new Text: G_SpawnSelectionTD[5];
new PlayerText: P_SpawnSelectionTD[MAX_PLAYERS][6];
// SS_CreateGlobalTextDraws - create all the global textdraws
stock SS_CreateGlobalTextDraws()
{
G_SpawnSelectionTD[0] = TextDrawCreate(641.666931, 1.500000, "top-box");
TextDrawLetterSize(G_SpawnSelectionTD[0], 0.000000, 9.582097);
TextDrawTextSize(G_SpawnSelectionTD[0], -1.333333, 0.000000);
TextDrawAlignment(G_SpawnSelectionTD[0], 1);
TextDrawColor(G_SpawnSelectionTD[0], 0);
TextDrawUseBox(G_SpawnSelectionTD[0], true);
TextDrawBoxColor(G_SpawnSelectionTD[0], 102);
TextDrawSetShadow(G_SpawnSelectionTD[0], 0);
TextDrawSetOutline(G_SpawnSelectionTD[0], 0);
TextDrawFont(G_SpawnSelectionTD[0], 0);
G_SpawnSelectionTD[1] = TextDrawCreate(642.333923, 355.922241, "bottom-box");
TextDrawLetterSize(G_SpawnSelectionTD[1], 0.000000, 9.915431);
TextDrawTextSize(G_SpawnSelectionTD[1], -1.999989, 0.000000);
TextDrawAlignment(G_SpawnSelectionTD[1], 1);
TextDrawColor(G_SpawnSelectionTD[1], 0);
TextDrawUseBox(G_SpawnSelectionTD[1], true);
TextDrawBoxColor(G_SpawnSelectionTD[1], 102);
TextDrawSetShadow(G_SpawnSelectionTD[1], 0);
TextDrawSetOutline(G_SpawnSelectionTD[1], 0);
TextDrawFont(G_SpawnSelectionTD[1], 0);
G_SpawnSelectionTD[2] = TextDrawCreate(318.333282, 355.496307, "~r~Spawn Selection Controls");
TextDrawLetterSize(G_SpawnSelectionTD[2], 0.526997, 2.031407);
TextDrawAlignment(G_SpawnSelectionTD[2], 2);
TextDrawColor(G_SpawnSelectionTD[2], -1);
TextDrawSetShadow(G_SpawnSelectionTD[2], 0);
TextDrawSetOutline(G_SpawnSelectionTD[2], 1);
TextDrawBackgroundColor(G_SpawnSelectionTD[2], 255);
TextDrawFont(G_SpawnSelectionTD[2], 3);
TextDrawSetProportional(G_SpawnSelectionTD[2], 1);
G_SpawnSelectionTD[3] = TextDrawCreate(449.333251, 376.077880, "spawn-name-box");
TextDrawLetterSize(G_SpawnSelectionTD[3], 0.000000, 2.725306);
TextDrawTextSize(G_SpawnSelectionTD[3], 187.333374, 0.000000);
TextDrawAlignment(G_SpawnSelectionTD[3], 1);
TextDrawColor(G_SpawnSelectionTD[3], 0);
TextDrawUseBox(G_SpawnSelectionTD[3], true);
TextDrawBoxColor(G_SpawnSelectionTD[3], 102);
TextDrawSetShadow(G_SpawnSelectionTD[3], 0);
TextDrawSetOutline(G_SpawnSelectionTD[3], 0);
TextDrawFont(G_SpawnSelectionTD[3], 0);
G_SpawnSelectionTD[4] = TextDrawCreate(303.999908, 8.296285, "~r~Total~b~Stuntage");
TextDrawLetterSize(G_SpawnSelectionTD[4], 0.927666, 2.956444);
TextDrawAlignment(G_SpawnSelectionTD[4], 2);
TextDrawColor(G_SpawnSelectionTD[4], -1);
TextDrawSetShadow(G_SpawnSelectionTD[4], 0);
TextDrawSetOutline(G_SpawnSelectionTD[4], 2);
TextDrawBackgroundColor(G_SpawnSelectionTD[4], 255);
TextDrawFont(G_SpawnSelectionTD[4], 0);
TextDrawSetProportional(G_SpawnSelectionTD[4], 1);
printf("Global Textdraws\n%d | %d | %d | %d | %d",
_:G_SpawnSelectionTD[0],
_:G_SpawnSelectionTD[1],
_:G_SpawnSelectionTD[2],
_:G_SpawnSelectionTD[3],
_:G_SpawnSelectionTD[4]);
return 1;
}
// SS_CreatePlayerTextDraws - create all the player textdraws
stock SS_CreatePlayerTextDraws()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
P_SpawnSelectionTD[i][0] = CreatePlayerTextDraw(i, 190.999969, 376.237121, "~<~");
PlayerTextDrawLetterSize(i, P_SpawnSelectionTD[i][0], 0.479999, 2.375705);
PlayerTextDrawAlignment(i, P_SpawnSelectionTD[i][0], 2);
PlayerTextDrawColor(i, P_SpawnSelectionTD[i][0], -1);
PlayerTextDrawSetShadow(i, P_SpawnSelectionTD[i][0], 0);
PlayerTextDrawSetOutline(i, P_SpawnSelectionTD[i][0], 1);
PlayerTextDrawBackgroundColor(i, P_SpawnSelectionTD[i][0], 51);
PlayerTextDrawFont(i, P_SpawnSelectionTD[i][0], 1);
PlayerTextDrawSetProportional(i, P_SpawnSelectionTD[i][0], 1);
PlayerTextDrawSetSelectable(i, P_SpawnSelectionTD[i][0], true);
P_SpawnSelectionTD[i][1] = CreatePlayerTextDraw(i, 428.999969, 376.407440, "~>~");
PlayerTextDrawLetterSize(i, P_SpawnSelectionTD[i][1], 0.479999, 2.375705);
PlayerTextDrawAlignment(i, P_SpawnSelectionTD[i][1], 2);
PlayerTextDrawColor(i, P_SpawnSelectionTD[i][1], -1);
PlayerTextDrawSetShadow(i, P_SpawnSelectionTD[i][1], 0);
PlayerTextDrawSetOutline(i, P_SpawnSelectionTD[i][1], 1);
PlayerTextDrawBackgroundColor(i, P_SpawnSelectionTD[i][1], 51);
PlayerTextDrawFont(i, P_SpawnSelectionTD[i][1], 1);
PlayerTextDrawSetProportional(i, P_SpawnSelectionTD[i][1], 1);
PlayerTextDrawSetSelectable(i, P_SpawnSelectionTD[i][1], true);
P_SpawnSelectionTD[i][2] = CreatePlayerTextDraw(i, 318.333251, 378.481567, "~p~Abandoned Airyard");
PlayerTextDrawLetterSize(i, P_SpawnSelectionTD[i][2], 0.526997, 2.031407);
PlayerTextDrawAlignment(i, P_SpawnSelectionTD[i][2], 2);
PlayerTextDrawColor(i, P_SpawnSelectionTD[i][2], -1);
PlayerTextDrawSetShadow(i, P_SpawnSelectionTD[i][2], 0);
PlayerTextDrawSetOutline(i, P_SpawnSelectionTD[i][2], 1);
PlayerTextDrawBackgroundColor(i, P_SpawnSelectionTD[i][2], 255);
PlayerTextDrawFont(i, P_SpawnSelectionTD[i][2], 0);
PlayerTextDrawSetProportional(i, P_SpawnSelectionTD[i][2], 1);
P_SpawnSelectionTD[i][3] = CreatePlayerTextDraw(i, 449.666564, 405.700103, "spawn-box");
PlayerTextDrawLetterSize(i, P_SpawnSelectionTD[i][3], 0.000000, 2.725306);
PlayerTextDrawTextSize(i, P_SpawnSelectionTD[i][3], 186.666717, 0.000000);
PlayerTextDrawAlignment(i, P_SpawnSelectionTD[i][3], 1);
PlayerTextDrawColor(i, P_SpawnSelectionTD[i][3], 0);
PlayerTextDrawUseBox(i, P_SpawnSelectionTD[i][3], true);
PlayerTextDrawBoxColor(i, P_SpawnSelectionTD[i][3], 102);
PlayerTextDrawSetShadow(i, P_SpawnSelectionTD[i][3], 0);
PlayerTextDrawSetOutline(i, P_SpawnSelectionTD[i][3], 0);
PlayerTextDrawFont(i, P_SpawnSelectionTD[i][3], 0);
P_SpawnSelectionTD[i][4] = CreatePlayerTextDraw(i, 313.999969, 407.518585, "~r~~h~Spawn");
PlayerTextDrawLetterSize(i, P_SpawnSelectionTD[i][4], 0.526997, 2.031407);
PlayerTextDrawAlignment(i, P_SpawnSelectionTD[i][4], 2);
PlayerTextDrawColor(i, P_SpawnSelectionTD[i][4], -1);
PlayerTextDrawSetShadow(i, P_SpawnSelectionTD[i][4], 0);
PlayerTextDrawSetOutline(i, P_SpawnSelectionTD[i][4], 1);
PlayerTextDrawBackgroundColor(i, P_SpawnSelectionTD[i][4], 255);
PlayerTextDrawFont(i, P_SpawnSelectionTD[i][4], 3);
PlayerTextDrawSetProportional(i, P_SpawnSelectionTD[i][4], 1);
PlayerTextDrawSetSelectable(i, P_SpawnSelectionTD[i][4], true);
P_SpawnSelectionTD[i][5] = CreatePlayerTextDraw(i, 309.000000, 39.333396, "~p~We hope you enjoy your stay with us!");
PlayerTextDrawLetterSize(i, P_SpawnSelectionTD[i][5], 0.263997, 1.438221);
PlayerTextDrawAlignment(i, P_SpawnSelectionTD[i][5], 2);
PlayerTextDrawColor(i, P_SpawnSelectionTD[i][5], -1);
PlayerTextDrawSetShadow(i, P_SpawnSelectionTD[i][5], 0);
PlayerTextDrawSetOutline(i, P_SpawnSelectionTD[i][5], 1);
PlayerTextDrawBackgroundColor(i, P_SpawnSelectionTD[i][5], 255);
PlayerTextDrawFont(i, P_SpawnSelectionTD[i][5], 3);
PlayerTextDrawSetProportional(i, P_SpawnSelectionTD[i][5], 1);
}
printf("Player Textdraws\n%d | %d | %d | %d | %d | %d",
_:P_SpawnSelectionTD[0][0],
_:P_SpawnSelectionTD[0][1],
_:P_SpawnSelectionTD[0][2],
_:P_SpawnSelectionTD[0][3],
_:P_SpawnSelectionTD[0][4],
_:P_SpawnSelectionTD[0][5]);
return 1;
}
// SS_DisplayTextDraws - displays all the textdraws for the current spawn selection
stock SS_DisplayTextDraws(playerid)
{
for(new i = 0; i < sizeof(G_SpawnSelectionTD); i++)
{
TextDrawShowForPlayer(playerid, G_SpawnSelectionTD[i]);
printf("X: [Spawn Selector] Displaying Global Textdraw %i", i);
}
for(new i = 0; i < sizeof(P_SpawnSelectionTD[]); i++)
{
PlayerTextDrawShow(playerid, P_SpawnSelectionTD[playerid][i]);
printf("X: [Spawn Selector] Displaying Player Textdraw %i", i);
}
return 1;
}
new Text:ExampleTextdraw[MAX_PLAYERS]; LoadPlayerTextdraws(playerid); forward LoadPlayerTextdraws(playerid); public LoadPlayerTextdraws(playerid) { for(new i = 0; i < MAX_PLAYERS; i++) { ExampleTextdraws[i] = TextDrawCreate etc } }
You have to create PlayerTextdraw for player if he is connected - if not, textdraws won't be created. Try put this code to callback OnPlayerConnect - i have like this in my gamemode.
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