i think this means that the native isn't the same as the actual stock or public function can you show me what is inside of the streamer inc
pawn Код:
/*
* Copyright © 2014 Incognito
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/#include <a_samp>// Definitions#define STREAMER_TYPE_OBJECT (0)#define STREAMER_TYPE_PICKUP (1)#define STREAMER_TYPE_CP (2)#define STREAMER_TYPE_RACE_CP (3)#define STREAMER_TYPE_MAP_ICON (4)#define STREAMER_TYPE_3D_TEXT_LABEL (5)#define STREAMER_TYPE_AREA (6)#define STREAMER_AREA_TYPE_CIRCLE (0)#define STREAMER_AREA_TYPE_RECTANGLE (1)#define STREAMER_AREA_TYPE_SPHERE (2)#define STREAMER_AREA_TYPE_CUBE (3)#define STREAMER_AREA_TYPE_POLYGON (4)#define STREAMER_OBJECT_TYPE_GLOBAL (0)#define STREAMER_OBJECT_TYPE_PLAYER (1)#define STREAMER_OBJECT_TYPE_DYNAMIC (2)#if !defined FLOAT_INFINITY #define FLOAT_INFINITY (Float:0x7F800000)#endif// Include File Versionpublic Streamer_IncludeFileVersion
= 0x27201;
#pragma unused Streamer_IncludeFileVersion// Enumeratorenum{ E_STREAMER_ATTACHED_OBJECT,
E_STREAMER_ATTACHED_PLAYER,
E_STREAMER_ATTACHED_VEHICLE,
E_STREAMER_ATTACH_OFFSET_X,
E_STREAMER_ATTACH_OFFSET_Y,
E_STREAMER_ATTACH_OFFSET_Z,
E_STREAMER_ATTACH_R_X,
E_STREAMER_ATTACH_R_Y,
E_STREAMER_ATTACH_R_Z,
E_STREAMER_ATTACH_X,
E_STREAMER_ATTACH_Y,
E_STREAMER_ATTACH_Z,
E_STREAMER_COLOR,
E_STREAMER_DRAW_DISTANCE,
E_STREAMER_EXTRA_ID,
E_STREAMER_INTERIOR_ID,
E_STREAMER_MAX_X,
E_STREAMER_MAX_Y,
E_STREAMER_MAX_Z,
E_STREAMER_MIN_X,
E_STREAMER_MIN_Y,
E_STREAMER_MIN_Z,
E_STREAMER_MODEL_ID,
E_STREAMER_MOVE_R_X,
E_STREAMER_MOVE_R_Y,
E_STREAMER_MOVE_R_Z,
E_STREAMER_MOVE_SPEED,
E_STREAMER_MOVE_X,
E_STREAMER_MOVE_Y,
E_STREAMER_MOVE_Z,
E_STREAMER_NEXT_X,
E_STREAMER_NEXT_Y,
E_STREAMER_NEXT_Z,
E_STREAMER_PLAYER_ID,
E_STREAMER_R_X,
E_STREAMER_R_Y,
E_STREAMER_R_Z,
E_STREAMER_SIZE,
E_STREAMER_STREAM_DISTANCE,
E_STREAMER_STYLE,
E_STREAMER_TEST_LOS,
E_STREAMER_TYPE,
E_STREAMER_WORLD_ID,
E_STREAMER_X,
E_STREAMER_Y,
E_STREAMER_Z
}// Natives (Settings)native Streamer_GetTickRate
();
native Streamer_SetTickRate
(rate
);
native Streamer_GetMaxItems
(type
);
native Streamer_SetMaxItems
(type, items
);
native Streamer_GetVisibleItems
(type
);
native Streamer_SetVisibleItems
(type, items
);
native Streamer_GetCellDistance
(&Float:distance
);
native Streamer_SetCellDistance
(Float:distance
);
native Streamer_GetCellSize
(&Float:size
);
native Streamer_SetCellSize
(Float:size
);
// Natives (Updates)native Streamer_ProcessActiveItems
();
native Streamer_ToggleIdleUpdate
(playerid, toggle
);
native Streamer_IsToggleIdleUpdate
(playerid
);
native Streamer_ToggleItemUpdate
(playerid, type, toggle
);
native Streamer_IsToggleItemUpdate
(playerid, type
);
native Streamer_Update
(playerid
);
native Streamer_UpdateEx
(playerid,
Float:x,
Float:y,
Float:z, worldid
= -1, interiorid
= -1);
// Natives (Data Manipulation)native Streamer_GetFloatData
(type,
{Text3D,_
}:id, data,
&Float:result
);
native Streamer_SetFloatData
(type,
{Text3D,_
}:id, data,
Float:value
);
native Streamer_GetIntData
(type,
{Text3D,_
}:id, data
);
native Streamer_SetIntData
(type,
{Text3D,_
}:id, data, value
);
native Streamer_GetArrayData
(type,
{Text3D,_
}:id, data, dest
[], maxlength
= sizeof dest
);
native Streamer_SetArrayData
(type,
{Text3D,_
}:id, data,
const src
[], maxlength
= sizeof src
);
native Streamer_IsInArrayData
(type,
{Text3D,_
}:id, data, value
);
native Streamer_AppendArrayData
(type,
{Text3D,_
}:id, data, value
);
native Streamer_RemoveArrayData
(type,
{Text3D,_
}:id, data, value
);
native Streamer_GetUpperBound
(type
);
// Natives (Miscellaneous)native Streamer_GetDistanceToItem
(Float:x,
Float:y,
Float:z, type,
{Text3D,_
}:id,
&Float:distance, dimensions
= 3);
native Streamer_GetItemInternalID
(playerid, type,
{Text3D,_
}:streamerid
);
native Streamer_GetItemStreamerID
(playerid, type,
{Text3D,_
}:internalid
);
native Streamer_IsItemVisible
(playerid, type,
{Text3D,_
}:id
);
native Streamer_DestroyAllVisibleItems
(playerid, type, serverwide
= 1);
native Streamer_CountVisibleItems
(playerid, type, serverwide
= 1);
native Streamer_DestroyAllItems
(type, serverwide
= 1);
native Streamer_CountItems
(type, serverwide
= 1);
// Natives (Objects)native CreateDynamicObject
(modelid,
Float:x,
Float:y,
Float:z,
Float:rx,
Float:ry,
Float:rz, worldid
= -1, interiorid
= -1, playerid
= -1,
Float:streamdistance
= 200.0,
Float:drawdistance
= 0.0);
native DestroyDynamicObject
(objectid
);
native IsValidDynamicObject
(objectid
);
native SetDynamicObjectPos
(objectid,
Float:x,
Float:y,
Float:z
);
native GetDynamicObjectPos
(objectid,
&Float:x,
&Float:y,
&Float:z
);
native SetDynamicObjectRot
(objectid,
Float:rx,
Float:ry,
Float:rz
);
native GetDynamicObjectRot
(objectid,
&Float:rx,
&Float:ry,
&Float:rz
);
native MoveDynamicObject
(objectid,
Float:x,
Float:y,
Float:z,
Float:speed,
Float:rx
= -1000.0,
Float:ry
= -1000.0,
Float:rz
= -1000.0);
native StopDynamicObject
(objectid
);
native IsDynamicObjectMoving
(objectid
);
native AttachCameraToDynamicObject
(playerid, objectid
);
native AttachDynamicObjectToVehicle
(objectid, vehicleid,
Float:offsetx,
Float:offsety,
Float:offsetz,
Float:rx,
Float:ry,
Float:rz
);
native EditDynamicObject
(playerid, objectid
);
native GetDynamicObjectMaterial
(objectid, materialindex,
&modelid, txdname
[], texturename
[],
&materialcolor, maxtxdname
= sizeof txdname, maxtexturename
= sizeof texturename
);
native SetDynamicObjectMaterial
(objectid, materialindex, modelid,
const txdname
[],
const texturename
[], materialcolor
= 0);
native GetDynamicObjectMaterialText
(objectid, materialindex, text
[],
&materialsize, fontface
[],
&fontsize,
&bold,
&fontcolor,
&backcolor,
&textalignment, maxtext
= sizeof text, maxfontface
= sizeof fontface
);
native SetDynamicObjectMaterialText
(objectid, materialindex,
const text
[], materialsize
= OBJECT_MATERIAL_SIZE_256x128,
const fontface
[] = "Arial", fontsize
= 24, bold
= 1, fontcolor
= 0xFFFFFFFF, backcolor
= 0, textalignment
= 0);
// Natives (Pickups)native CreateDynamicPickup
(modelid, type,
Float:x,
Float:y,
Float:z, worldid
= -1, interiorid
= -1, playerid
= -1,
Float:streamdistance
= 100.0);
native DestroyDynamicPickup
(pickupid
);
native IsValidDynamicPickup
(pickupid
);
// Natives (Checkpoints)native CreateDynamicCP
(Float:x,
Float:y,
Float:z,
Float:size, worldid
= -1, interiorid
= -1, playerid
= -1,
Float:streamdistance
= 100.0);
native DestroyDynamicCP
(checkpointid
);
native IsValidDynamicCP
(checkpointid
);
native TogglePlayerDynamicCP
(playerid, checkpointid, toggle
);
native TogglePlayerAllDynamicCPs
(playerid, toggle
);
native IsPlayerInDynamicCP
(playerid, checkpointid
);
native GetPlayerVisibleDynamicCP
(playerid
);
// Natives (Race Checkpoints)native CreateDynamicRaceCP
(type,
Float:x,
Float:y,
Float:z,
Float:nextx,
Float:nexty,
Float:nextz,
Float:size, worldid
= -1, interiorid
= -1, playerid
= -1,
Float:streamdistance
= 100.0);
native DestroyDynamicRaceCP
(checkpointid
);
native IsValidDynamicRaceCP
(checkpointid
);
native TogglePlayerDynamicRaceCP
(playerid, checkpointid, toggle
);
native TogglePlayerAllDynamicRaceCPs
(playerid, toggle
);
native IsPlayerInDynamicRaceCP
(playerid, checkpointid
);
native GetPlayerVisibleDynamicRaceCP
(playerid
);
// Natives (Map Icons)native CreateDynamicMapIcon
(Float:x,
Float:y,
Float:z, type, color, worldid
= -1, interiorid
= -1, playerid
= -1,
Float:streamdistance
= 100.0, style
= MAPICON_LOCAL
);
native DestroyDynamicMapIcon
(iconid
);
native IsValidDynamicMapIcon
(iconid
);
// Natives (3D Text Labels)native Text3D:CreateDynamic3DTextLabel
(const text
[], color,
Float:x,
Float:y,
Float:z,
Float:drawdistance, attachedplayer
= INVALID_PLAYER_ID, attachedvehicle
= INVALID_VEHICLE_ID, testlos
= 0, worldid
= -1, interiorid
= -1, playerid
= -1,
Float:streamdistance
= 100.0);
native DestroyDynamic3DTextLabel
(Text3D:id
);
native IsValidDynamic3DTextLabel
(Text3D:id
);
native GetDynamic3DTextLabelText
(Text3D:id, text
[], maxlength
= sizeof text
);
native UpdateDynamic3DTextLabelText
(Text3D:id, color,
const text
[]);
// Natives (Areas)native CreateDynamicCircle
(Float:x,
Float:y,
Float:size, worldid
= -1, interiorid
= -1, playerid
= -1);
native CreateDynamicRectangle
(Float:minx,
Float:miny,
Float:maxx,
Float:maxy, worldid
= -1, interiorid
= -1, playerid
= -1);
native CreateDynamicSphere
(Float:x,
Float:y,
Float:z,
Float:size, worldid
= -1, interiorid
= -1, playerid
= -1);
native CreateDynamicCube
(Float:minx,
Float:miny,
Float:minz,
Float:maxx,
Float:maxy,
Float:maxz, worldid
= -1, interiorid
= -1, playerid
= -1);
native CreateDynamicPolygon
(Float:points
[],
Float:minz
= -FLOAT_INFINITY,
Float:maxz
= FLOAT_INFINITY, maxpoints
= sizeof points, worldid
= -1, interiorid
= -1, playerid
= -1);
native DestroyDynamicArea
(areaid
);
native IsValidDynamicArea
(areaid
);
native GetDynamicPolygonPoints
(areaid,
Float:points
[], maxlength
= sizeof points
);
native GetDynamicPolygonNumberPoints
(areaid
);
native TogglePlayerDynamicArea
(playerid, areaid, toggle
);
native TogglePlayerAllDynamicAreas
(playerid, toggle
);
native IsPlayerInDynamicArea
(playerid, areaid, recheck
= 0);
native IsPlayerInAnyDynamicArea
(playerid, recheck
= 0);
native IsAnyPlayerInDynamicArea
(areaid, recheck
= 0);
native IsAnyPlayerInAnyDynamicArea
(recheck
= 0);
native GetPlayerDynamicAreas
(playerid, areas
[], maxlength
= sizeof areas
);
native GetPlayerNumberDynamicAreas
(playerid
);
native IsPointInDynamicArea
(areaid,
Float:x,
Float:y,
Float:z
);
native IsPointInAnyDynamicArea
(Float:x,
Float:y,
Float:z
);
native AttachDynamicAreaToObject
(areaid, objectid, type
= STREAMER_OBJECT_TYPE_DYNAMIC, playerid
= INVALID_PLAYER_ID
);
native AttachDynamicAreaToPlayer
(areaid, playerid
);
native AttachDynamicAreaToVehicle
(areaid, vehicleid
);
// Natives (Extended)native CreateDynamicObjectEx
(modelid,
Float:x,
Float:y,
Float:z,
Float:rx,
Float:ry,
Float:rz,
Float:drawdistance
= 0.0,
Float:streamdistance
= 200.0, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicPickupEx
(modelid, type,
Float:x,
Float:y,
Float:z,
Float:streamdistance
= 100.0, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicCPEx
(Float:x,
Float:y,
Float:z,
Float:size,
Float:streamdistance
= 100.0, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicRaceCPEx
(type,
Float:x,
Float:y,
Float:z,
Float:nextx,
Float:nexty,
Float:nextz,
Float:size,
Float:streamdistance
= 100.0, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicMapIconEx
(Float:x,
Float:y,
Float:z, type, color, style
= MAPICON_LOCAL,
Float:streamdistance
= 100.0, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native Text3D:CreateDynamic3DTextLabelEx
(const text
[], color,
Float:x,
Float:y,
Float:z,
Float:drawdistance, attachedplayer
= INVALID_PLAYER_ID, attachedvehicle
= INVALID_VEHICLE_ID, testlos
= 0,
Float:streamdistance
= 100.0, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicCircleEx
(Float:x,
Float:y,
Float:size, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicRectangleEx
(Float:minx,
Float:miny,
Float:maxx,
Float:maxy, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicSphereEx
(Float:x,
Float:y,
Float:z,
Float:size, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicCubeEx
(Float:minx,
Float:miny,
Float:minz,
Float:maxx,
Float:maxy,
Float:maxz, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
native CreateDynamicPolygonEx
(Float:points
[],
Float:minz
= -FLOAT_INFINITY,
Float:maxz
= FLOAT_INFINITY, maxpoints
= sizeof points, worlds
[] = { -1 }, interiors
[] = { -1 }, players
[] = { -1 }, maxworlds
= sizeof worlds, maxinteriors
= sizeof interiors, maxplayers
= sizeof players
);
// Natives (Internal)native Streamer_CallbackHook
(callback,
{Float,_
}:...
);
// Natives (Deprecated)native Streamer_TickRate
(rate
);
native Streamer_MaxItems
(type, items
);
native Streamer_VisibleItems
(type, items
);
native Streamer_CellDistance
(Float:distance
);
native Streamer_CellSize
(Float:size
);
native DestroyAllDynamicObjects
();
native CountDynamicObjects
();
native DestroyAllDynamicPickups
();
native CountDynamicPickups
();
native DestroyAllDynamicCPs
();
native CountDynamicCPs
();
native DestroyAllDynamicRaceCPs
();
native CountDynamicRaceCPs
();
native DestroyAllDynamicMapIcons
();
native CountDynamicMapIcons
();
native DestroyAllDynamic3DTextLabels
();
native CountDynamic3DTextLabels
();
native DestroyAllDynamicAreas
();
native CountDynamicAreas
();
// Callbacksforward OnDynamicObjectMoved
(objectid
);
forward OnPlayerEditDynamicObject
(playerid, objectid, response,
Float:x,
Float:y,
Float:z,
Float:rx,
Float:ry,
Float:rz
);
forward OnPlayerSelectDynamicObject
(playerid, objectid, modelid,
Float:x,
Float:y,
Float:z
);
forward OnPlayerShootDynamicObject
(playerid, weaponid, objectid,
Float:x,
Float:y,
Float:z
);
forward OnPlayerPickUpDynamicPickup
(playerid, pickupid
);
forward OnPlayerEnterDynamicCP
(playerid, checkpointid
);
forward OnPlayerLeaveDynamicCP
(playerid, checkpointid
);
forward OnPlayerEnterDynamicRaceCP
(playerid, checkpointid
);
forward OnPlayerLeaveDynamicRaceCP
(playerid, checkpointid
);
forward OnPlayerEnterDynamicArea
(playerid, areaid
);
forward OnPlayerLeaveDynamicArea
(playerid, areaid
);
// Callback Hook Section#define STREAMER_OPC (0)#define STREAMER_OPDC (1)#define STREAMER_OPEO (2)#define STREAMER_OPSO (3)#define STREAMER_OPPP (4)#define STREAMER_OPEC (5)#define STREAMER_OPLC (6)#define STREAMER_OPERC (7)#define STREAMER_OPLRC (8)#define STREAMER_OPWS (9)public OnPlayerConnect
(playerid
){ Streamer_CallbackHook
(STREAMER_OPC, playerid
);
#if defined Streamer_OnPlayerConnect return Streamer_OnPlayerConnect
(playerid
);
#else return 1;
#endif}#if defined Streamer_OnPlayerConnect forward Streamer_OnPlayerConnect
(playerid
);
#endif#if defined _ALS_OnPlayerConnect #undef OnPlayerConnect#else #define _ALS_OnPlayerConnect#endif#define OnPlayerConnect Streamer_OnPlayerConnectpublic OnPlayerDisconnect
(playerid, reason
){ Streamer_CallbackHook
(STREAMER_OPDC, playerid, reason
);
#if defined Streamer_OnPlayerDisconnect return Streamer_OnPlayerDisconnect
(playerid, reason
);
#else return 1;
#endif}#if defined Streamer_OnPlayerDisconnect forward Streamer_OnPlayerDisconnect
(playerid, reason
);
#endif#if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect#else #define _ALS_OnPlayerDisconnect#endif#define OnPlayerDisconnect Streamer_OnPlayerDisconnectpublic OnPlayerEditObject
(playerid, playerobject, objectid, response,
Float:fX,
Float:fY,
Float:fZ,
Float:fRotX,
Float:fRotY,
Float:fRotZ
){ if (playerobject
) { Streamer_CallbackHook
(STREAMER_OPEO, playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ
);
} #if defined Streamer_OnPlayerEditObject return Streamer_OnPlayerEditObject
(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ
);
#else return 1;
#endif}#if defined Streamer_OnPlayerEditObject forward Streamer_OnPlayerEditObject
(playerid, playerobject, objectid, response,
Float:fX,
Float:fY,
Float:fZ,
Float:fRotX,
Float:fRotY,
Float:fRotZ
);
#endif#if defined _ALS_OnPlayerEditObject #undef OnPlayerEditObject#else #define _ALS_OnPlayerEditObject#endif#define OnPlayerEditObject Streamer_OnPlayerEditObjectpublic OnPlayerSelectObject
(playerid, type, objectid, modelid,
Float:fX,
Float:fY,
Float:fZ
){ if (type
== SELECT_OBJECT_PLAYER_OBJECT
) { Streamer_CallbackHook
(STREAMER_OPSO, playerid, type, objectid, modelid, fX, fY, fZ
);
} #if defined Streamer_OnPlayerSelectObject return Streamer_OnPlayerSelectObject
(playerid, type, objectid, modelid, fX, fY, fZ
);
#else return 1;
#endif}#if defined Streamer_OnPlayerSelectObject forward Streamer_OnPlayerSelectObject
(playerid, type, objectid, modelid,
Float:fX,
Float:fY,
Float:fZ
);
#endif#if defined _ALS_OnPlayerSelectObject #undef OnPlayerSelectObject#else #define _ALS_OnPlayerSelectObject#endif#define OnPlayerSelectObject Streamer_OnPlayerSelectObjectpublic OnPlayerPickUpPickup
(playerid, pickupid
){ Streamer_CallbackHook
(STREAMER_OPPP, playerid, pickupid
);
#if defined Streamer_OnPlayerPickUpPickup return Streamer_OnPlayerPickUpPickup
(playerid, pickupid
);
#else return 1;
#endif}#if defined Streamer_OnPlayerPickUpPickup forward Streamer_OnPlayerPickUpPickup
(playerid, pickupid
);
#endif#if defined _ALS_OnPlayerPickUpPickup #undef OnPlayerPickUpPickup#else #define _ALS_OnPlayerPickUpPickup#endif#define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickuppublic OnPlayerEnterCheckpoint
(playerid
){ Streamer_CallbackHook
(STREAMER_OPEC, playerid
);
#if defined Streamer_OnPlayerEnterCP return Streamer_OnPlayerEnterCP
(playerid
);
#else return 1;
#endif}#if defined Streamer_OnPlayerEnterCP forward Streamer_OnPlayerEnterCP
(playerid
);
#endif#if defined _ALS_OnPlayerEnterCheckpoint #undef OnPlayerEnterCheckpoint#else #define _ALS_OnPlayerEnterCheckpoint#endif#define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCPpublic OnPlayerLeaveCheckpoint
(playerid
){ Streamer_CallbackHook
(STREAMER_OPLC, playerid
);
#if defined Streamer_OnPlayerLeaveCP return Streamer_OnPlayerLeaveCP
(playerid
);
#else return 1;
#endif}#if defined Streamer_OnPlayerLeaveCP forward Streamer_OnPlayerLeaveCP
(playerid
);
#endif#if defined _ALS_OnPlayerLeaveCheckpoint #undef OnPlayerLeaveCheckpoint#else #define _ALS_OnPlayerLeaveCheckpoint#endif#define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCPpublic OnPlayerEnterRaceCheckpoint
(playerid
){ Streamer_CallbackHook
(STREAMER_OPERC, playerid
);
#if defined Streamer_OnPlayerEnterRaceCP return Streamer_OnPlayerEnterRaceCP
(playerid
);
#else return 1;
#endif}#if defined Streamer_OnPlayerEnterRaceCP forward Streamer_OnPlayerEnterRaceCP
(playerid
);
#endif#if defined _ALS_OnPlayerEnterRaceCP #undef OnPlayerEnterRaceCheckpoint#else #define _ALS_OnPlayerEnterRaceCP#endif#define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCPpublic OnPlayerLeaveRaceCheckpoint
(playerid
){ Streamer_CallbackHook
(STREAMER_OPLRC, playerid
);
#if defined Streamer_OnPlayerLeaveRaceCP return Streamer_OnPlayerLeaveRaceCP
(playerid
);
#else return 1;
#endif}#if defined Streamer_OnPlayerLeaveRaceCP forward Streamer_OnPlayerLeaveRaceCP
(playerid
);
#endif#if defined _ALS_OnPlayerLeaveRaceCP #undef OnPlayerLeaveRaceCheckpoint#else #define _ALS_OnPlayerLeaveRaceCP#endif#define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCPpublic OnPlayerWeaponShot
(playerid, weaponid, hittype, hitid,
Float:fX,
Float:fY,
Float:fZ
){ if (hittype
== BULLET_HIT_TYPE_PLAYER_OBJECT
) { Streamer_CallbackHook
(STREAMER_OPWS, playerid, weaponid, hittype, hitid, fX, fY, fZ
);
} #if defined Streamer_OnPlayerWeaponShot return Streamer_OnPlayerWeaponShot
(playerid, weaponid, hittype, hitid, fX, fY, fZ
);
#else return 1;
#endif}#if defined Streamer_OnPlayerWeaponShot forward Streamer_OnPlayerWeaponShot
(playerid, weaponid, hittype, hitid,
Float:fX,
Float:fY,
Float:fZ
);
#endif#if defined _ALS_OnPlayerWeaponShot #undef OnPlayerWeaponShot#else #define _ALS_OnPlayerWeaponShot#endif#define OnPlayerWeaponShot Streamer_OnPlayerWeaponShot