{ if(dialogid == 20321 && response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Take a look at my other 44's", "9mm($1000)\nSilenced 9mm($2000)", "OMGYES", "NNO!"); } } } if (dialogid == 20321 && response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFF0000, "Bro you broke"); GivePlayerWeapon(playerid, 22,100); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, 0x99FFFF, "Let's kick some ass."); } case 1: { if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFF0000, "Bro you broke"); GivePlayerWeapon(playerid, 23, 100); GivePlayerMoney(playerid, -2000); SendClientMessage(playerid, 0x99FFFF, "Kick some silenced ass"); } } } if(dialogid == 20322 && response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Banka - Zavalimo te u kredit", "Mali(10,000$\nVeliki($100,000$)", "Uh,Jebote!", "Necu!"); } } } if (dialogid == 20322 && response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0xFF0000, "Ni mi ti nemozemo pomoc"); GivePlayerWeapon(playerid, 22,100); GivePlayerMoney(playerid, 10000); SendClientMessage(playerid, 0x99FFFF, "Ima da sutra castis kafanu, UDRI BRIGU NA VESELJE!"); } case 1: { if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xFF0000, "Pas mater,uu."); GivePlayerWeapon(playerid, 23, 100); GivePlayerMoney(playerid, 100000); SendClientMessage(playerid, 0x99FFFF, "Vozi misko"); } } } return 1; }
if(dialogid == 1)
{
if(response)
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Title", "Black\nWhite", "Select", "Cancel");
}
}
else if(dialogid == 2)
{
if(response)
{
switch(listitem)
{
case 1: //black
case 2: //white
}
}
}
if(dialogid == 20321 && response)
{
switch(listitem)
{
case 0:
{
ShowPlayerDialog(playerid, 20321, DIALOG_STYLE_LIST, "Take a look at my other 44's", "9mm($1000)\nSilenced 9mm($2000)", "OMGYES", "NNO!");
}
}
}
if (dialogid == 20321 && response) // See how you already have 20321 above? it needs to be a different id.
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFF0000, "Bro you broke");
GivePlayerWeapon(playerid, 22,100);
GivePlayerMoney(playerid, -1000);
SendClientMessage(playerid, 0x99FFFF, "Let's kick some ass.");
}
case 1:
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFF0000, "Bro you broke");
GivePlayerWeapon(playerid, 23, 100);
GivePlayerMoney(playerid, -2000);
SendClientMessage(playerid, 0x99FFFF, "Kick some silenced ass");
}
}
}
{ if(dialogid == 20321 && response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, 20322, DIALOG_STYLE_LIST, "Take a look at my other 44's", "9mm($1000)\nSilenced 9mm($2000)", "OMGYES", "NNO!"); } } } if (dialogid == 20322 && response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFF0000, "Bro you broke"); GivePlayerWeapon(playerid, 22,100); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, 0x99FFFF, "Let's kick some ass."); } case 1: { if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFF0000, "Bro you broke"); GivePlayerWeapon(playerid, 23, 100); GivePlayerMoney(playerid, -2000); SendClientMessage(playerid, 0x99FFFF, "Kick some silenced ass"); } } } if(dialogid == 20323 && response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, 20324, DIALOG_STYLE_LIST, "Banka - Zavalimo te u kredit", "Mali(10,000$\nVeliki($100,000$)", "Uh,Jebote!", "Necu!"); } } } if (dialogid == 20324 && response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, 0xFF0000, "Ni mi ti nemozemo pomoc"); GivePlayerWeapon(playerid, 22,100); GivePlayerMoney(playerid, 10000); SendClientMessage(playerid, 0x99FFFF, "Ima da sutra castis kafanu, UDRI BRIGU NA VESELJE!"); } case 1: { if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xFF0000, "Pas mater,uu."); GivePlayerWeapon(playerid, 23, 100); GivePlayerMoney(playerid, 100000); SendClientMessage(playerid, 0x99FFFF, "Vozi misko"); } } } return 1; }
Well, I changed all three dialog Id's of the Weapon menu one to 1
And of the credit ones I changed all three to 2 Hope for the best |
No, I don't think you did it right. Every dialog needs to have a different ID.
So all three dialog ids of the weapon menu need to be different, and all three credit ones need to be different. So: Weapon 1: ID 1 Weapon 2: ID 2 Weapon 3: ID 4 Credit 1: ID 5 Credit 2: ID 6 Credit 3: ID 7 |
I'm just going by what you said..
"Well, I changed all three dialog Id's of the Weapon menu one to 1 And of the credit ones I changed all three to 2 Hope for the best" |