#define COLOR_RED 0xFF0000FF #define COLOR_BLUE 0x0004FFFF #define COLOR_GREEN 0x00FF55FF #define COLOR_YELLOW 0xEAFF00FF #define COLOR_ORANGE 0xFFB300FF #define COLOR_BLACK 0x000000FF #define COLOR_WHITE 0xFFFFFFFF
#define a51_c_timer 300000 //ms timer to close a51 (standard 300000 milliseconds (5 minutes)) #define a51_o_timer 600000 //ms timer to open a51 (standard 600000 milliseconds (10 minutes)) #define a51_MB_timer 1800000 //ms timer to respawn money bag on area 51 (standard 1800000 milliseconds (30 minutes)) #define a51_MB_surviveT 1800000 //ms timer to survive with area 51's Money Bag (standard 30000 milliseconds (5 minutes)) #define a51_MB_money 1000 //money bag's money (standard 1000 $)
//area 51 open, close and money bag simple system by [M3]DarK_FeneR #include <a_samp> #include <streamer> #define COLOR_RED 0xFF0000FF #define COLOR_BLUE 0x0004FFFF #define COLOR_GREEN 0x00FF55FF #define COLOR_YELLOW 0xEAFF00FF #define COLOR_ORANGE 0xFFB300FF #define COLOR_BLACK 0x000000FF #define COLOR_WHITE 0xFFFFFFFF #define a51_c_timer 300000 //ms timer to close a51 (standard 300000 milliseconds (5 minutes)) #define a51_o_timer 600000 //ms timer to open a51 (standard 600000 milliseconds (10 minutes)) #define a51_MB_timer 1800000 //ms timer to respawn money bag on area 51 (standard 1800000 milliseconds (30 minutes)) #define a51_MB_surviveT 1800000 //ms timer to survive with area 51's Money Bag (standard 30000 milliseconds (5 minutes)) #define a51_MB_money 1000 //money bag's money (standard 1000 $) #define FILTERSCRIPT new a_gate, b_gate, c_gate, d_gate, e_gate, a51_MB, a51_MB_icon; new a51_haveMB[MAX_PLAYERS]; #if defined FILTERSCRIPT main() { } public OnFilterScriptInit() { //aperto all'avvio a_gate = CreateDynamicObject(3095,277.3400000,1884.1000000,16.0800000,0.0000000,0.0000000,0.0000000); b_gate = CreateDynamicObject(3117,226.5000000,1859.2000000,11.6000000,0.0000000,90.0000000,0.0000000); c_gate = CreateDynamicObject(2951,220.7200000,1875.9000000,15.7000000,0.0000000,180.0000000,0.0000000); d_gate = CreateDynamicObject(2951,207.1000100,1875.9000000,15.7000000,0.0000000,180.0000000,0.0000000); e_gate = CreateDynamicObject(2928,237.2599900,1863.0000000,14.3000000,0.0000000,0.0000000,0.0000000); GameTextForAll("~g~Area 51 Aperta!",5000,1); //send game text for all when load FS SetTimer("a51_chiusa",a51_c_timer,0); a51_MB = CreatePickup(1550, 2, 268.6483, 1883.7699, -30.0938, -1); return 1; } public OnFilterScriptExit() { DestroyDynamicObject(a_gate); //delete gate a DestroyDynamicObject(b_gate); //delete gate b DestroyDynamicObject(c_gate); //delete gate c DestroyDynamicObject(d_gate); //delete gate d DestroyDynamicObject(e_gate); //delete gate e when unload FS return 1; } public OnPlayerConnect(playerid) { SetPlayerMapIcon(playerid, a51_MB_icon, 268.6483, 1883.7699, -30.0938, 52, 2, 0); //set map icon a51_haveMB[playerid] = 0; return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(a51_haveMB[playerid] == 1) //if you have Money bag { if(killerid!=INVALID_PLAYER_ID) //if reason isn't sucicided { GivePlayerMoney(killerid, a51_MB_money); new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]%s и STATO UCCISO! %s ha ora i soldi dell'area 51", name, killerid); SendClientMessageToAll(COLOR_RED, str); } else { new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]%s и MORTO e ha perso i soldi dell'area 51", name); SendClientMessageToAll(COLOR_RED, str); } a51_haveMB[playerid] = 0; GivePlayerMoney(playerid, -a51_MB_money); } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/a51o", true)) //area 51 gates opened { if(IsPlayerAdmin(playerid)) { SetTimer("a51_aperta",1,0); new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]%s ha aperto l'Area 51", name); SendClientMessageToAll(COLOR_GREEN, str); } else { SendClientMessage(playerid, COLOR_RED, "[AREA51]Non sei RCon Admin!"); } return 1; } if(!strcmp(cmdtext, "/a51c", true)) //area 51 gates closed { if(IsPlayerAdmin(playerid)) { SetTimer("a51_chiusa",1,0); new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]%s ha chiuso l'Area 51", name); SendClientMessageToAll(COLOR_GREEN, str); } else { SendClientMessage(playerid, COLOR_RED, "[AREA51]Non sei RCon Admin!"); } return 1; } if(!strcmp(cmdtext, "/a51mb", true)) //area 51 MB spawn { if(IsPlayerAdmin(playerid)) { SetTimer("a51_MB_spawn",1,0); new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]%s ha fatto spawnare la borsa dei soldi", name); SendClientMessageToAll(COLOR_RED, str); } else { SendClientMessage(playerid, COLOR_RED, "[AREA51]Non sei RCon Admin!"); } return 1; } if(!strcmp(cmdtext, "/a51gateshelp", true)) //area 51 MB spawned { if(IsPlayerAdmin(playerid)) { SendClientMessage(playerid, COLOR_YELLOW, "/a51o ---> Apre l'Area 51"); //open area 51 manually SendClientMessage(playerid, COLOR_YELLOW, "/a51c ---> Chiude l'Area 51"); //close area 51 manually SendClientMessage(playerid, COLOR_YELLOW, "/a51mb ---> Spawna la borsa dei soldi"); //respawn MB manually } return 1; } return 0; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == a51_MB) //when pick up a51 Money bag { new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]%s ha rubato 10000$ dall'area 51! Uccidetelo per prendergli i soldi!", name); //text for all take Money bag SendClientMessageToAll(COLOR_RED,str); SendClientMessage(playerid, COLOR_YELLOW, "[AREA51]Hai rubato 10000$ dall'Area 51 Conservali prima che ti uccidano!"); // Message received money to playerid GivePlayerMoney(playerid, a51_MB_money); //give playerid money DestroyPickup(a51_MB); //destroy a51 MB pickup RemovePlayerMapIcon(playerid, a51_MB_icon); //remove player a51's money bag SetTimer("a51_MB_spawn",a51_MB_timer,0); //timer to respawn Money bag a51_haveMB[playerid] = 1; //set you on: have got money bag SetTimer("survive_with_MB", a51_MB_surviveT,0); //timer to survive with money bag } return 1; } forward a51_chiusa(); //close area 51 public a51_chiusa() { MoveDynamicObject (a_gate,268.7000100,1884.1000000,16.0800000,1); MoveDynamicObject (b_gate,226.5000000,1859.2000000,13.8400000,1); MoveDynamicObject (c_gate,216.7000000,1875.9000000,15.7000000,1); MoveDynamicObject (d_gate,211.1000100,1875.9000000,15.7000000,1); MoveDynamicObject (e_gate,239.5000000,1863.0000000,14.3000000,1); GameTextForAll("~r~Area 51 Chiusa!",5000,1); //text a51 closed SetTimer("a51_aperta",a51_o_timer,0); } forward a51_aperta(); //open area 51 public a51_aperta() { MoveDynamicObject (a_gate,277.3400000,1884.1000000,16.0800000,1); MoveDynamicObject (b_gate,226.5000000,1859.2000000,11.6000000,1); MoveDynamicObject (c_gate,220.7200000,1875.9000000,15.7000000,1); MoveDynamicObject (d_gate,207.1000100,1875.9000000,15.7000000,1); MoveDynamicObject (e_gate,237.2599900,1863.0000000,14.3000000,1); GameTextForAll("~g~Area 51 Aperta!",5000,1); //text a51 opened SetTimer("a51_chiusa",a51_c_timer,0); } forward a51_MB_spawn(playerid); //respawn Money bag public a51_MB_spawn(playerid) { a51_MB = CreatePickup(1550, 2, 268.6483, 1883.7699, -30.0938, -1); SetPlayerMapIcon(playerid, a51_MB_icon, 268.6483, 1883.7699, -30.0938, 52, 0, 0); new str[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "[AREA51]La borsa dei soldi da 10000$ nell'Area 51 и ora disponibile!", name); //text to all money bag are now avaible SendClientMessageToAll(COLOR_RED,str); } forward survive_with_MB(playerid); //survive with Money bag public survive_with_MB(playerid) { if(a51_haveMB[playerid] == 1) //if you have got Money Bag { a51_haveMB[playerid] = 0; //now you haven't got money bag SendClientMessage(playerid, COLOR_YELLOW, "[AREA51]Sei sopravvissuto con i soldi, Complimenti!"); } } #endif
Very nice, but my advice will keep tabs, I like the idea of it, keep going.
|