Nevoie de Filescript anti-money hack sa nu isi de.a bani -
florinadrian96 - 30.05.2014
Nevoie de Filescript anti-money hack sa nu isi de.a bani
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani cu s.o.b.e.i.t -
RaZVaN ^ xD - 30.05.2014
pawn Code:
#include < a_samp >
new _m_ac_money [ MAX_PLAYERS ];
forward _m_ac_MoneyCheck ( );
stock _m_ac_GivePlayerMoney ( playerid, money )
{
if ( !IsPlayerConnected ( playerid ) ) return 0;
_m_ac_money [ playerid ] += money;
return GivePlayerMoney ( playerid, money );
}
stock _m_ac_GetPlayerMoney ( playerid )
{
if ( !IsPlayerConnected ( playerid ) ) return 0;
return _m_ac_money [ playerid ];
}
stock _m_ac_ResetPlayerMoney ( playerid )
{
if ( !IsPlayerConnected ( playerid ) ) return 0;
_m_ac_money [ playerid ] = 0;
return ResetPlayerMoney ( playerid );
}
public OnGameModeInit ( )
{
SetTimer ( "_m_ac_MoneyCheck", 1000, true );
#if defined _m_ac_OnGameModeInit
return _m_ac_OnGameModeInit ( );
#else
return 1;
#endif
}
public OnPlayerConnect ( playerid )
{
_m_ac_money [ playerid ] = 0;
#if defined _m_ac_OnPlayerConnect
return _m_ac_OnPlayerConnect ( playerid );
#else
return 1;
#endif
}
public _m_ac_MoneyCheck ( )
{
for ( new i; i != MAX_PLAYERS; ++i )
{
if ( !IsPlayerConnected ( i ) ) continue;
if ( GetPlayerMoney ( i ) != _m_ac_money [ i ] )
{
ResetPlayerMoney ( i );
GivePlayerMoney ( i, _m_ac_money [ i ] );
}
}
return 1;
}
#if defined _ALS_GivePlayerMoney
#undef GivePlayerMoney
#else
#define _ALS_GivePlayerMoney
#endif
#define GivePlayerMoney _m_ac_GivePlayerMoney
#if defined _ALS_GetPlayerMoney
#undef GetPlayerMoney
#else
#define _ALS_GetPlayerMoney
#endif
#define GetPlayerMoney _m_ac_GetPlayerMoney
#if defined _ALS_ResetPlayerMoney
#undef ResetPlayerMoney
#else
#define _ALS_ResetPlayerMoney
#endif
#define ResetPlayerMoney _m_ac_ResetPlayerMoney
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit _m_ac_OnGameModeInit
#if defined _m_ac_OnGameModeInit
forward _m_ac_OnGameModeInit ( );
#endif
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect _m_ac_OnPlayerConnect
#if defined _m_ac_OnPlayerConnect
forward _m_ac_OnPlayerConnect ( playerid );
#endif
Salveaza-l ca .inc si include-l in GM.
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
florinadrian96 - 01.06.2014
nu merge... frate Include ala ma poate ajuta cineva? va rog.
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
florinadrian96 - 01.06.2014
Am bagat acesta in samp si mi-am dat bani cu s.o.b.e.i.t mii reseteaza , e perfect asta dar,,
cand dau bani cu /givemoney mii reseteaza si nu imi trebuie asta. Cum fac c asa nu mii mai reseteaza cu comanda /givemoney si sa ii reseteze doar la cei cu s.o.b
Code:
#include <a_samp>
#define Maximal_Players 500
#define Cheat_Type_Money 0
#define Cheat_Type_Weapons 1
#define Cheat_Type_Player_Speed 2
#define Cheat_Type_Vehicle_Speed 3
new AntiCheatDetectTimer;
enum PlayerInfo
{
PlayerMoney,
PlayerWeapon[13],
PlayerAmmunition[13]
};
new Player[Maximal_Players][PlayerInfo];
public OnFilterScriptInit()
{
AntiCheatDetectTimer = SetTimer("AntiCheatDetect",1000,1);
return 1;
}
public OnFilterScriptExit()
{
KillTimer(AntiCheatDetectTimer);
return 1;
}
public OnPlayerConnect(playerid)
{
Player[playerid][PlayerMoney] = 0;
for(new W = 0; W < 12; W++)
{
Player[playerid][PlayerWeapon][W] = 0;
Player[playerid][PlayerAmmunition][W] = 0;
}
return 1;
}
forward AntiCheat(PlayerId,Cheat_Type,WeaponId);
public AntiCheat(PlayerId,Cheat_Type,WeaponId)
{
if(Cheat_Type == Cheat_Type_Money) SetMoney(PlayerId,Player[PlayerId][PlayerMoney]);
if(Cheat_Type == Cheat_Type_Weapons) ResetWeapon(PlayerId,WeaponId);
if(Cheat_Type == Cheat_Type_Player_Speed) SetPlayerHealth(PlayerId,0);
if(Cheat_Type == Cheat_Type_Vehicle_Speed) DestroyVehicle(GetPlayerVehicleID(PlayerId));
return 1;
}
stock GetMoney(PlayerId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
return Player[PlayerId][PlayerMoney];
}
stock GiveMoney(PlayerId,Amount)
{
if(!IsPlayerConnected(PlayerId)) return 0;
if(Amount == 0) return 0;
Player[PlayerId][PlayerMoney] += Amount;
GivePlayerMoney(PlayerId,Amount);
return 1;
}
stock SetMoney(PlayerId,Amount)
{
if(!IsPlayerConnected(PlayerId)) return 0;
Player[PlayerId][PlayerMoney] = Amount;
ResetPlayerMoney(PlayerId);
GivePlayerMoney(PlayerId,Player[PlayerId][PlayerMoney]);
return 1;
}
stock ResetMoney(PlayerId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
Player[PlayerId][PlayerMoney] = 0;
ResetPlayerMoney(PlayerId);
return 1;
}
stock GiveWeapon(PlayerId,WeaponId,Ammunition)
{
if(!IsPlayerConnected(PlayerId)) return 0;
if(WeaponId < 0 || WeaponId == 19 || WeaponId == 20 || WeaponId == 21 || WeaponId > 46) return 0;
if(Ammunition == 0) return 0;
for(new W = 0; W < 12; W++)
{
GetPlayerWeaponData(PlayerId,W,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)] = WeaponId;
Player[PlayerId][PlayerAmmunition][GetWeaponSlot(WeaponId)] = Ammunition;
SetPlayerAmmo(PlayerId,Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)],0);
GivePlayerWeapon(PlayerId,WeaponId,Ammunition);
SetPlayerArmedWeapon(PlayerId,WeaponId);
return 1;
}
stock ResetWeapon(PlayerId,WeaponId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
if(WeaponId < 0 || WeaponId == 19 || WeaponId == 20 || WeaponId == 21 || WeaponId > 46) return 0;
for(new W = 0; W < 12; W++)
{
GetPlayerWeaponData(PlayerId,W,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)] = 0;
Player[PlayerId][PlayerAmmunition][GetWeaponSlot(WeaponId)] = 0;
ResetPlayerWeapons(PlayerId);
for(new W = 0; W < 12; W++)
{
GivePlayerWeapon(PlayerId,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
SetPlayerArmedWeapon(PlayerId,0);
return 1;
}
stock ResetWeapons(PlayerId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
for(new W = 0; W < 12; W++)
{
Player[PlayerId][PlayerWeapon][W] = 0;
Player[PlayerId][PlayerAmmunition][W] = 0;
}
ResetPlayerWeapons(PlayerId);
return 1;
}
stock GetWeaponSlot(WeaponId)
{
switch(WeaponId)
{
case 0,1: return 0;
case 2..9: return 1;
case 10..15: return 10;
case 16..18,39: return 8;
case 22..24: return 2;
case 25..27: return 3;
case 28,29,32: return 4;
case 30,31: return 5;
case 33,34: return 6;
case 35..38: return 7;
case 40: return 12;
case 41..43: return 9;
case 44..46: return 11;
}
return 0;
}
forward AntiCheatDetect();
public AntiCheatDetect()
{
for(new P = 0; P < Maximal_Players; P++)
{
if(IsPlayerConnected(P))
{
if(GetPlayerMoney(P) != GetMoney(P)) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Money);
if(Player[P][PlayerWeapon][GetWeaponSlot(GetPlayerWeapon(P))] != GetPlayerWeapon(P)) CallLocalFunction("AntiCheat","ddd",P,Cheat_Type_Weapons,GetPlayerWeapon(P));
if(GetPlayerState(P) == PLAYER_STATE_ONFOOT)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerVelocity(P,X,Y,Z);
if(floatround(X) > 1 || floatround(Y) > 1 || floatround(Z) > 1) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Player_Speed);
}
if(GetPlayerState(P) == PLAYER_STATE_DRIVER)
{
new Float:X;
new Float:Y;
new Float:Z;
GetVehicleVelocity(GetPlayerVehicleID(P),X,Y,Z);
if(floatround(X) > 1 || floatround(Y) > 1 || floatround(Z) > 3 || floatround(X) < -1 || floatround(Y) < -1 || floatround(Z) < -3) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Vehicle_Speed);
}
}
}
return 1;
}
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
Jessyy - 01.06.2014
Quote:
Originally Posted by florinadrian96
nu merge...
|
imi pare rau sa te dezamagesc dar codul respectiv chiar merge... iar daca tu nu ai reusit sa faci codul asta sa functioneze ce te face sa crezi codul altor persoane o sa reusesti sa-l pui in functiune
Poftim! Incearca codul lui Dan
https://github.com/udan11/samp-anticheat
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
florinadrian96 - 01.06.2014
ai incercat sa iti dau /givemoney ? la mine mii reseteaza si pe aia.
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
DyduShxD - 01.06.2014
UAU normal ca tii reseteaza daca primesti bani tot cu giveplayermoney
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
florinadrian96 - 01.06.2014
ma ajuti Dydu? sa fac asta
ca sa nu mi se mai reseteze si la /givemoney ? te rog
Code:
#include <a_samp>
#define Maximal_Players 500
#define Cheat_Type_Money 0
#define Cheat_Type_Weapons 1
#define Cheat_Type_Player_Speed 2
#define Cheat_Type_Vehicle_Speed 3
new AntiCheatDetectTimer;
enum PlayerInfo
{
PlayerMoney,
PlayerWeapon[13],
PlayerAmmunition[13]
};
new Player[Maximal_Players][PlayerInfo];
public OnFilterScriptInit()
{
AntiCheatDetectTimer = SetTimer("AntiCheatDetect",1000,1);
return 1;
}
public OnFilterScriptExit()
{
KillTimer(AntiCheatDetectTimer);
return 1;
}
public OnPlayerConnect(playerid)
{
Player[playerid][PlayerMoney] = 0;
for(new W = 0; W < 12; W++)
{
Player[playerid][PlayerWeapon][W] = 0;
Player[playerid][PlayerAmmunition][W] = 0;
}
return 1;
}
forward AntiCheat(PlayerId,Cheat_Type,WeaponId);
public AntiCheat(PlayerId,Cheat_Type,WeaponId)
{
if(Cheat_Type == Cheat_Type_Money) SetMoney(PlayerId,Player[PlayerId][PlayerMoney]);
if(Cheat_Type == Cheat_Type_Weapons) ResetWeapon(PlayerId,WeaponId);
if(Cheat_Type == Cheat_Type_Player_Speed) SetPlayerHealth(PlayerId,0);
if(Cheat_Type == Cheat_Type_Vehicle_Speed) DestroyVehicle(GetPlayerVehicleID(PlayerId));
return 1;
}
stock GetMoney(PlayerId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
return Player[PlayerId][PlayerMoney];
}
stock GiveMoney(PlayerId,Amount)
{
if(!IsPlayerConnected(PlayerId)) return 0;
if(Amount == 0) return 0;
Player[PlayerId][PlayerMoney] += Amount;
GivePlayerMoney(PlayerId,Amount);
return 1;
}
stock SetMoney(PlayerId,Amount)
{
if(!IsPlayerConnected(PlayerId)) return 0;
Player[PlayerId][PlayerMoney] = Amount;
ResetPlayerMoney(PlayerId);
GivePlayerMoney(PlayerId,Player[PlayerId][PlayerMoney]);
return 1;
}
stock ResetMoney(PlayerId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
Player[PlayerId][PlayerMoney] = 0;
ResetPlayerMoney(PlayerId);
return 1;
}
stock GiveWeapon(PlayerId,WeaponId,Ammunition)
{
if(!IsPlayerConnected(PlayerId)) return 0;
if(WeaponId < 0 || WeaponId == 19 || WeaponId == 20 || WeaponId == 21 || WeaponId > 46) return 0;
if(Ammunition == 0) return 0;
for(new W = 0; W < 12; W++)
{
GetPlayerWeaponData(PlayerId,W,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)] = WeaponId;
Player[PlayerId][PlayerAmmunition][GetWeaponSlot(WeaponId)] = Ammunition;
SetPlayerAmmo(PlayerId,Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)],0);
GivePlayerWeapon(PlayerId,WeaponId,Ammunition);
SetPlayerArmedWeapon(PlayerId,WeaponId);
return 1;
}
stock ResetWeapon(PlayerId,WeaponId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
if(WeaponId < 0 || WeaponId == 19 || WeaponId == 20 || WeaponId == 21 || WeaponId > 46) return 0;
for(new W = 0; W < 12; W++)
{
GetPlayerWeaponData(PlayerId,W,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)] = 0;
Player[PlayerId][PlayerAmmunition][GetWeaponSlot(WeaponId)] = 0;
ResetPlayerWeapons(PlayerId);
for(new W = 0; W < 12; W++)
{
GivePlayerWeapon(PlayerId,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
SetPlayerArmedWeapon(PlayerId,0);
return 1;
}
stock ResetWeapons(PlayerId)
{
if(!IsPlayerConnected(PlayerId)) return 0;
for(new W = 0; W < 12; W++)
{
Player[PlayerId][PlayerWeapon][W] = 0;
Player[PlayerId][PlayerAmmunition][W] = 0;
}
ResetPlayerWeapons(PlayerId);
return 1;
}
stock GetWeaponSlot(WeaponId)
{
switch(WeaponId)
{
case 0,1: return 0;
case 2..9: return 1;
case 10..15: return 10;
case 16..18,39: return 8;
case 22..24: return 2;
case 25..27: return 3;
case 28,29,32: return 4;
case 30,31: return 5;
case 33,34: return 6;
case 35..38: return 7;
case 40: return 12;
case 41..43: return 9;
case 44..46: return 11;
}
return 0;
}
forward AntiCheatDetect();
public AntiCheatDetect()
{
for(new P = 0; P < Maximal_Players; P++)
{
if(IsPlayerConnected(P))
{
if(GetPlayerMoney(P) != GetMoney(P)) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Money);
if(Player[P][PlayerWeapon][GetWeaponSlot(GetPlayerWeapon(P))] != GetPlayerWeapon(P)) CallLocalFunction("AntiCheat","ddd",P,Cheat_Type_Weapons,GetPlayerWeapon(P));
if(GetPlayerState(P) == PLAYER_STATE_ONFOOT)
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerVelocity(P,X,Y,Z);
if(floatround(X) > 1 || floatround(Y) > 1 || floatround(Z) > 1) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Player_Speed);
}
if(GetPlayerState(P) == PLAYER_STATE_DRIVER)
{
new Float:X;
new Float:Y;
new Float:Z;
GetVehicleVelocity(GetPlayerVehicleID(P),X,Y,Z);
if(floatround(X) > 1 || floatround(Y) > 1 || floatround(Z) > 3 || floatround(X) < -1 || floatround(Y) < -1 || floatround(Z) < -3) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Vehicle_Speed);
}
}
}
return 1;
}
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
Mihaitza97 - 01.06.2014
Tu vrei mura-n gura.
Ti s-a dat codul si tu rapid "nu merge" , bat la pariu ca nici nu ai stat macar 5 minute sa iti bati capul.
Re: Nevoie de Filescript anti-money hack sa nu isi de.a bani -
florinadrian96 - 01.06.2014
ba da frate dar nu imi dau seama nu am mai scriptat de mult ma ajuti te rog frumos...