[HELP] respawn - Printable Version
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+--- Thread: [HELP] respawn (
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[HELP] respawn -
Luca12 - 24.05.2014
Hello. How can I make in this code that when I respawn all vehicles I want not to respawn trailers if you know what I mean?
pawn Код:
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car < CAR_AMOUNT; car++)
{
if(!unwanted[car] && GetVehicleModel(car) != 584) SetVehicleToRespawn(car);
}
Re: [HELP] respawn -
MattTucker - 24.05.2014
pawn Код:
for(new car = 1; car < CAR_AMOUNT; car++)
{
if(!unwanted[car] && GetVehicleModel(car) != 584 && GetVehicleModel(car) != 435 && GetVehicleModel(car) != 591) SetVehicleToRespawn(car);
}
This should work.. Though didn't test it.
Re: [HELP] respawn -
Luca12 - 24.05.2014
It's set this in the first place in my code and I was make resspawn and with vehicles trailers also respawned. That code won't work. Thanks for replying
Re: [HELP] respawn -
MasonSFW - 24.05.2014
Try this
define RespawnTime "2000" //You can change time to respawn vehicles here!
Quote:
public RespawnVehicles()
{
for(new c = 0; c < MAX_VEHICLES; c++)
{
if(c != INVALID_VEHICLE_ID)
{
if(IsVehicleEmpty©) SetVehicleToRespawn©;
}
}
return 1;
}
|
Quote:
public OnGameModeInit()
{
SetTimer("RespawnVehicles", RespawnTime, 1);
return 1;
}
|
Re: [HELP] respawn -
Luca12 - 24.05.2014
Quote:
Originally Posted by MattTucker
pawn Код:
for(new car = 1; car < CAR_AMOUNT; car++) { if(!unwanted[car] && GetVehicleModel(car) != 584 && GetVehicleModel(car) != 435 && GetVehicleModel(car) != 591) SetVehicleToRespawn(car); }
This should work.. Though didn't test it.
|
Thanks mate I was trying something like tht and for me it wasn't working, and I was put your code and it workin I make respawn all vehicles and the trailers didn't respawn. Thanks again.