If you give /aod /hod color disappears in 30 seconds after I could kill anyone with /aod /hod enabled.
pawn Код:
//-------------------------------------[AOD]-----------------
if(strcmp(cmd, "/aod", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(AdminDuty[playerid] == 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[Admin Info]: Administrator %s [ID:%d] is now off duty.", sendername,playerid);
SendClientMessageToAll(0xFF5B5BFF,string);
AdminDuty[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerToTeamColor(playerid);
}
else
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[Admin Info]: Administrator %s [ID:%d] is now on duty.",sendername,playerid);
SendClientMessageToAll(0xFF5B5BFF,string);
AdminDuty[playerid] = 1;
SetPlayerHealth(playerid,9999);
SetPlayerArmour(playerid,9999);
SetPlayerColor(playerid,0xFF5B5BFF);
RepairVehicle(GetPlayerVehicleID(playerid));
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( i,playerid,0xFF5B5BFF );
}
}
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"You are not an Admin.");
}
return 1;
}
//---------------------------------------[HOD]-----------------------------------------
if(strcmp(cmd, "/hod", true) == 0)
{
if(PlayerInfo[playerid][pHelper] >= 1 && PlayerInfo[playerid][pHelper] <= 4)
{
if(HelperDuty[playerid] == 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[Helper Info]: Helperul %s [ID:%d] is now off duty.", sendername,playerid);
SendClientMessageToAll(0xFF5B5BFF,string);
HelperDuty[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,0);
SetPlayerToTeamColor(playerid);
}
else
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[Helper Info]: Helper %s [ID:%d] is now on duty.",sendername,playerid);
SendClientMessageToAll(0xFF5B5BFF,string);
HelperDuty[playerid] = 1;
SetPlayerHealth(playerid,100);
SetPlayerArmour(playerid,100);
SetPlayerColor(playerid,0xFF5B5BFF);
RepairVehicle(GetPlayerVehicleID(playerid));
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
SetPlayerMarkerForPlayer( i,playerid,0xFF5B5BFF );
}
}
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"You are not a Helper !");
}
return 1;
}
Well, if it is disappearing then you must have a timer set that is disabling the status.
Check all the timers and see to which public they call then check what the public do