C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(66) : warning 202: number of arguments does not match definition C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(123) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(123) : warning 217: loose indentation C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(127) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(127) : warning 217: loose indentation C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(127) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(127) : error 004: function "OnPlayerEnterVehicle" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(132) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(132) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(132) : error 004: function "OnPlayerExitVehicle" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(137) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(137) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(137) : error 004: function "OnPlayerStateChange" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(142) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(142) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(142) : error 004: function "OnPlayerEnterCheckpoint" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(147) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(147) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(147) : error 004: function "OnPlayerLeaveCheckpoint" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(152) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(152) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(152) : error 004: function "OnPlayerEnterRaceCheckpoint" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(157) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(157) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(157) : error 004: function "OnPlayerLeaveRaceCheckpoint" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(162) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(162) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(162) : error 004: function "OnRconCommand" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(167) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(167) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(167) : error 004: function "OnPlayerRequestSpawn" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(172) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(172) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(172) : error 004: function "OnObjectMoved" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(177) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(177) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(177) : error 004: function "OnPlayerObjectMoved" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(182) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(182) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(182) : error 004: function "OnPlayerPickUpPickup" is not implemented C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(187) : warning 225: unreachable code C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(187) : error 029: invalid expression, assumed zero C:\Users\Jack\Desktop\Desktop\Server\gamemodes\tes t.pwn(187) : error 004: function "OnVehicleMod" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors. |
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include "../include/gl_common.inc" #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Meh by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("TEST"); AddPlayerClass(240,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(115,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(116,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(299,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(1,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(53,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(93,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(142,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(99,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(298,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(283,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(164,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddPlayerClass(287,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn AddStaticVehicle(402,1430.8571,-959.3839,36.0671,263.2259,39,39); AddStaticVehicle(494,1248.8551,-805.2332,84.0355,0.6748,42,33); AddStaticVehicle(494,1242.8420,-805.4288,84.0359,0.2404,75,79); LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1426.7390,-967.0328,37.4256,351.0513); SetPlayerCameraPos(playerid, 1428.3757,-958.2482,36.1659); SetPlayerCameraLookAt(playerid, 1427.0654,-965.3708,37.434 ![]() return 1; } public OnPlayerConnect(playerid) { new message[25], name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(message,sizeof(message),"~r~Hello %s~n~Thank's for joining !",name); GameTextForPlayer(playerid,message,10000,6); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[128],idx; cmd = strtok(cmdtext,idx); if(strcmp(cmd,"/tele",true)==0) { new tmp[128]; tmp = strtok(cmdtext,idx); if(strlen(tmp)==0) return SendClientMessage(playerid,0xFFFFFFFF,"Usgae: /tele 1"); if(strval(tmp)==1) SetPlayerPos(playerid,1965.2233,-2273.8694,13.5469); return 1; { return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { // Infinite ammo if(GetPlayerAmmo(playerid) <= 10) SetPlayerAmmo(playerid,38,999); return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include "../include/gl_common.inc"
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Meh by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("TEST");
AddPlayerClass(240,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(115,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(116,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(299,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(1,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(53,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(93,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(142,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(99,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(298,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(283,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(164,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddPlayerClass(287,1426.7390,-967.0328,37.4256,351.0513,24,999,0,0,0,0); // spawn
AddStaticVehicle(402,1430.8571,-959.3839,36.0671,263.2259,39,39);
AddStaticVehicle(494,1248.8551,-805.2332,84.0355,0.6748,42,33);
AddStaticVehicle(494,1242.8420,-805.4288,84.0359,0.2404,75,79);
LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1426.7390,-967.0328,37.4256);
SetPlayerCameraPos(playerid, 1428.3757,-958.2482,36.1659);
SetPlayerCameraLookAt(playerid, 1427.0654,-965.3708,37.434;
return 1;
}
public OnPlayerConnect(playerid)
{
new message[25], name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(message,sizeof(message),"~r~Hello %s~n~Thank's for joining !",name);
GameTextForPlayer(playerid,message,10000,6);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[128],idx;
cmd = strtok(cmdtext,idx);
if(strcmp(cmd,"/tele",true)==0)
{
new tmp[128];
tmp = strtok(cmdtext,idx);
if(strlen(tmp)==0) return SendClientMessage(playerid,0xFFFFFFFF,"Usgae: /tele 1");
if(strval(tmp)==1)
SetPlayerPos(playerid,1965.2233,-2273.8694,13.5469);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
// Infinite ammo
if(GetPlayerAmmo(playerid) <= 10) SetPlayerAmmo(playerid,38,999);
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
return 1;
{
return 0;
return 1;
}
return 0;