Help Engine +Rep -
erikhenri - 22.05.2014
Hello ! I cant make my engine system work properly.
This is what I have under OnPlayerStateChange
Код:
for(new vID = 1; vID < MAX_Cars; vID++)
{
if(!strcmp(TakeRoleplayName(playerid), Autos[vID][aOwner], true))
{
runnable[playerid]= 1;
SendClientMessage(playerid, -1, ""#HALL"You have entered to your car.");
return 1;
}
}
I have this with mysql, and whenever I enter to any car, even if Autos[vID][aOwner] is different from player name, it let's me run the engine.
I hope you can understand me
Re: Engine -
XK - 22.05.2014
well,it's because you are using i,i means all of the cars,lets say i entered a car,it searches in all of the cars,if any car is mine from the max cars it sends the message,you should change it to:
pawn Код:
if(!strcmp(TakeRoleplayName(playerid), Autos[GetPlayerVehicleID(playerid)][aOwner], true))
{
runnable[playerid]= 1;
SendClientMessage(playerid, -1, ""#HALL"You have entered to your car.");
return 1;
}
try it
Re: Engine -
erikhenri - 22.05.2014
Wont work :S
I dont think that this has to do anything with loading either.
Код:
stock LoadCars()
{
new query[400];
for(new id = 1; id < MAX_CARS; id++)
{
format(query, sizeof(query), "SELECT * FROM cars WHERE AID = %d", id);
mysql_query(query);
mysql_store_result();
if(mysql_num_rows())
if(mysql_fetch_row_format(query,"|"))
{
sscanf(query, "p<|>iiis[32]is[32]iiffffiiii",
Autos[id][aAutoID],Autos[id][aAutoV6ti],Autos[id][iID],
Autos[id][aOwner],Autos[id][aMudel],Autos[id][AutoNimi],
Autos[id][aHind],Autos[id][aKiirus], Autos[id][aPosx],
Autos[id][aPosy],Autos[id][aPosz],
Autos[id][aAngle],Autos[id][vAku],
Autos[id][vKytus],Autos[id][vVarv1],Autos[id][vVarv2]);
Total_Cars_Created++;
printf("Car: %d Owner: %s AutoID: %d ss %d", Autos[id][aAutoID],Autos[id][aOmanik],Autos[id][iID], Autos[id][aAutoV6ti]);
AddStaticVehicleEx(Autos[id][aMudel], Autos[id][aPosx], Autos[id][aPosy], Autos[id][aPosz], Autos[id][aAngle],Autos[id][vVarv1],Autos[id][vVarv2], -1);
}
}
printf("> %d cars loaded from database.", Total_Cars_Created);
return 1;
}
printf tells eveything and cars load into game properly

I have tried to do this engine multible ways, but my head no longer works

Maybe you have any other code/idea ?
Re: Engine -
erikhenri - 24.05.2014
BUMP
Also here's engine cmd
Код:
CMD:engine(playerid, params[])
{
new pName[MAX_PLAYER_NAME];GetPlayerName(playerid,pName,sizeof pName);
new veh = GetPlayerVehicleID(playerid);
if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, -1,POLE_AUTOS);
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)return SendClientMessage(playerid, -1, PEAD_OLEMA_JUHT);
new engine,lights,alarm,doors,bonnet,boot,objective;
veh = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == 0 ||engine == -1)
{
if(runnable[playerid] == 0) return SendClientMessage(playerid, -1, ""VIGA" You cant use this machine!");
SetVehicleParamsEx(veh,1,lights,alarm,doors,bonnet,boot,objective);
format(stri, sizeof(stri), "* %s runs engine", V6taRoleplayNimi(playerid), params);
KeegiL2hedal(playerid, -1, stri);
Autos[veh][vEngine] = 1;
Autos[veh][vAku] -= 3;
return 1;
}
else
{
SetVehicleParamsEx(veh,0,lights,alarm,doors,bonnet,boot,objective);
format(stri, sizeof(stri), "* %s turns engine off", V6taRoleplayNimi(playerid), params);
KeegiL2hedal(playerid, -1, stri);
Autos[veh][vEngine] = 0;
}
return 1;
}
Re: Engine -
erikhenri - 25.05.2014
bump
Re: Engine -
erikhenri - 28.05.2014
bringupmypost.
anyone?