How to create Exp And Level System - Printable Version
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+--- Thread: How to create Exp And Level System (
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How to create Exp And Level System -
Loveno - 29.05.2014
hey i dont know how to create exp and level system with dini , and every level up the exp will*2 .
example : 1 kill = 10 exp , and for level up to level 2 you need 100 . and when player reach level 2 so he need 200 for the next level .
sorry for my bad english
thanks before
rep ++ for who helped
Re: How to create Exp And Level System -
Ciandlah - 29.05.2014
Hope this helps you
https://sampforum.blast.hk/showthread.php?tid=377207
Kind Regards
Ciandlah
Re: How to create Exp And Level System -
Loveno - 29.05.2014
oh oke , and how to make it automatically level up ? so no need use /levelup ?
Re: How to create Exp And Level System -
Ciandlah - 29.05.2014
Here you go hope this helps you out
Код:
new Exp[MAX_PLAYERS];
//Place this timer where you want it to go
Exp[playerid] = SetTimerEx("UpdateExp", 60000, true, "i", playerid);
forward UpdateExp(playerid);
public UpdateExp(playerid)
{
if(IsPlayerConnected(playerid))
{
// The leveling up command goes here, whats inside the command not the /levelup peice
return 1;
}
return 1;
}
Kind Regards
Ciandlah
Re: How to create Exp And Level System -
Loveno - 29.05.2014
oke i'll try , thanks for your help .
rep given
Re: How to create Exp And Level System -
Loveno - 30.05.2014
how to make for level up to level 2 need 100 exp ?
and level 3 need 200 exp and level 4 need 300 - level 10 need 900 exp - level 25 .
and how to make when player kill someone got 20 exp ?
thanks before
Re: How to create Exp And Level System -
MacT - 30.05.2014
You need use player enums and then he got 200 exp his level go up, I try make code to you.
pawn Код:
#include <a_samp>
enum pInfo
{
Level,
EXP
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][EXP] == 100)
{
PlayerInfo[playerid][Level] +=1;
}
if(PlayerInfo[playerid][EXP] == 200)
{
PlayerInfo[playerid][Level] +=1;
}
if(PlayerInfo[playerid][EXP] == 300)
{
PlayerInfo[playerid][Level] +=1;
}
if(PlayerInfo[playerid][EXP] == 400)
{
PlayerInfo[playerid][Level] +=1;
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][EXP] -= 1;
GivePlayerMoney(killerid, 5000);
return 1;
}
Re: How to create Exp And Level System -
Loveno - 30.05.2014
i have it MacT , just dont know how to create it .
thanks for your help