Dialog:Checkout(playerid, response, listitem, inputtext[]) { new vehicle = GetPlayerVehicleID(playerid); if(response) { GivePlayerMoney(playerid, -Checkout); SCM(playerid, -1, "Text"); if(Radio == 1) { PlayerInfo[playerid][Radio] = 1; } else if(Toolbox == 1) { SCM(playerid, -1, "Tralalalala"); } } else { Checkout = 0; } return 1; }
Dialog:Checkout(playerid, response, listitem, inputtext[]) { new vehicle = GetPlayerVehicleID(playerid); if(response) { GivePlayerMoney(playerid, -Checkout); SCM(playerid, -1, "Text"); if(Radio == 1) { PlayerInfo[playerid][Radio] = 1; } else if(Toolbox == 1) { SCM(playerid, -1, "Tralalalala"); } } else { Checkout = 0; } return 1; }
Dialog:Checkout(playerid, response, listitem, inputtext[])
{
new vehicle = GetPlayerVehicleID(playerid);
if(response)
{
GivePlayerMoney(playerid, -Checkout);
SCM(playerid, -1, "Text");
if(Radio == 1)
{
PlayerInfo[playerid][Radio] = 1;
}
if(Toolbox == 1)
{
SCM(playerid, -1, "Tralalalala");
}
}
else
{
Checkout = 0;
}
return 1;
}
Dialog:Checkout(playerid, response, listitem, inputtext[]) { new vehicle = GetPlayerVehicleID(playerid); if(response) { GivePlayerMoney(playerid, -Checkout); SCM(playerid, -1, "Text"); if(Radio == 1) { PlayerInfo[playerid][Radio] = 1; } if(Toolbox == 1) { SCM(playerid, -1, "Tralalalala"); } } else { Checkout = 0; } return 1; } |
else if(Toolbox == 1) |