateExp", 5000, 1);
SetTimerEx("UpdateExp", 5000, true, "i", playerid);