Spawned Car ......... - Printable Version
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+--- Thread: Spawned Car ......... (
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Spawned Car ......... -
GeekSiMo - 30.05.2014
I got A problem, When A player spawn a car/bike/plane with a command (/car)(/v)(acar)(vcar), the car stay always at the place where he spawned it!!!
Re: Spawned Car ......... -
kamiliuxliuxliux - 30.05.2014
Yea, the same thing was with my GM.
Just set a variable to store created vehicle's ID
new veh = CreateVehicle(...)
And under OnVehicleSpawn put
if(vehicleid == veh) DestroyVehicle(...)
+ rep if helped
Re: Spawned Car ......... -
GeekSiMo - 30.05.2014
Ok Thanks i will try it !!
Re: Spawned Car ......... -
kamiliuxliuxliux - 30.05.2014
BTW, set variable veh as global and for each player new veh[MAX_PLAYERS]
And use it with veh[playerid]
Re: Spawned Car ......... -
GeekSiMo - 30.05.2014
I don't understand ?
Re: Spawned Car ......... -
GeekSiMo - 30.05.2014
I want Spawned Cars Automatic Destroyable ??
AW: Spawned Car ......... -
Macronix - 30.05.2014
Here:
pawn Код:
//above main()
new SpawnedCar[MAX_PLAYERS];
//in your spawn command:
SpawnedCar[playerid] = CreateVehicle(...);
//in OnVehicleSpawn or OnVehicleDeath
if(vehicleid == SpawnedCar[playerid])
{
DestroyVehicle(SpawnedCar[playerid]);
}
Re: Spawned Car ......... -
GeekSiMo - 31.05.2014
i want to set timer to destroy spawned vehicle
Re: Spawned Car ......... -
BroZeus - 31.05.2014
pawn Код:
forward Destroy(vid);//on top
public Destroy(vid)
{
DestroyVehicle(vid);
return 1;
}
//now this in where you spawn car
new id;
id = CreateVehicle(....);
SetTimerEx("Destroy",1000*60*2/*2mins*/,false,"i",id);
Re: Spawned Car ......... -
GeekSiMo - 31.05.2014
Thanks Everybody !!