Animation on Player Text -
cedizon - 29.05.2014
How to put the Chat Animation when the Player Chats.
Like at LS-RP , PR-RP for example i typed "Hey, I'm the new Worker here" then my player animates the chat
Help please
Re: Animation on Player Text -
NaClchemistryK - 29.05.2014
https://sampwiki.blast.hk/wiki/ApplyAnimation
use this function in your script. this function applies an animation.
and please, ask minor questions in the stickied thead above.
Re: Animation on Player Text -
BroZeus - 29.05.2014
could you explain in more details what do you wants exactly
Re: Animation on Player Text -
Threshold - 29.05.2014
When a player chats, OnPlayerText is called. So that is the callback we want to use.
pawn Код:
public OnPlayerText(playerid, text[])
{
//Code
return 1;
}
We want to apply the chat animation, which is "IDLE_chat" in the "ped" library.
pawn Код:
ApplyAnimation(playerid, "ped", "IDLE_chat", 4.1, 1, 1, 1, 0, ((strlen(text) * 100) + 1000), 1);
(strlen(text) * 100) + 1000) is used as the 'timer' parameter in ApplyAnimation. This means that the animation will play for a certain amount of time, so with this, the longer the text you typed in the chat, the longer that your player will appear to be 'chatting', adding a more realistic effect to it.
The full code:
pawn Код:
public OnPlayerText(playerid, text[])
{
ApplyAnimation(playerid, "ped", "IDLE_chat", 4.1, 1, 1, 1, 0, ((strlen(text) * 100) + 1000), 1);
return 1;
}
References:
ApplyAnimation
OnPlayerText
Re: Animation on Player Text -
cedizon - 29.05.2014
@Brozeus , For example a players talks ICly in RP servers , their Characters will animate the CHAT Animation without Command
Re: Animation on Player Text -
cedizon - 29.05.2014
@Benzo , Help , when i put that to my OnPlayerText at the Beginning , my PAWNO Crashed i need help please
Re: Animation on Player Text -
Threshold - 29.05.2014
Show me your OnPlayerText.
Re: Animation on Player Text - Guest4390857394857 - 29.05.2014
use it under onplayertext .. Use Applyanimation function.
Re: Animation on Player Text -
Parallex - 29.05.2014
Quote:
Originally Posted by BenzoAMG
When a player chats, OnPlayerText is called. So that is the callback we want to use.
pawn Код:
public OnPlayerText(playerid, text[]) { //Code return 1; }
We want to apply the chat animation, which is "IDLE_chat" in the "ped" library.
pawn Код:
ApplyAnimation(playerid, "ped", "IDLE_chat", 4.1, 1, 1, 1, 0, ((strlen(text) * 100) + 1000), 1);
(strlen(text) * 100) + 1000) is used as the 'timer' parameter in ApplyAnimation. This means that the animation will play for a certain amount of time, so with this, the longer the text you typed in the chat, the longer that your player will appear to be 'chatting', adding a more realistic effect to it.
The full code:
pawn Код:
public OnPlayerText(playerid, text[]) { ApplyAnimation(playerid, "ped", "IDLE_chat", 4.1, 1, 1, 1, 0, ((strlen(text) * 100) + 1000), 1); return 1; }
References:
ApplyAnimation
OnPlayerText
|
Benzo has just explained everything here.
Re: Animation on Player Text -
cedizon - 29.05.2014
my Onplayertext
pawn Код:
public OnPlayerText(playerid, text[])
{
if(gPlayerLogged[playerid] != 1)
{
SendClientMessage(playerid, COLOR_RED, "You're not logged in.");
return 0;
}
if(AntiAdv(playerid, text)) return 0;
if(PlayerInfo[playerid][pTut] == 0)
{
return 0;
}
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new string[128];
playerLastTyped[playerid] = 0;
if(TextSpamUnmute[playerid] != 0)
{
if(PlayerInfo[playerid][pAdmin] < 6)
{
SendClientMessage(playerid, COLOR_WHITE, "You're muted from submitting text right now.");
return 0;
}
}
if(PlayerInfo[playerid][pAdmin] < 6)
{
TextSpamTimes[playerid]++;
if(TextSpamTimes[playerid] == 5)
{
TextSpamTimes[playerid] = 0;
TextSpamUnmute[playerid] = 10;
SendClientMessage(playerid, COLOR_YELLOW, "You have been muted automatically for spamming. Please wait 10 seconds and try again.");
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_FLOODPROTECTION);
return 0;
}
}
if(strfind(text, "|", true) != -1)
{
SendClientMessage(playerid, COLOR_RED, "You can't use the '|' character in text.");
return 0;
}
if(PlayerInfo[playerid][pAdmin] < 4)
{
if(strfind(text, ":", true) != -1)
{
new
i_numcount,
i_period,
i_pos;
while(text[i_pos]) {
if('0' <= text[i_pos] <= '9') i_numcount++;
else if(text[i_pos] == '.') i_period++;
i_pos++;
}
if(i_numcount >= 8 && i_period >= 3) {
format(string,sizeof(string),"Warning: %s may be server advertising: '%s'.", GetPlayerNameEx(playerid),text);
ABroadCast(COLOR_RED, string, 2);
Log("logs/hack.log", string);
return 0;
}
}
}