I try to make, when a player enter on a BMX, the engine to be already on, but....not work. Why?
pawn Код:
if (newkeys & KEY_NO)
{
new tmpcar = GetPlayerVehicleID(playerid);
if(IsABmx(tmpcar))
{
Engine[vehicle] = 1;
return 1;
}
if(GetPlayerState(playerid) == 2)
{
//This part here is defining the vehicle ID that the player is currently in.
new engine, lights, alarm, doors, bonnet, boot, objective; //This is defining the vehicles current items.
GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective);//This is checking the vehicle's engine/lights/alarm/doors/bonnet/boot/objective status.
if(Engine[vehicle] == 0) //This is checking if the engine of the vehicle, is turned off or not.
{
Engine[vehicle] = 1; //This is setting the global variable that you created at the beginning.
SetVehicleParamsEx(vehicle, 1, lights, alarm, doors, bonnet, boot, 0); //This is setting the vehicles engine to be on.
GameTextForPlayer(playerid, "~w~ENGINE ~g~ON...", 1000, 6);
}
else
{
Engine[vehicle] = 0; //This is setting the global variable that you created at the beginning.
SetVehicleParamsEx(vehicle, 0, lights, alarm, doors, bonnet, boot, 0); //This is setting the vehicles engine to be on.
GameTextForPlayer(playerid, "~w~ENGINE ~r~OFF...", 1000, 6);
}
}
}
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if (GetVehicleModel(vehicleid) == 481)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
}
}
return 1;
}